irrlicht/source/Irrlicht/CBlit.h
Desour adc96072cd Fix ugly formatted arrays
Found via: `rg --multiline "=\n\t*\{\n"`
2024-03-21 22:08:26 +01:00

943 lines
26 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "SoftwareDriver2_helper.h"
namespace irr
{
//! f18 - fixpoint 14.18 limit to 16k Textures
#define CBLIT_USE_FIXPOINT18
#if defined(CBLIT_USE_FIXPOINT18)
typedef int f18;
#define f18_one 262144
#define f18_zero 0
#define f32_to_f18(x) ((f18)floorf(((x) * 262144.f) + 0.f))
#define f32_to_f32(x) (x)
#define f18_floor(x) ((x) >> 18)
#define f18_round(x) ((x + 131.072) >> 18)
#else
typedef float f18;
#define f18_one 1.f
#define f18_zero_dot_five 0.5f
#define f18_zero 0.f
#define f32_to_f18(x) (x)
#define f32_to_f32(x) (x)
#define f18_floor(x) ((int)(x))
#define f18_round(x) ((int)(x + 0.5f))
#endif
struct SBlitJob
{
AbsRectangle Dest;
AbsRectangle Source;
u32 argb;
const void *src;
void *dst;
u32 width; // draw size
u32 height;
u32 srcPixelMul; // pixel byte size
u32 dstPixelMul;
int srcPitch; // scanline byte size. allow negative for mirror
u32 dstPitch;
bool stretch;
f32 x_stretch;
f32 y_stretch;
};
// Bitfields Cohen Sutherland
enum eClipCode
{
CLIPCODE_EMPTY = 0,
CLIPCODE_BOTTOM = 1,
CLIPCODE_TOP = 2,
CLIPCODE_LEFT = 4,
CLIPCODE_RIGHT = 8
};
inline u32 GetClipCode(const AbsRectangle &r, const core::position2d<s32> &p)
{
u32 code = CLIPCODE_EMPTY;
if (p.X < r.x0)
code = CLIPCODE_LEFT;
else if (p.X > r.x1)
code = CLIPCODE_RIGHT;
if (p.Y < r.y0)
code |= CLIPCODE_TOP;
else if (p.Y > r.y1)
code |= CLIPCODE_BOTTOM;
return code;
}
/*
*/
inline void GetClip(AbsRectangle &clipping, video::IImage *t)
{
clipping.x0 = 0;
clipping.y0 = 0;
clipping.x1 = t->getDimension().Width - 1;
clipping.y1 = t->getDimension().Height - 1;
}
/*
return alpha in [0;256] Granularity from 32-Bit ARGB
add highbit alpha ( alpha > 127 ? + 1 )
*/
static inline u32 extractAlpha(const u32 c)
{
return (c >> 24) + (c >> 31);
}
/*
return alpha in [0;255] Granularity and 32-Bit ARGB
add highbit alpha ( alpha > 127 ? + 1 )
*/
static inline u32 packAlpha(const u32 c)
{
return (c > 127 ? c - 1 : c) << 24;
}
/*!
Scale Color by (1/value)
value 0 - 256 ( alpha )
*/
inline u32 PixelLerp32(const u32 source, const u32 value)
{
u32 srcRB = source & 0x00FF00FF;
u32 srcXG = (source & 0xFF00FF00) >> 8;
srcRB *= value;
srcXG *= value;
srcRB >>= 8;
// srcXG >>= 8;
srcXG &= 0xFF00FF00;
srcRB &= 0x00FF00FF;
return srcRB | srcXG;
}
/*!
*/
static void executeBlit_TextureCopy_x_to_x(const SBlitJob *job)
{
if (job->stretch) {
const f18 wscale = f32_to_f18(job->x_stretch);
const f18 hscale = f32_to_f18(job->y_stretch);
f18 src_y = f18_zero;
if (job->srcPixelMul == 4) {
const u32 *src = (u32 *)(job->src);
u32 *dst = (u32 *)(job->dst);
for (u32 dy = 0; dy < job->height; ++dy, src_y += hscale) {
src = (u32 *)((u8 *)(job->src) + job->srcPitch * f18_floor(src_y));
f18 src_x = f18_zero;
for (u32 dx = 0; dx < job->width; ++dx, src_x += wscale) {
dst[dx] = src[f18_floor(src_x)];
}
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
} else if (job->srcPixelMul == 2) {
const u16 *src = (u16 *)(job->src);
u16 *dst = (u16 *)(job->dst);
for (u32 dy = 0; dy < job->height; ++dy, src_y += hscale) {
src = (u16 *)((u8 *)(job->src) + job->srcPitch * f18_floor(src_y));
f18 src_x = f18_zero;
for (u32 dx = 0; dx < job->width; ++dx, src_x += wscale) {
dst[dx] = src[f18_floor(src_x)];
}
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
} else {
const size_t widthPitch = job->width * job->dstPixelMul;
const void *src = (void *)job->src;
void *dst = (void *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy) {
memcpy(dst, src, widthPitch);
src = (void *)((u8 *)(src) + job->srcPitch);
dst = (void *)((u8 *)(dst) + job->dstPitch);
}
}
}
/*!
