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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
743 lines
26 KiB
C++
743 lines
26 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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#include "IGPUProgrammingServices.h"
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#include "irrArray.h"
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#include "irrString.h"
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#include "IAttributes.h"
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#include "IMesh.h"
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#include "IMeshBuffer.h"
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#include "IMeshSceneNode.h"
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#include "CFPSCounter.h"
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#include "S3DVertex.h"
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#include "SVertexIndex.h"
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#include "SExposedVideoData.h"
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#include <list>
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namespace irr
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{
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namespace io
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{
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class IWriteFile;
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class IReadFile;
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} // end namespace io
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namespace video
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{
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class IImageLoader;
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class IImageWriter;
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class CNullDriver : public IVideoDriver, public IGPUProgrammingServices
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{
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public:
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//! constructor
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CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &screenSize);
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//! destructor
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virtual ~CNullDriver();
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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const SExposedVideoData &videoData = SExposedVideoData(), core::rect<s32> *sourceRect = 0) override;
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bool endScene() override;
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//! Disable a feature of the driver.
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void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag = true) override;
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//! queries the features of the driver, returns true if feature is available
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bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override;
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//! Get attributes of the actual video driver
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const io::IAttributes &getDriverAttributes() const override;
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//! sets transformation
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void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
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//! Retrieve the number of image loaders
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u32 getImageLoaderCount() const override;
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//! Retrieve the given image loader
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IImageLoader *getImageLoader(u32 n) override;
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//! Retrieve the number of image writers
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u32 getImageWriterCount() const override;
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//! Retrieve the given image writer
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IImageWriter *getImageWriter(u32 n) override;
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//! sets a material
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void setMaterial(const SMaterial &material) override;
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//! loads a Texture
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ITexture *getTexture(const io::path &filename) override;
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//! loads a Texture
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ITexture *getTexture(io::IReadFile *file) override;
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//! Returns amount of textures currently loaded
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u32 getTextureCount() const override;
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ITexture *addTexture(const core::dimension2d<u32> &size, const io::path &name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
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ITexture *addTexture(const io::path &name, IImage *image) override;
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virtual ITexture *addTextureCubemap(const io::path &name, IImage *imagePosX, IImage *imageNegX, IImage *imagePosY,
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IImage *imageNegY, IImage *imagePosZ, IImage *imageNegZ) override;
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ITexture *addTextureCubemap(const irr::u32 sideLen, const io::path &name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
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virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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virtual bool setRenderTarget(ITexture *texture, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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//! sets a viewport
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void setViewPort(const core::rect<s32> &area) override;
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//! gets the area of the current viewport
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const core::rect<s32> &getViewPort() const override;
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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const void *indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType = EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES,
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E_INDEX_TYPE iType = EIT_16BIT) override;
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//! draws a vertex primitive list in 2d
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virtual void draw2DVertexPrimitiveList(const void *vertices, u32 vertexCount,
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const void *indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType = EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES,
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E_INDEX_TYPE iType = EIT_16BIT) override;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df &start,
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const core::vector3df &end, SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a 3d axis aligned box.
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virtual void draw3DBox(const core::aabbox3d<f32> &box,
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SColor color = SColor(255, 255, 255, 255)) override;
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//! draws an 2d image
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void draw2DImage(const video::ITexture *texture, const core::position2d<s32> &destPos, bool useAlphaChannelOfTexture) override;
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//! Draws a set of 2d images, using a color and the alpha channel of the texture.
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/** All drawings are clipped against clipRect (if != 0).
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The subtextures are defined by the array of sourceRects and are
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positioned using the array of positions.
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\param texture Texture to be drawn.
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\param pos Array of upper left 2d destinations where the images
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will be drawn.
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\param sourceRects Source rectangles of the image.
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\param clipRect Pointer to rectangle on the screen where the
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images are clipped to.
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If this pointer is 0 then the image is not clipped.
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\param color Color with which the image is drawn.
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Note that the alpha component is used. If alpha is other than
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255, the image will be transparent.
