mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-16 07:20:25 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
|
|
// No rights reserved: this software is in the public domain.
|
|
|
|
#include "testUtils.h"
|
|
|
|
using namespace irr;
|
|
using namespace core;
|
|
using namespace scene;
|
|
using namespace video;
|
|
using namespace io;
|
|
using namespace gui;
|
|
|
|
//! Tests view ports and text rendering.
|
|
/** The result should be as follows: We have three times the same image, a billboard with a cube and the text in front.
|
|
They are replicated three times, one centered in the screen without viewport, one in the upper left (qurter screen) and
|
|
one on the right (half screen). The latter is stretched due to the changed aspect ratio.
|
|
The two viewport scenes get the texture drawn over the center as well, using draw2dimage. This should mark the proper
|
|
image position with the top left corner of the texture.
|
|
Finally, each scene has a checkbox drawn at the left side, vertically centered. This will show whether GUI elements adhere
|
|
to viewports as well. */
|
|
static bool viewPortText(E_DRIVER_TYPE driverType)
|
|
{
|
|
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
|
|
if (!device)
|
|
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
|
|
|
|
IVideoDriver* driver = device->getVideoDriver();
|
|
ISceneManager * smgr = device->getSceneManager();
|
|
IGUIEnvironment* env = smgr->getGUIEnvironment();
|
|
|
|
stabilizeScreenBackground(driver);
|
|
|
|
env->addCheckBox(true, core::recti(10,60,28,82));
|
|
|
|
logTestString("Testing driver %ls\n", driver->getName());
|
|
|
|
IBillboardSceneNode * bnode = smgr->addBillboardSceneNode(0,dimension2d<f32>(32,32),core::vector3df(0,0,10));
|
|
bnode->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
bnode->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
|
bnode->setMaterialTexture(0, driver->getTexture("../media/fire.bmp"));
|
|
|
|
smgr->addTextSceneNode(device->getGUIEnvironment()->getBuiltInFont(), L"TEST", video::SColor(255,255,255,255), 0);
|
|
smgr->addCubeSceneNode();
|
|
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
|
|
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255,100,101,140));
|
|
smgr->drawAll();
|
|
env->drawAll();
|
|
driver->setViewPort(rect<s32>(0,0,160/2,120/2));
|
|
smgr->drawAll();
|
|
env->drawAll();
|
|
driver->draw2DImage(driver->getTexture("../media/fire.bmp"), core::vector2di(160/2,120/2));
|
|
driver->setViewPort(rect<s32>(160/2,0,160,120));
|
|
smgr->drawAll();
|
|
env->drawAll();
|
|
driver->draw2DImage(driver->getTexture("../media/fire.bmp"), core::vector2di(160/2,120/2));
|
|
driver->endScene();
|
|
|
|
bool result = takeScreenshotAndCompareAgainstReference(driver, "-viewPortText.png", 98.71f);
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
bool viewPort(void)
|
|
{
|
|
bool result = true;
|
|
|
|
// TODO: software driver and burnings don't use view port for
|
|
// 2d rendering, so result is pretty wrong.
|
|
TestWithAllDrivers(viewPortText);
|
|
|
|
return result;
|
|
}
|
|
|