*/
static void executeBlit_TextureCopy_32_to_16(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32 *>(job->src);
u16 *dst = static_cast<u16 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u32 *)((u8 *)(job->src) + job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u32 src_x = (u32)(dx * wscale);
// 16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32(src[src_x] | 0xFF000000, extractAlpha(src[src_x]));
dst[dx] = video::A8R8G8B8toA1R5G5B5(s);
}
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
for (u32 dx = 0; dx != w; ++dx) {
// 16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32(src[dx] | 0xFF000000, extractAlpha(src[dx]));
dst[dx] = video::A8R8G8B8toA1R5G5B5(s);
}
src = (u32 *)((u8 *)(src) + job->srcPitch);
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
}
/*!
*/
static void executeBlit_TextureCopy_24_to_16(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u8 *src = static_cast<const u8 *>(job->src);
u16 *dst = static_cast<u16 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch * 3.f;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u8 *)(job->src) + job->srcPitch * src_y;
for (u32 dx = 0; dx < w; ++dx) {
const u8 *src_x = src + (u32)(dx * wscale);
dst[dx] = video::RGBA16(src_x[0], src_x[1], src_x[2]);
}
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
const u8 *s = src;
for (u32 dx = 0; dx != w; ++dx) {
dst[dx] = video::RGBA16(s[0], s[1], s[2]);
s += 3;
}
src = src + job->srcPitch;
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
}
/*!
*/
static void executeBlit_TextureCopy_16_to_32(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16 *>(job->src);
u32 *dst = static_cast<u32 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u16 *)((u8 *)(job->src) + job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u32 src_x = (u32)(dx * wscale);
dst[dx] = video::A1R5G5B5toA8R8G8B8(src[src_x]);
}
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
for (u32 dx = 0; dx != w; ++dx) {
dst[dx] = video::A1R5G5B5toA8R8G8B8(src[dx]);
}
src = (u16 *)((u8 *)(src) + job->srcPitch);
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
}
static void executeBlit_TextureCopy_16_to_24(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16 *>(job->src);
u8 *dst = static_cast<u8 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u16 *)((u8 *)(job->src) + job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u32 src_x = (u32)(dx * wscale);
u32 color = video::A1R5G5B5toA8R8G8B8(src[src_x]);
u8 *writeTo = &dst[dx * 3];
*writeTo++ = (color >> 16) & 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
dst += job->dstPitch;
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
for (u32 dx = 0; dx != w; ++dx) {
u32 color = video::A1R5G5B5toA8R8G8B8(src[dx]);
u8 *writeTo = &dst[dx * 3];
*writeTo++ = (color >> 16) & 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
src = (u16 *)((u8 *)(src) + job->srcPitch);
dst += job->dstPitch;
}
}
}
/*!
*/
static void executeBlit_TextureCopy_24_to_32(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u8 *src = static_cast<const u8 *>(job->src);
u32 *dst = static_cast<u32 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch * 3.f;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (const u8 *)job->src + (job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u8 *s = src + (u32)(dx * wscale);
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
}
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
} else {
for (u32 dy = 0; dy < job->height; ++dy) {
const u8 *s = src;
for (u32 dx = 0; dx < job->width; ++dx) {
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
s += 3;
}
src = src + job->srcPitch;
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
}
static void executeBlit_TextureCopy_32_to_24(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32 *>(job->src);
u8 *dst = static_cast<u8 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u32 *)((u8 *)(job->src) + job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u32 src_x = src[(u32)(dx * wscale)];
u8 *writeTo = &dst[dx * 3];
*writeTo++ = (src_x >> 16) & 0xFF;
*writeTo++ = (src_x >> 8) & 0xFF;
*writeTo++ = src_x & 0xFF;
}
dst += job->dstPitch;
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
for (u32 dx = 0; dx != w; ++dx) {
u8 *writeTo = &dst[dx * 3];
*writeTo++ = (src[dx] >> 16) & 0xFF;
*writeTo++ = (src[dx] >> 8) & 0xFF;
*writeTo++ = src[dx] & 0xFF;
}
src = (u32 *)((u8 *)(src) + job->srcPitch);
dst += job->dstPitch;
}
}
}
/*!