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\param useAlphaChannelOfTexture: If true, the alpha channel of
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the texture is used to draw the image. */
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virtual void draw2DImageBatch(const video::ITexture *texture,
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const core::array<core::position2d<s32>> &positions,
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const core::array<core::rect<s32>> &sourceRects,
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const core::rect<s32> *clipRect = 0,
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SColor color = SColor(255, 255, 255, 255),
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bool useAlphaChannelOfTexture = false) override;
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//! Draws a 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
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virtual void draw2DImage(const video::ITexture *texture, const core::position2d<s32> &destPos,
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const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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//! Draws a part of the texture into the rectangle.
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virtual void draw2DImage(const video::ITexture *texture, const core::rect<s32> &destRect,
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const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override;
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//! Draws a 2d rectangle
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void draw2DRectangle(SColor color, const core::rect<s32> &pos, const core::rect<s32> *clip = 0) override;
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//! Draws a 2d rectangle with a gradient.
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virtual void draw2DRectangle(const core::rect<s32> &pos,
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32> *clip = 0) override;
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//! Draws a 2d line.
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virtual void draw2DLine(const core::position2d<s32> &start,
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const core::position2d<s32> &end,
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SColor color = SColor(255, 255, 255, 255)) override;
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virtual void setFog(SColor color = SColor(0, 255, 255, 255),
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E_FOG_TYPE fogType = EFT_FOG_LINEAR,
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f32 start = 50.0f, f32 end = 100.0f, f32 density = 0.01f,
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bool pixelFog = false, bool rangeFog = false) override;
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virtual void getFog(SColor &color, E_FOG_TYPE &fogType,
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f32 &start, f32 &end, f32 &density,
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bool &pixelFog, bool &rangeFog) override;
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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//! get screen size
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const core::dimension2d<u32> &getScreenSize() const override;
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//! get current render target
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IRenderTarget *getCurrentRenderTarget() const;
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//! get render target size
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const core::dimension2d<u32> &getCurrentRenderTargetSize() const override;
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// get current frames per second value
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s32 getFPS() const override;
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//! returns amount of primitives (mostly triangles) were drawn in the last frame.
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//! very useful method for statistics.
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u32 getPrimitiveCountDrawn(u32 param = 0) const override;
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//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
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//! driver, it would return "Direct3D8.1".
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const char *getName() const override;
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//! Sets the dynamic ambient light color. The default color is
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//! (0,0,0,0) which means it is dark.
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//! \param color: New color of the ambient light.
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void setAmbientLight(const SColorf &color) override;
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//! Get the global ambient light currently used by the driver
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const SColorf &getAmbientLight() const override;
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//! Adds an external image loader to the engine.
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void addExternalImageLoader(IImageLoader *loader) override;
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//! Adds an external image writer to the engine.
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void addExternalImageWriter(IImageWriter *writer) override;
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//! Removes a texture from the texture cache and deletes it, freeing lot of
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//! memory.
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void removeTexture(ITexture *texture) override;
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//! Removes all texture from the texture cache and deletes them, freeing lot of
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//! memory.
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void removeAllTextures() override;
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//! Creates a render target texture.
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virtual ITexture *addRenderTargetTexture(const core::dimension2d<u32> &size,
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const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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//! Creates a render target texture for a cubemap
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ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
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const io::path &name, const ECOLOR_FORMAT format) override;
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//! Creates an 1bit alpha channel of the texture based of an color key.
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void makeColorKeyTexture(video::ITexture *texture, video::SColor color) const override;
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//! Creates an 1bit alpha channel of the texture based of an color key position.
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virtual void makeColorKeyTexture(video::ITexture *texture,
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core::position2d<s32> colorKeyPixelPos) const override;
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//! Returns the maximum amount of primitives (mostly vertices) which
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//! the device is able to render with one drawIndexedTriangleList
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//! call.
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u32 getMaximalPrimitiveCount() const override;
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//! Enables or disables a texture creation flag.
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void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) override;
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//! Returns if a texture creation flag is enabled or disabled.
