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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_TOOL_BAR_H_INCLUDED
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#define IRR_I_GUI_TOOL_BAR_H_INCLUDED
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#include "IGUIElement.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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} // end namespace video
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namespace gui
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{
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class IGUIButton;
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//! Stays at the top of its parent like the menu bar and contains tool buttons
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class IGUIToolBar : public IGUIElement
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{
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public:
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//! constructor
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IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
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//! Adds a button to the tool bar
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virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
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video::ITexture* img=0, video::ITexture* pressedimg=0,
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bool isPushButton=false, bool useAlphaChannel=false) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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