*/
static void executeBlit_TextureBlend_16_to_16(const SBlitJob *job)
{
const f18 wscale = f32_to_f18(job->x_stretch);
const f18 hscale = f32_to_f18(job->y_stretch);
f18 src_y = f18_zero;
u16 *dst = (u16 *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy, src_y += hscale) {
const u16 *src = (u16 *)((u8 *)(job->src) + job->srcPitch * f18_floor(src_y));
f18 src_x = f18_zero;
for (u32 dx = 0; dx < job->width; ++dx, src_x += wscale) {
dst[dx] = PixelBlend16(dst[dx], src[f18_floor(src_x)]);
}
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_TextureBlend_32_to_32(const SBlitJob *job)
{
const f18 wscale = f32_to_f18(job->x_stretch);
const f18 hscale = f32_to_f18(job->y_stretch);
f18 src_y = f18_zero;
u32 *dst = (u32 *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy, src_y += hscale) {
const u32 *src = (u32 *)((u8 *)(job->src) + job->srcPitch * f18_floor(src_y));
f18 src_x = f18_zero;
for (u32 dx = 0; dx < job->width; ++dx, src_x += wscale) {
dst[dx] = PixelBlend32(dst[dx], src[f18_floor(src_x)]);
}
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_TextureBlendColor_16_to_16(const SBlitJob *job)
{
const u16 blend = video::A8R8G8B8toA1R5G5B5(job->argb);
const f18 wscale = f32_to_f18(job->x_stretch);
const f18 hscale = f32_to_f18(job->y_stretch);
f18 src_y = f18_zero;
u16 *dst = (u16 *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy, src_y += hscale) {
const u16 *src = (u16 *)((u8 *)(job->src) + job->srcPitch * f18_floor(src_y));
f18 src_x = f18_zero;
for (u32 dx = 0; dx < job->width; ++dx, src_x += wscale) {
u16 c0 = src[f18_floor(src_x)];
if (0 == (c0 & 0x8000))
continue;
dst[dx] = PixelMul16_2(c0, blend);
}
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_TextureBlendColor_32_to_32(const SBlitJob *job)
{
const f18 wscale = f32_to_f18(job->x_stretch);
const f18 hscale = f32_to_f18(job->y_stretch);
u32 *dst = (u32 *)job->dst;
f18 src_y = f18_zero;
for (u32 dy = 0; dy < job->height; ++dy, src_y += hscale) {
const u32 *src = (u32 *)((u8 *)(job->src) + job->srcPitch * f18_floor(src_y));
f18 src_x = f18_zero;
for (u32 dx = 0; dx < job->width; ++dx, src_x += wscale) {
dst[dx] = PixelBlend32(dst[dx], PixelMul32_2(src[f18_floor(src_x)], job->argb));
}
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_Color_16_to_16(const SBlitJob *job)
{
const u16 c = video::A8R8G8B8toA1R5G5B5(job->argb);
u16 *dst = (u16 *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy) {
memset16(dst, c, job->srcPitch);
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_Color_32_to_32(const SBlitJob *job)
{
u32 *dst = (u32 *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy) {
memset32(dst, job->argb, job->srcPitch);
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_ColorAlpha_16_to_16(const SBlitJob *job)
{
u16 *dst = (u16 *)job->dst;
const u16 alpha = extractAlpha(job->argb) >> 3;
if (0 == alpha)
return;
const u32 src = video::A8R8G8B8toA1R5G5B5(job->argb);
for (u32 dy = 0; dy != job->height; ++dy) {
for (u32 dx = 0; dx != job->width; ++dx) {
dst[dx] = PixelBlend16(dst[dx], src, alpha);
}
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
*/
static void executeBlit_ColorAlpha_32_to_32(const SBlitJob *job)
{
const u32 alpha = extractAlpha(job->argb);
if (0 == alpha)
return;
u32 *dst = (u32 *)job->dst;
for (u32 dy = 0; dy < job->height; ++dy) {
for (u32 dx = 0; dx < job->width; ++dx) {
dst[dx] = PixelBlend32(dst[dx], job->argb, alpha);
}
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
Pixel =>
color = sourceAlpha > 0 ? source, else dest
alpha = max(destAlpha, sourceAlpha)
*/
inline u16 PixelCombine16(const u16 c2, const u16 c1)
{
if (video::getAlpha(c1) > 0)
return c1;
else
return c2;
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
*/
static void executeBlit_TextureCombineColor_16_to_16(const SBlitJob *job)
{
const u32 w = job->width * 2;
const u32 h = job->height * 2;
u16 *src = (u16 *)job->src;
u16 *dst = (u16 *)job->dst;
const u16 jobColor = video::A8R8G8B8toA1R5G5B5(job->argb);
/*
Stretch not supported.
