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<li><a href="functions_0x72.html#index_r"><span>r</span></a></li>
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<li class="current"><a href="functions_0x74.html#index_t"><span>t</span></a></li>
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<li><a href="functions_0x75.html#index_u"><span>u</span></a></li>
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<li><a href="functions_0x76.html#index_v"><span>v</span></a></li>
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<li><a href="functions_0x77.html#index_w"><span>w</span></a></li>
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<li><a href="functions_0x78.html#index_x"><span>x</span></a></li>
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<li><a href="functions_0x79.html#index_y"><span>y</span></a></li>
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<li><a href="functions_0x7a.html#index_z"><span>z</span></a></li>
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<li><a href="functions_0x7e.html#index_0x7e"><span>~</span></a></li>
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<div id="doc-content">
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<div class="contents">
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<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>
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<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
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<li>TabOrder
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: <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#a90fcd9d502bb0f6e8e5f2d091f54bafb">irr::gui::IGUIElement</a>
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</li>
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<li>tagEnd
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: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html#a35ecf8fff318ab08772c72d573c9ac09">irr::scene::SMD3Header</a>
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</li>
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<li>TagList
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: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html#af2e6e9a63f8df5d3940e8d64cecec575">irr::scene::SMD3Mesh</a>
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</li>
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<li>tagStart
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: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html#a740c1d288c660b0e00402ad0939a321a">irr::scene::SMD3Header</a>
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</li>
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<li>Tangent
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: <a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250">irr::video::S3DVertexTangents</a>
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</li>
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<li>TargetType
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: <a class="el" href="structirr_1_1video_1_1_i_render_target.html#a5ee66c27f2cf44ece83b865eafe14cfa">irr::video::IRenderTarget</a>
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</li>
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<li>tcgen
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: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_modifier_function.html#ab8156ba5c6039f7cd3d7d9db6abd2505">irr::scene::quake3::SModifierFunction</a>
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</li>
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<li>TCoords
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: <a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb">irr::video::S3DVertex</a>
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</li>
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<li>TCoords2
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: <a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737">irr::video::S3DVertex2TCoords</a>
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</li>
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<li>Tex
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: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#ac72cc6a2ce79ef3f1492e1a4b7d65681">irr::scene::SMD3MeshBuffer</a>
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</li>
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<li>Text
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: <a class="el" href="structirr_1_1_s_event_1_1_s_log_event.html#a50bdc3d9e7cc7b4780bba2b321b5117d">irr::SEvent::SLogEvent</a>
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, <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#af37f64cdacde0959e4993d01f555eba8">irr::gui::IGUIElement</a>
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</li>
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<li>Texture
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: <a class="el" href="classirr_1_1video_1_1_s_material_layer.html#aee7162444c5ed350375c7a46e1bbe450">irr::video::SMaterialLayer</a>
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</li>
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<li>TextureLayer
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: <a class="el" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890">irr::video::SMaterial</a>
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</li>
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<li>textureNumber
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: <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#a8130d19025844a8714a34b890a3f78e9">irr::gui::SGUISpriteFrame</a>
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</li>
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<li>TextureWrapU
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: <a class="el" href="classirr_1_1video_1_1_s_material_layer.html#afb8408075afd8e84c8ff7c46f7a899bb">irr::video::SMaterialLayer</a>
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</li>
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<li>TextureWrapV
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: <a class="el" href="classirr_1_1video_1_1_s_material_layer.html#ab53382f9a43cea8255d0ed48cd5676d1">irr::video::SMaterialLayer</a>
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</li>
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<li>Thickness
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: <a class="el" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1">irr::video::SMaterial</a>
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</li>
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<li>tick()
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: <a class="el" href="classirr_1_1_i_timer.html#a50ee793711cace4410e1f9c9e1ce20c6">irr::ITimer</a>
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</li>
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<li>toA1R5G5B5()
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: <a class="el" href="classirr_1_1video_1_1_s_color.html#a9a6ad04081a1b15c07746cf84a971565">irr::video::SColor</a>
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</li>
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<li>toAngleAxis()
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: <a class="el" href="classirr_1_1core_1_1quaternion.html#aa36e7548f62749238086832d9b693cad">irr::core::quaternion</a>
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</li>
