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<div class="textblock"><code>#include "<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>"</code><br/>
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<code>#include "<a class="el" href="_s3_d_vertex_8h_source.html">S3DVertex.h</a>"</code><br/>
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<p><a href="_i_material_renderer_services_8h_source.html">Go to the source code of this file.</a></p>
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Classes</h2>
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<li>class <a class="el" href="classirr_1_1video_1_1_i_material_renderer_services.html">irr::video::IMaterialRendererServices</a>
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<dl class="el"><dd class="mdescRight">Interface providing some methods for changing advanced, internal states of a <a class="el" href="classirr_1_1video_1_1_i_video_driver.html" title="Interface to driver which is able to perform 2d and 3d graphics functions.">IVideoDriver</a>. <a href="classirr_1_1video_1_1_i_material_renderer_services.html#details">More...</a><br/></dl></ul>
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<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1video.html">irr::video</a>
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<dl class="el"><dd class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:46 for Irrlicht 3D Engine by
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