*/
for (u32 dy = 0; dy != h; dy++) {
for (u32 dx = 0; dx != w; dx++) {
const u16 src_x = src[dx];
const u16 dst_x = dst[dx];
dst[dx] = PixelCombine16(dst_x, PixelMul16_2(src_x, jobColor));
}
src = (u16 *)((u8 *)(src) + job->srcPitch);
dst = (u16 *)((u8 *)(dst) + job->dstPitch);
}
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
*/
static void executeBlit_TextureCombineColor_16_to_24(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16 *>(job->src);
u8 *dst = static_cast<u8 *>(job->dst);
const u16 jobColor = video::A8R8G8B8toA1R5G5B5(job->argb);
if (job->stretch) {
const float wscale = job->x_stretch;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u16 *)((u8 *)(job->src) + job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u32 src_x = (u32)(dx * wscale);
u32 color = PixelMul16_2(video::A1R5G5B5toA8R8G8B8(src[src_x]), jobColor);
u8 *writeTo = &dst[dx * 3];
if (video::getAlpha(src[src_x]) > 0) { // only overlay if source has visible alpha (alpha == 1)
*writeTo++ = (color >> 16) & 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
}
dst += job->dstPitch;
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
for (u32 dx = 0; dx != w; ++dx) {
u32 color = PixelMul16_2(video::A1R5G5B5toA8R8G8B8(src[dx]), jobColor);
u8 *writeTo = &dst[dx * 3];
if (video::getAlpha(src[dx]) > 0) { // only overlay if source has visible alpha (alpha == 1)
*writeTo++ = (color >> 16) & 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
}
src = (u16 *)((u8 *)(src) + job->srcPitch);
dst += job->dstPitch;
}
}
}
/*!
Pixel =>
color = dest * ( 1 - SourceAlpha ) + source * SourceAlpha,
alpha = destAlpha * ( 1 - SourceAlpha ) + sourceAlpha
where "1" means "full scale" (255)
*/
inline u32 PixelCombine32(const u32 c2, const u32 c1)
{
// alpha test
u32 alpha = c1 & 0xFF000000;
if (0 == alpha)
return c2;
if (0xFF000000 == alpha) {
return c1;
}
alpha >>= 24;
// add highbit alpha, if ( alpha > 127 ) alpha += 1;
// stretches [0;255] to [0;256] to avoid division by 255. use division 256 == shr 8
alpha += (alpha >> 7);
u32 srcRB = c1 & 0x00FF00FF;
u32 srcXG = c1 & 0x0000FF00;
u32 dstRB = c2 & 0x00FF00FF;
u32 dstXG = c2 & 0x0000FF00;
u32 rb = srcRB - dstRB;
u32 xg = srcXG - dstXG;
rb *= alpha;
xg *= alpha;
rb >>= 8;
xg >>= 8;
rb += dstRB;
xg += dstXG;
rb &= 0x00FF00FF;
xg &= 0x0000FF00;
u32 sa = c1 >> 24;
u32 da = c2 >> 24;
u32 blendAlpha_fix8 = (sa * 256 + da * (256 - alpha)) >> 8;
return blendAlpha_fix8 << 24 | rb | xg;
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
Destination alpha is treated as full 255
*/
static void executeBlit_TextureCombineColor_32_to_24(const SBlitJob *job)
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32 *>(job->src);
u8 *dst = static_cast<u8 *>(job->dst);
if (job->stretch) {
const float wscale = job->x_stretch;
const float hscale = job->y_stretch;
for (u32 dy = 0; dy < h; ++dy) {
const u32 src_y = (u32)(dy * hscale);
src = (u32 *)((u8 *)(job->src) + job->srcPitch * src_y);
for (u32 dx = 0; dx < w; ++dx) {
const u32 src_x = src[(u32)(dx * wscale)];
u8 *writeTo = &dst[dx * 3];
const u32 dst_x = 0xFF000000 | writeTo[0] << 16 | writeTo[1] << 8 | writeTo[2];
const u32 combo = PixelCombine32(dst_x, PixelMul32_2(src_x, job->argb));
*writeTo++ = (combo >> 16) & 0xFF;
*writeTo++ = (combo >> 8) & 0xFF;
*writeTo++ = combo & 0xFF;
}
dst += job->dstPitch;
}
} else {
for (u32 dy = 0; dy != h; ++dy) {
for (u32 dx = 0; dx != w; ++dx) {
u8 *writeTo = &dst[dx * 3];
const u32 dst_x = 0xFF000000 | writeTo[0] << 16 | writeTo[1] << 8 | writeTo[2];
const u32 combo = PixelCombine32(dst_x, PixelMul32_2(src[dx], job->argb));
*writeTo++ = (combo >> 16) & 0xFF;
*writeTo++ = (combo >> 8) & 0xFF;
*writeTo++ = combo & 0xFF;
}
src = (u32 *)((u8 *)(src) + job->srcPitch);
dst += job->dstPitch;
}
}
}
/*!