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bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const override;
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IImage *createImageFromFile(const io::path &filename) override;
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IImage *createImageFromFile(io::IReadFile *file) override;
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//! Creates a software image from a byte array.
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/** \param useForeignMemory: If true, the image will use the data pointer
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directly and own it from now on, which means it will also try to delete [] the
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data when the image will be destructed. If false, the memory will by copied. */
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virtual IImage *createImageFromData(ECOLOR_FORMAT format,
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const core::dimension2d<u32> &size, void *data, bool ownForeignMemory = false,
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bool deleteMemory = true) override;
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//! Creates an empty software image.
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IImage *createImage(ECOLOR_FORMAT format, const core::dimension2d<u32> &size) override;
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//! Creates a software image from part of a texture.
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virtual IImage *createImage(ITexture *texture,
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const core::position2d<s32> &pos,
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const core::dimension2d<u32> &size) override;
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//! Draws a mesh buffer
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void drawMeshBuffer(const scene::IMeshBuffer *mb) override;
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//! Draws the normals of a mesh buffer
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virtual void drawMeshBufferNormals(const scene::IMeshBuffer *mb, f32 length = 10.f,
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SColor color = 0xffffffff) override;
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//! Check if the driver supports creating textures with the given color format
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bool queryTextureFormat(ECOLOR_FORMAT format) const override
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{
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return false;
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}
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protected:
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struct SHWBufferLink
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{
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SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer) :
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MeshBuffer(_MeshBuffer),
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ChangedID_Vertex(0), ChangedID_Index(0),
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Mapped_Vertex(scene::EHM_NEVER), Mapped_Index(scene::EHM_NEVER)
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{
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if (MeshBuffer) {
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MeshBuffer->grab();
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MeshBuffer->setHWBuffer(reinterpret_cast<void *>(this));
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}
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}
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virtual ~SHWBufferLink()
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{
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if (MeshBuffer) {
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MeshBuffer->setHWBuffer(NULL);
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MeshBuffer->drop();
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}
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}
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const scene::IMeshBuffer *MeshBuffer;
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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scene::E_HARDWARE_MAPPING Mapped_Vertex;
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scene::E_HARDWARE_MAPPING Mapped_Index;
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std::list<SHWBufferLink *>::iterator listPosition;
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};
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//! Gets hardware buffer link from a meshbuffer (may create or update buffer)
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virtual SHWBufferLink *getBufferLink(const scene::IMeshBuffer *mb);
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//! updates hardware buffer if needed (only some drivers can)
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virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) { return false; }
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//! Draw hardware buffer (only some drivers can)
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virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) {}
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//! Delete hardware buffer
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virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
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//! Create hardware buffer from mesh (only some drivers can)
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virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) { return 0; }
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public:
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//! Remove hardware buffer
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void removeHardwareBuffer(const scene::IMeshBuffer *mb) override;
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//! Remove all hardware buffers
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void removeAllHardwareBuffers() override;
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//! Update all hardware buffers, remove unused ones
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virtual void updateAllHardwareBuffers();
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//! is vbo recommended on this mesh?
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virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer *mb);
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//! Create occlusion query.
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/** Use node for identification and mesh for occlusion test. */
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virtual void addOcclusionQuery(scene::ISceneNode *node,
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const scene::IMesh *mesh = 0) override;
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//! Remove occlusion query.
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void removeOcclusionQuery(scene::ISceneNode *node) override;
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//! Remove all occlusion queries.
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void removeAllOcclusionQueries() override;
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//! Run occlusion query. Draws mesh stored in query.
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/** If the mesh shall not be rendered visible, use
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overrideMaterial to disable the color and depth buffer. */
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void runOcclusionQuery(scene::ISceneNode *node, bool visible = false) override;
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//! Run all occlusion queries. Draws all meshes stored in queries.
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/** If the meshes shall not be rendered visible, use
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overrideMaterial to disable the color and depth buffer. */
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void runAllOcclusionQueries(bool visible = false) override;
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//! Update occlusion query. Retrieves results from GPU.
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/** If the query shall not block, set the flag to false.
