irrlicht/source/Irrlicht/CGUIProfiler.cpp
cutealien 80ce85ecc2 Clean-up include dependencies in gui and io modules
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6525 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-08-13 20:19:25 +00:00

332 lines
9.0 KiB
C++

// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Written by Michael Zeilfelder
#include "CGUIProfiler.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUITable.h"
#include "IGUIScrollBar.h"
#include "IGUIEnvironment.h"
#include "IProfiler.h"
namespace irr
{
namespace gui
{
//! constructor
CGUIProfiler::CGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler)
: IGUIProfiler(environment, parent, id, rectangle, profiler)
, Profiler(profiler)
, DisplayTable(0), CurrentGroupIdx(0), CurrentGroupPage(0), NumGroupPages(1)
, DrawBackground(false), Frozen(false), UnfreezeOnce(false), ShowGroupsTogether(false)
, MinCalls(0), MinTimeSum(0), MinTimeAverage(0.f), MinTimeMax(0)
{
if ( !Profiler )
Profiler = &getProfiler();
core::recti r(0, 0, rectangle.getWidth(), rectangle.getHeight());
// Really just too lazy to code a complete new element for this.
// If anyone can do this nicer he's welcome.
DisplayTable = Environment->addTable(r, this, -1, DrawBackground);
DisplayTable->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
DisplayTable->setSubElement(true);
rebuildColumns();
}
void CGUIProfiler::fillRow(u32 rowIndex, const SProfileData& data, bool overviewTitle, bool groupTitle)
{
DisplayTable->setCellText(rowIndex, 0, data.getName());
if ( !overviewTitle )
DisplayTable->setCellText(rowIndex, 1, core::stringw(data.getCallsCounter()));
if ( data.getCallsCounter() > 0 )
{
DisplayTable->setCellText(rowIndex, 2, core::stringw(data.getTimeSum()));
DisplayTable->setCellText(rowIndex, 3, core::stringw((u32)((f32)data.getTimeSum()/(f32)data.getCallsCounter())));
DisplayTable->setCellText(rowIndex, 4, core::stringw(data.getLongestTime()));
}
if ( overviewTitle || groupTitle )
{
const video::SColor titleColor(255, 0, 0, 255);
DisplayTable->setCellColor(rowIndex, 0, titleColor);
}
}
void CGUIProfiler::rebuildColumns()
{
if ( DisplayTable )
{
DisplayTable->clear();
DisplayTable->addColumn(L"name ");
DisplayTable->addColumn(L"count calls");
DisplayTable->addColumn(L"time(sum)");
DisplayTable->addColumn(L"time(avg)");
DisplayTable->addColumn(L"time(max) ");
DisplayTable->setActiveColumn(-1);
}
}
u32 CGUIProfiler::addDataToTable(u32 rowIndex, u32 dataIndex, u32 groupIndex)
{
const SProfileData& data = Profiler->getProfileDataByIndex(dataIndex);
if ( data.getGroupIndex() == groupIndex
&& data.getCallsCounter() >= MinCalls
&& ( data.getCallsCounter() == 0 ||
(data.getTimeSum() >= MinTimeSum &&
(f32)data.getTimeSum()/(f32)data.getCallsCounter() >= MinTimeAverage &&
data.getLongestTime() >= MinTimeMax))
)
{
rowIndex = DisplayTable->addRow(rowIndex);
fillRow(rowIndex, data, false, false);
++rowIndex;
}
return rowIndex;
}
void CGUIProfiler::updateDisplay()
{
if ( DisplayTable )
{
DisplayTable->clearRows();
if ( CurrentGroupIdx < Profiler->getGroupCount() )
{
bool overview = CurrentGroupIdx == 0;
u32 rowIndex = 0;
// show description row (overview or name of the following group)
const SProfileData& groupData = Profiler->getGroupData(CurrentGroupIdx);
if ( !ShowGroupsTogether && (overview || groupData.getCallsCounter() >= MinCalls) )
{
rowIndex = DisplayTable->addRow(rowIndex);
fillRow(rowIndex, groupData, overview, true);
++rowIndex;
}
// show overview over all groups?
if ( overview )
{
for ( u32 i=1; i<Profiler->getGroupCount(); ++i )
{
const SProfileData& groupDataOv = Profiler->getGroupData(i);
if (groupDataOv.getCallsCounter() >= MinCalls )
{
rowIndex = DisplayTable->addRow(rowIndex);
fillRow(rowIndex, groupDataOv, false, false);
++rowIndex;
}
}
}
// show data for all elements in current group
else
{
for ( u32 i=0; i < Profiler->getProfileDataCount(); ++i )
{
rowIndex = addDataToTable(rowIndex, i, CurrentGroupIdx);
}
}
// Show the rest of the groups
if (ShowGroupsTogether)
{
for ( u32 groupIdx = CurrentGroupIdx+1; groupIdx < Profiler->getGroupCount(); ++groupIdx)
{
for ( u32 i=0; i < Profiler->getProfileDataCount(); ++i )
{
rowIndex = addDataToTable(rowIndex, i, groupIdx);
}
}
}
}
// IGUITable has no page-wise scrolling yet. The following code can be replaced when we add that.
