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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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//! Dummy scene node for adding additional transformations to the scene graph.
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/** This scene node does not render itself, and does not respond to set/getPosition,
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set/getRotation and set/getScale. Its just a simple scene node that takes a
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matrix as relative transformation, making it possible to insert any transformation
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anywhere into the scene graph.
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This scene node is for example used by the IAnimatedMeshSceneNode for emulating
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joint scene nodes when playing skeletal animations.
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*/
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class IDummyTransformationSceneNode : public ISceneNode
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{
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public:
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//! Constructor
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IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id) :
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ISceneNode(parent, mgr, id) {}
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//! Returns a reference to the current relative transformation matrix.
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/** This is the matrix, this scene node uses instead of scale, translation
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and rotation. */
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virtual core::matrix4 &getRelativeTransformationMatrix() = 0;
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};
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} // end namespace scene
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} // end namespace irr
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