irrlicht/source/Irrlicht/CImageLoaderJPG.h

92 lines
3.4 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "IImageLoader.h"
#include <stdio.h> // required for jpeglib.h
#include <jpeglib.h> // use system lib
#include <setjmp.h>
namespace irr
{
namespace video
{
//! Surface Loader for JPG images
class CImageLoaderJPG : public IImageLoader
{
public:
//! constructor
CImageLoaderJPG();
//! destructor
virtual ~CImageLoaderJPG();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".tga")
bool isALoadableFileExtension(const io::path& filename) const override;
//! returns true if the file maybe is able to be loaded by this class
bool isALoadableFileFormat(io::IReadFile* file) const override;
//! creates a surface from the file
IImage* loadImage(io::IReadFile* file) const override;
private:
// several methods used via function pointers by jpeglib
/* Receives control for a fatal error. Information sufficient to
generate the error message has been stored in cinfo->err; call
output_message to display it. Control must NOT return to the caller;
generally this routine will exit() or longjmp() somewhere.
Typically you would override this routine to get rid of the exit()
default behavior. Note that if you continue processing, you should
clean up the JPEG object with jpeg_abort() or jpeg_destroy().
*/
static void error_exit (j_common_ptr cinfo);
/* output error messages via Irrlicht logger. */
static void output_message(j_common_ptr cinfo);
/* Initialize source. This is called by jpeg_read_header() before any
data is actually read. Unlike init_destination(), it may leave
bytes_in_buffer set to 0 (in which case a fill_input_buffer() call
will occur immediately). */
static void init_source (j_decompress_ptr cinfo);
/* This is called whenever bytes_in_buffer has reached zero and more
data is wanted. In typical applications, it should read fresh data
into the buffer (ignoring the current state of next_input_byte and
bytes_in_buffer), reset the pointer & count to the start of the
buffer, and return TRUE indicating that the buffer has been reloaded.
It is not necessary to fill the buffer entirely, only to obtain at
least one more byte. bytes_in_buffer MUST be set to a positive value
if TRUE is returned. A FALSE return should only be used when I/O
suspension is desired (this mode is discussed in the next section). */
static boolean fill_input_buffer (j_decompress_ptr cinfo);
/* Skip num_bytes worth of data. The buffer pointer and count should
be advanced over num_bytes input bytes, refilling the buffer as
needed. This is used to skip over a potentially large amount of
uninteresting data (such as an APPn marker). In some applications
it may be possible to optimize away the reading of the skipped data,
but it's not clear that being smart is worth much trouble; large
skips are uncommon. bytes_in_buffer may be zero on return.
A zero or negative skip count should be treated as a no-op. */
static void skip_input_data (j_decompress_ptr cinfo, long num_bytes);
/* Terminate source --- called by jpeg_finish_decompress() after all
data has been read. Often a no-op. */
static void term_source (j_decompress_ptr cinfo);
};
} // end namespace video
} // end namespace irr