irrlicht/media/Shaders
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
..
COGLES2OneTextureBlend.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Renderer2D_noTex.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Renderer2D.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Renderer2D.vsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Solid.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Solid.vsh Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
COGLES2TransparentAlphaChannel.fsh Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
COGLES2TransparentAlphaChannelRef.fsh Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
COGLES2TransparentVertexAlpha.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
OneTextureBlend.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
Renderer2D_noTex.fsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Renderer2D.fsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Renderer2D.vsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Solid.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
Solid.vsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentAlphaChannel.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentAlphaChannelRef.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentVertexAlpha.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00