Combine alpha channels (increases alpha / reduces transparency)
*/
static void executeBlit_TextureCombineColor_32_to_32(const SBlitJob *job)
{
u32 *src = (u32 *)job->src;
u32 *dst = (u32 *)job->dst;
for (u32 dy = 0; dy != job->height; ++dy) {
for (u32 dx = 0; dx != job->width; ++dx) {
dst[dx] = PixelCombine32(dst[dx], PixelMul32_2(src[dx], job->argb));
}
src = (u32 *)((u8 *)(src) + job->srcPitch);
dst = (u32 *)((u8 *)(dst) + job->dstPitch);
}
}
// Blitter Operation
enum eBlitter
{
BLITTER_INVALID = 0,
BLITTER_COLOR,
BLITTER_COLOR_ALPHA,
BLITTER_TEXTURE,
BLITTER_TEXTURE_ALPHA_BLEND,
BLITTER_TEXTURE_ALPHA_COLOR_BLEND,
BLITTER_TEXTURE_COMBINE_ALPHA,
};
typedef void (*tExecuteBlit)(const SBlitJob *job);
/*!
*/
struct blitterTable
{
eBlitter operation;
s32 destFormat;
s32 sourceFormat;
tExecuteBlit func;
};
static const blitterTable blitTable[] = {
{BLITTER_TEXTURE, -2, -2, executeBlit_TextureCopy_x_to_x},
{BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_16},
{BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16},
{BLITTER_TEXTURE, video::ECF_A8R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCopy_16_to_32},
{BLITTER_TEXTURE, video::ECF_A8R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_32},
{BLITTER_TEXTURE, video::ECF_R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCopy_16_to_24},
{BLITTER_TEXTURE, video::ECF_R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_24},
{BLITTER_TEXTURE_ALPHA_BLEND, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureBlend_16_to_16},
{BLITTER_TEXTURE_ALPHA_BLEND, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureBlend_32_to_32},
{BLITTER_TEXTURE_ALPHA_COLOR_BLEND, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureBlendColor_16_to_16},
{BLITTER_TEXTURE_ALPHA_COLOR_BLEND, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureBlendColor_32_to_32},
{BLITTER_COLOR, video::ECF_A1R5G5B5, -1, executeBlit_Color_16_to_16},
{BLITTER_COLOR, video::ECF_A8R8G8B8, -1, executeBlit_Color_32_to_32},
{BLITTER_COLOR_ALPHA, video::ECF_A1R5G5B5, -1, executeBlit_ColorAlpha_16_to_16},
{BLITTER_COLOR_ALPHA, video::ECF_A8R8G8B8, -1, executeBlit_ColorAlpha_32_to_32},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCombineColor_32_to_32},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A8R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_32},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCombineColor_32_to_24},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_x_to_x},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureCombineColor_16_to_16},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCombineColor_16_to_24},
{BLITTER_INVALID, -1, -1, 0},
};
static inline tExecuteBlit getBlitter2(eBlitter operation, const video::IImage *dest, const video::IImage *source)
{
video::ECOLOR_FORMAT sourceFormat = (video::ECOLOR_FORMAT)(source ? source->getColorFormat() : -1);
video::ECOLOR_FORMAT destFormat = (video::ECOLOR_FORMAT)(dest ? dest->getColorFormat() : -1);
const blitterTable *b = blitTable;
while (b->operation != BLITTER_INVALID) {
if (b->operation == operation) {
if ((b->destFormat == -1 || b->destFormat == destFormat) &&
(b->sourceFormat == -1 || b->sourceFormat == sourceFormat))
return b->func;
else if (b->destFormat == -2 && (sourceFormat == destFormat))
return b->func;
}
b += 1;
}
return 0;
}
// bounce clipping to texture
inline void setClip(AbsRectangle &out, const core::rect<s32> *clip,
const video::IImage *tex, s32 passnative, const core::dimension2d<u32> *tex_org)
{
if (0 == tex) {
if (clip && passnative) {
out.x0 = clip->UpperLeftCorner.X;
out.x1 = clip->LowerRightCorner.X;
out.y0 = clip->UpperLeftCorner.Y;
out.y1 = clip->LowerRightCorner.Y;
} else {
out.x0 = 0;
out.x1 = 0;
out.y0 = 0;
out.y1 = 0;
}
return;
}
const s32 w = tex->getDimension().Width;
const s32 h = tex->getDimension().Height;
// driver could have changed texture size.