// For now we use some CGUITable implementation info to figure this out.
// (If you wonder why I didn't code page-scrolling directly in CGUITable ... because then it needs to be a
// public interface and I don't have enough time currently to design & implement that well)
s32 itemsTotalHeight = DisplayTable->getRowCount() * DisplayTable->getItemHeight();
s32 tableHeight = DisplayTable->getAbsolutePosition().getHeight();
s32 heightTitleRow = DisplayTable->getItemHeight()+1;
if ( itemsTotalHeight+heightTitleRow < tableHeight )
{
NumGroupPages = 1;
}
else
{
s32 heightHScrollBar = DisplayTable->getHorizontalScrollBar() ? DisplayTable->getHorizontalScrollBar()->getAbsolutePosition().getHeight() : 0;
s32 pageHeight = tableHeight - (heightTitleRow+heightHScrollBar);
if ( pageHeight > 0 )
{
NumGroupPages = (itemsTotalHeight/pageHeight);
if ( itemsTotalHeight % pageHeight )
++NumGroupPages;
}
else // won't see anything, but that's up to the user
{
NumGroupPages = DisplayTable->getRowCount();
}
if ( NumGroupPages < 1 )
NumGroupPages = 1;
}
if ( CurrentGroupPage < 0 )
CurrentGroupPage = (s32)NumGroupPages-1;
IGUIScrollBar* vScrollBar = DisplayTable->getVerticalScrollBar();
if ( vScrollBar )
{
if ( NumGroupPages < 2 )
vScrollBar->setPos(0);
else
{
f32 factor = (f32)CurrentGroupPage/(f32)(NumGroupPages-1);
vScrollBar->setPos( s32(factor * (f32)vScrollBar->getMax()) );
}
}
}
}
void CGUIProfiler::draw()
{
if ( isVisible() )
{
if (!Frozen || UnfreezeOnce)
{
UnfreezeOnce = false;
updateDisplay();
}
}
IGUIElement::draw();
}
void CGUIProfiler::nextPage(bool includeOverview)
{
UnfreezeOnce = true;
if ( CurrentGroupPage < NumGroupPages-1 )
++CurrentGroupPage;
else
{
CurrentGroupPage = 0;
if ( ++CurrentGroupIdx >= Profiler->getGroupCount() )
{
if ( includeOverview )
CurrentGroupIdx = 0;
else
CurrentGroupIdx = 1; // can be invalid
}
}
}
void CGUIProfiler::previousPage(bool includeOverview)
{
UnfreezeOnce = true;
if ( CurrentGroupPage > 0 )
{
--CurrentGroupPage;
}
else
{
CurrentGroupPage = -1; // unknown because NumGroupPages has to be re-calculated first
if ( CurrentGroupIdx > 0 )
--CurrentGroupIdx;
else
CurrentGroupIdx = Profiler->getGroupCount()-1;
if ( CurrentGroupIdx == 0 && !includeOverview )
{
if ( Profiler->getGroupCount() )
CurrentGroupIdx = Profiler->getGroupCount()-1;
if ( CurrentGroupIdx == 0 )
CurrentGroupIdx = 1; // invalid to avoid showing the overview
}
}
}
void CGUIProfiler::setShowGroupsTogether(bool groupsTogether)
{
ShowGroupsTogether = groupsTogether;
}
bool CGUIProfiler::getShowGroupsTogether() const
{
return ShowGroupsTogether;
}
void CGUIProfiler::firstPage(bool includeOverview)
{
UnfreezeOnce = true;
if ( includeOverview )
CurrentGroupIdx = 0;
else
CurrentGroupIdx = 1; // can be invalid
CurrentGroupPage = 0;
}
//! Sets another skin independent font.
void CGUIProfiler::setOverrideFont(IGUIFont* font)
{
if ( DisplayTable )
{
DisplayTable->setOverrideFont(font);
rebuildColumns();
}
}
//! Gets the override font (if any)
IGUIFont * CGUIProfiler::getOverrideFont() const
{
if ( DisplayTable )
return DisplayTable->getOverrideFont();
return 0;
}
//! Get the font which is used right now for drawing
IGUIFont* CGUIProfiler::getActiveFont() const
{
if ( DisplayTable )
return DisplayTable->getActiveFont();
return 0;
}
//! Sets whether to draw the background. By default disabled,
void CGUIProfiler::setDrawBackground(bool draw)
{
DrawBackground = draw;
if ( DisplayTable )
DisplayTable->setDrawBackground(draw);
}
//! Checks if background drawing is enabled
bool CGUIProfiler::isDrawBackgroundEnabled() const
{
return DrawBackground;
}
//! Allows to freeze updates which makes it easier to read the numbers
void CGUIProfiler::setFrozen(bool freeze)
{
Frozen = freeze;
}
//! Are updates currently frozen
bool CGUIProfiler::getFrozen() const
{
return Frozen;
}
void CGUIProfiler::setFilters(irr::u32 minCalls, irr::u32 minTimeSum, irr::f32 minTimeAverage, irr::u32 minTimeMax)
{
MinCalls = minCalls;
MinTimeSum = minTimeSum;
MinTimeAverage = minTimeAverage;
MinTimeMax = minTimeMax;
}
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_