irrlicht/source/Irrlicht/OpenGL/FixedPipelineRenderer.h

102 lines
1.9 KiB
C++

// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "IShaderConstantSetCallBack.h"
#include "IMaterialRendererServices.h"
namespace irr
{
namespace video
{
class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
{
public:
COpenGL3MaterialBaseCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdateBase;
s32 WVPMatrixID;
s32 WVMatrixID;
s32 NMatrixID;
s32 FogEnableID;
s32 FogTypeID;
s32 FogColorID;
s32 FogStartID;
s32 FogEndID;
s32 FogDensityID;
s32 ThicknessID;
bool LightEnable;
SColorf GlobalAmbient;
SColorf MaterialAmbient;
SColorf MaterialDiffuse;
SColorf MaterialEmissive;
SColorf MaterialSpecular;
f32 MaterialShininess;
s32 FogEnable;
s32 FogType;
SColorf FogColor;
f32 FogStart;
f32 FogEnd;
f32 FogDensity;
f32 Thickness;
};
class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
{
public:
COpenGL3MaterialSolidCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 AlphaRefID;
s32 TextureUsage0ID;
s32 TextureUnit0ID;
f32 AlphaRef;
s32 TextureUsage0;
s32 TextureUnit0;
};
class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
{
public:
COpenGL3MaterialOneTextureBlendCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 BlendTypeID;
s32 TextureUsage0ID;
s32 TextureUnit0ID;
s32 BlendType;
s32 TextureUsage0;
s32 TextureUnit0;
};
}
}