irrlicht/include/CVertexBuffer.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

210 lines
5.0 KiB
C++

// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_VERTEX_BUFFER_H_INCLUDED
#define IRR_C_VERTEX_BUFFER_H_INCLUDED
#include "IVertexBuffer.h"
namespace irr
{
namespace scene
{
class CVertexBuffer : public IVertexBuffer
{
class IVertexList
{
public:
virtual ~IVertexList(){};
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back (const video::S3DVertex &element) =0;
virtual video::S3DVertex& operator [](const u32 index) const =0;
virtual video::S3DVertex& getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual video::S3DVertex* pointer() =0;
virtual video::E_VERTEX_TYPE getType() const =0;
};
template <class T>
class CSpecificVertexList : public IVertexList
{
public:
core::array<T> Vertices;
virtual u32 stride() const IRR_OVERRIDE {return sizeof(T);}
virtual u32 size() const IRR_OVERRIDE {return Vertices.size();}
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
{Vertices.push_back((T&)element);}
virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
{return (video::S3DVertex&)Vertices[index];}
virtual video::S3DVertex& getLast() IRR_OVERRIDE
{return (video::S3DVertex&)Vertices.getLast();}
virtual void set_used(u32 usedNow) IRR_OVERRIDE
{Vertices.set_used(usedNow);}
virtual void reallocate(u32 new_size) IRR_OVERRIDE
{Vertices.reallocate(new_size);}
virtual u32 allocated_size() const IRR_OVERRIDE
{
return Vertices.allocated_size();
}
virtual video::S3DVertex* pointer() IRR_OVERRIDE {return Vertices.pointer();}
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return T::getType();}
};
public:
IVertexList *Vertices;
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
MappingHint(EHM_NEVER), ChangedID(1)
{
setType(vertexType);
}
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
Vertices(0), MappingHint(EHM_NEVER),
ChangedID(1)
{
setType(VertexBufferCopy.getType());
reallocate(VertexBufferCopy.size());
for (u32 n=0;n<VertexBufferCopy.size();++n)
push_back(VertexBufferCopy[n]);
}
virtual ~CVertexBuffer()
{
delete Vertices;
}
virtual void setType(video::E_VERTEX_TYPE vertexType) IRR_OVERRIDE
{
IVertexList *NewVertices=0;
switch (vertexType)
{
case video::EVT_STANDARD:
{
NewVertices=new CSpecificVertexList<video::S3DVertex>;
break;
}
case video::EVT_2TCOORDS:
{
NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
break;
}
case video::EVT_TANGENTS:
{
NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
break;
}
}
if (Vertices)
{
NewVertices->reallocate( Vertices->size() );
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((*Vertices)[n]);
delete Vertices;
}
Vertices=NewVertices;
}
virtual void* getData() IRR_OVERRIDE {return Vertices->pointer();}
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return Vertices->getType();}
virtual u32 stride() const IRR_OVERRIDE {return Vertices->stride();}
virtual u32 size() const IRR_OVERRIDE
{
return Vertices->size();
}
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
{
Vertices->push_back(element);
}
virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
{
return (*Vertices)[index];
}
virtual video::S3DVertex& getLast() IRR_OVERRIDE
{
return Vertices->getLast();
}
virtual void set_used(u32 usedNow) IRR_OVERRIDE
{
Vertices->set_used(usedNow);
}
virtual void reallocate(u32 new_size) IRR_OVERRIDE
{
Vertices->reallocate(new_size);
}
virtual u32 allocated_size() const IRR_OVERRIDE
{
return Vertices->allocated_size();
}
virtual video::S3DVertex* pointer() IRR_OVERRIDE
{
return Vertices->pointer();
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
{
return MappingHint;
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) IRR_OVERRIDE
{
MappingHint=NewMappingHint;
}
//! flags the mesh as changed, reloads hardware buffers
virtual void setDirty() IRR_OVERRIDE
{
++ChangedID;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const IRR_OVERRIDE {return ChangedID;}
E_HARDWARE_MAPPING MappingHint;
u32 ChangedID;
};
} // end namespace scene
} // end namespace irr
#endif