irrlicht/source/Irrlicht/CB3DMeshWriter.h
cutealien 8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00

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1.3 KiB
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// Copyright (C) 2014 Lauri Kasanen
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Modified version with rigging/skinning support
#ifndef __IRR_B3D_MESH_WRITER_H_INCLUDED__
#define __IRR_B3D_MESH_WRITER_H_INCLUDED__
#include "IMeshWriter.h"
#include "IWriteFile.h"
#include "SB3DStructs.h"
#include "ISkinnedMesh.h"
namespace irr
{
namespace scene
{
//! class to write B3D mesh files
class CB3DMeshWriter : public IMeshWriter
{
public:
CB3DMeshWriter();
//! Returns the type of the mesh writer
virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
//! writes a mesh
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
private:
u32 Size;
void writeJointChunk(io::IWriteFile* file, ISkinnedMesh* mesh , ISkinnedMesh::SJoint* joint);
u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);
core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);
u32 getUVlayerCount(IMesh *mesh);
ISkinnedMesh* getSkinned (IMesh *mesh);
void write(io::IWriteFile* file, const void *ptr, const u32 bytes);
};
} // end namespace
} // end namespace
#endif