irrlicht/source/Irrlicht/S2DVertex.h

27 lines
520 B
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "vector2d.h"
typedef signed short TZBufferType;
namespace irr
{
namespace video
{
struct S2DVertex
{
core::vector2d<s32> Pos; // position
core::vector2d<s32> TCoords; // texture coordinates
TZBufferType ZValue; // zvalue
u16 Color;
};
} // end namespace video
} // end namespace irr