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irrlicht/source/Irrlicht/OpenGL
History
numzero 645b51a34d OpenGL3: Use std::vector in VertexType instead of clever lifetime games
2023-10-13 11:36:52 +02:00
..
Common.h
OpenGL3: new version format
2023-04-18 23:22:53 +02:00
Driver.cpp
OpenGL3: Use std::vector in VertexType instead of clever lifetime games
2023-10-13 11:36:52 +02:00
Driver.h
OpenGL3: Sort out texture color format support
2023-04-29 13:07:57 +02:00
ExtensionHandler.cpp
OpenGL3: Replace direct calls into libGL with mt_opengl
2023-10-13 11:36:52 +02:00
ExtensionHandler.h
OpenGL3: Make sure mt_opengl is only included after GLAPI is defined
2023-10-13 11:36:52 +02:00
FixedPipelineRenderer.cpp
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
2023-07-16 13:02:48 +02:00
FixedPipelineRenderer.h
OpenGL3: Drop unused material property uniforms
2023-04-07 17:42:54 +02:00
MaterialRenderer.cpp
OpenGL3: Replace direct calls into libGL with mt_opengl
2023-10-13 11:36:52 +02:00
MaterialRenderer.h
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
Renderer2D.cpp
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
2023-07-16 13:02:48 +02:00
Renderer2D.h
Fix line endings in the new driver
2023-03-25 11:11:09 +03:00
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