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<li>toEuler()
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: <a class="el" href="classirr_1_1core_1_1quaternion.html#a651d5a90572f14b9a2a5c17caea0e764">irr::core::quaternion</a>
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</li>
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<li>toNCName()
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: <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#ac9c48beab095aa6f4cb4f696bb2ecd45">irr::scene::IColladaMeshWriter</a>
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</li>
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<li>ToolTipText
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: <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#a422166b880f7829ec4e7b31322df9061">irr::gui::IGUIElement</a>
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</li>
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<li>toOpenGLColor()
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: <a class="el" href="classirr_1_1video_1_1_s_color.html#a0196acc3dfded9f6161c41f0065267c1">irr::video::SColor</a>
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</li>
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<li>toRGB()
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: <a class="el" href="classirr_1_1video_1_1_s_color_h_s_l.html#ad0dc9336487c0912d4d72ba3b803f6c6">irr::video::SColorHSL</a>
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</li>
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<li>toSColor()
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: <a class="el" href="classirr_1_1video_1_1_s_colorf.html#a72ce02a50bf17d5a0017caa4cdddd4a1">irr::video::SColorf</a>
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</li>
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<li>transform()
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: <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#a367ce8914a0453051d82ffd57b343575">irr::scene::IMeshManipulator</a>
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, <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#aeabadaf532f08ba3cb98b897ff0619f2">irr::scene::SViewFrustum</a>
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</li>
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<li>Transformation
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: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#adde89fd222671ba3206953695355099d">irr::scene::SSkinMeshBuffer</a>
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</li>
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<li>transformBox()
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: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#abc1f9e77f36b71f14ad9fd31bbce5680">irr::core::CMatrix4< T ></a>
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</li>
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<li>transformBoxEx()
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: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a87451aea9c07b71d1a8b6091b8cefa63">irr::core::CMatrix4< T ></a>
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</li>
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<li>transformMesh()
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: <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#a1c91f352379a910c3276b437fb3b4a96">irr::scene::IMeshManipulator</a>
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</li>
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<li>transformPlane()
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: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e">irr::core::CMatrix4< T ></a>
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</li>
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<li>transformVec3()
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: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a82b910d8a4116a7455167dfa62fc4d72">irr::core::CMatrix4< T ></a>
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</li>
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<li>transformVect()
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: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#aad3d6e0c59e2d5709a534abc2b86dbd3">irr::core::CMatrix4< T ></a>
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</li>
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<li>translateVect()
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: <a class="el" href="classirr_1_1core_1_1_c_matrix4.html#a587cb77fd7de7a13771c96a90c4f3de0">irr::core::CMatrix4< T ></a>
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</li>
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<li>triangle3d()
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: <a class="el" href="classirr_1_1core_1_1triangle3d.html#a489813c59bd130d256640ba4e2745505">irr::core::triangle3d< T ></a>
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</li>
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<li>TriangleSelector
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: <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab">irr::scene::ISceneNode</a>
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</li>
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<li>TrilinearFilter
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: <a class="el" href="classirr_1_1video_1_1_s_material_layer.html#ad1b093b1a8e26cb10156a02ac78bdf67">irr::video::SMaterialLayer</a>
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</li>
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<li>trim()
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: <a class="el" href="classirr_1_1core_1_1string.html#a4ff8317af3774b4eaf5ea9791c3dc3e9">irr::core::string< T, TAlloc ></a>
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</li>
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<li>turnLightOn()
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: <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#a3c26904f7d1bf0e37d51fe71562346a0">irr::video::IVideoDriver</a>
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</li>
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<li>Type
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: <a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#a019a57c0722c651a6caf970e9814aabd">irr::scene::SAnimatedMesh</a>
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, <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#ad362880afa8ccb537b04032340e989e9">irr::gui::IGUIElement</a>
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, <a class="el" href="structirr_1_1video_1_1_s_light.html#ac06681bb78d4911775f50d33e21761b4">irr::video::SLight</a>
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</li>
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<li>type
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: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_blend_func.html#aaf56b7dd43573b5c04a571059a2b5207">irr::scene::quake3::SBlendFunc</a>
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</li>
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<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:28 for Irrlicht 3D Engine by
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<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
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</body>
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</html>
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