if (clip && tex_org && ((u32)w != tex_org->Width || (u32)h != tex_org->Height)) {
out.x0 = core::s32_clamp((clip->UpperLeftCorner.X * w) / tex_org->Width, 0, w - 1);
out.x1 = core::s32_clamp((clip->LowerRightCorner.X * w) / tex_org->Width, out.x0, w);
out.y0 = core::s32_clamp((clip->UpperLeftCorner.Y * h) / tex_org->Height, 0, h - 1);
out.y1 = core::s32_clamp((clip->LowerRightCorner.Y * h) / tex_org->Height, out.y0, h);
} else if (clip) {
// y-1 to prevent starting on illegal memory (not ideal!).
out.x0 = core::s32_clamp(clip->UpperLeftCorner.X, 0, w - 1);
out.x1 = core::s32_clamp(clip->LowerRightCorner.X, passnative ? 0 : out.x0, w);
out.y0 = core::s32_clamp(clip->UpperLeftCorner.Y, 0, h - 1);
out.y1 = core::s32_clamp(clip->LowerRightCorner.Y, passnative ? 0 : out.y0, h);
} else {
out.x0 = 0;
out.y0 = 0;
out.x1 = w;
out.y1 = h;
}
}
/*!
a generic 2D Blitter
*/
static s32 Blit(eBlitter operation,
video::IImage *dest,
const core::rect<s32> *destClipping,
const core::position2d<s32> *destPos,
video::IImage *const source,
const core::rect<s32> *sourceClipping,
u32 argb)
{
tExecuteBlit blitter = getBlitter2(operation, dest, source);
if (0 == blitter) {
return 0;
}
// Clipping
AbsRectangle sourceClip;
AbsRectangle destClip;
AbsRectangle v;
SBlitJob job;
setClip(sourceClip, sourceClipping, source, 1, 0);
setClip(destClip, destClipping, dest, 0, 0);
v.x0 = destPos ? destPos->X : 0;
v.y0 = destPos ? destPos->Y : 0;
v.x1 = v.x0 + (sourceClip.x1 - sourceClip.x0);
v.y1 = v.y0 + (sourceClip.y1 - sourceClip.y0);
if (!intersect(job.Dest, destClip, v))
return 0;
job.width = job.Dest.x1 - job.Dest.x0;
job.height = job.Dest.y1 - job.Dest.y0;
job.Source.x0 = sourceClip.x0 + (job.Dest.x0 - v.x0);
job.Source.x1 = job.Source.x0 + job.width;
job.Source.y0 = sourceClip.y0 + (job.Dest.y0 - v.y0);
job.Source.y1 = job.Source.y0 + job.height;
job.argb = argb;
job.stretch = false;
job.x_stretch = 1.f;
job.y_stretch = 1.f;
if (source) {
job.srcPitch = source->getPitch();
job.srcPixelMul = source->getBytesPerPixel();
job.src = (void *)((u8 *)source->getData() + (job.Source.y0 * job.srcPitch) + (job.Source.x0 * job.srcPixelMul));
} else {
// use srcPitch for color operation on dest
job.srcPitch = job.width * dest->getBytesPerPixel();
}
job.dstPitch = dest->getPitch();
job.dstPixelMul = dest->getBytesPerPixel();
job.dst = (void *)((u8 *)dest->getData() + (job.Dest.y0 * job.dstPitch) + (job.Dest.x0 * job.dstPixelMul));
blitter(&job);
return 1;
}
}