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48 lines
1011 B
C++
48 lines
1011 B
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of debug data for built-in scene nodes (flags)
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enum E_DEBUG_SCENE_TYPE
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{
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//! No Debug Data ( Default )
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EDS_OFF = 0,
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//! Show Bounding Boxes of SceneNode
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EDS_BBOX = 1,
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//! Show Vertex Normals
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EDS_NORMALS = 2,
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//! Shows Skeleton/Tags
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EDS_SKELETON = 4,
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//! Overlays Mesh Wireframe
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EDS_MESH_WIRE_OVERLAY = 8,
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//! Show Bounding Boxes of all MeshBuffers
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EDS_BBOX_BUFFERS = 32,
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//! EDS_BBOX | EDS_BBOX_BUFFERS
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EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
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//! Show all debug infos
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EDS_FULL = 0xffffffff
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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