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Update might not occur in this case, though */
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void updateOcclusionQuery(scene::ISceneNode *node, bool block = true) override;
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//! Update all occlusion queries. Retrieves results from GPU.
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/** If the query shall not block, set the flag to false.
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Update might not occur in this case, though */
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void updateAllOcclusionQueries(bool block = true) override;
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//! Return query result.
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/** Return value is the number of visible pixels/fragments.
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The value is a safe approximation, i.e. can be larger than the
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actual value of pixels. */
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u32 getOcclusionQueryResult(scene::ISceneNode *node) const override;
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//! Create render target.
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IRenderTarget *addRenderTarget() override;
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//! Remove render target.
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void removeRenderTarget(IRenderTarget *renderTarget) override;
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//! Remove all render targets.
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void removeAllRenderTargets() override;
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//! Only used by the engine internally.
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/** Used to notify the driver that the window was resized. */
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void OnResize(const core::dimension2d<u32> &size) override;
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//! Adds a new material renderer to the video device.
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virtual s32 addMaterialRenderer(IMaterialRenderer *renderer,
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const char *name = 0) override;
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//! Returns driver and operating system specific data about the IVideoDriver.
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const SExposedVideoData &getExposedVideoData() override;
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//! Returns type of video driver
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E_DRIVER_TYPE getDriverType() const override;
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//! Returns the transformation set by setTransform
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const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override;
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//! Returns pointer to the IGPUProgrammingServices interface.
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IGPUProgrammingServices *getGPUProgrammingServices() override;
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//! Returns pointer to material renderer or null
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IMaterialRenderer *getMaterialRenderer(u32 idx) const override;
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//! Returns amount of currently available material renderers.
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u32 getMaterialRendererCount() const override;
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//! Returns name of the material renderer
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const char *getMaterialRendererName(u32 idx) const override;
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//! Adds a new material renderer to the VideoDriver, based on a high level shading language.
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virtual s32 addHighLevelShaderMaterial(
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const c8 *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName = 0,
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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const c8 *pixelShaderProgram = 0,
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const c8 *pixelShaderEntryPointName = 0,
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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const c8 *geometryShaderProgram = 0,
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) override;
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virtual s32 addHighLevelShaderMaterialFromFiles(
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const io::path &vertexShaderProgramFile,
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const c8 *vertexShaderEntryPointName = "main",
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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const io::path &pixelShaderProgramFile = "",
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const c8 *pixelShaderEntryPointName = "main",
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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const io::path &geometryShaderProgramFileName = "",
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
|
u32 verticesOut = 0,
|
|
IShaderConstantSetCallBack *callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
|
s32 userData = 0) override;
|
|
|
|
virtual s32 addHighLevelShaderMaterialFromFiles(
|
|
io::IReadFile *vertexShaderProgram,
|
|
const c8 *vertexShaderEntryPointName = "main",
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
|
io::IReadFile *pixelShaderProgram = 0,
|
|
const c8 *pixelShaderEntryPointName = "main",
|
|
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
|
io::IReadFile *geometryShaderProgram = 0,
|
|
const c8 *geometryShaderEntryPointName = "main",
|
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
|
u32 verticesOut = 0,
|
|
IShaderConstantSetCallBack *callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
|
s32 userData = 0) override;
|
|
|
|
virtual void deleteShaderMaterial(s32 material) override;
|
|
|
|
//! Returns a pointer to the mesh manipulator.
|
|
scene::IMeshManipulator *getMeshManipulator() override;
|
|
|
|
void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override;
|
|
|
|
//! Writes the provided image to disk file
|
|
bool writeImageToFile(IImage *image, const io::path &filename, u32 param = 0) override;
|
|
|
|
//! Writes the provided image to a file.
|
|
bool writeImageToFile(IImage *image, io::IWriteFile *file, u32 param = 0) override;
|
|
|
|
//! Sets the name of a material renderer.
|
|
void setMaterialRendererName(u32 idx, const char *name) override;
|
|
|
|
//! Swap the material renderers used for certain id's
|
|
void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;
|
|
|
|
//! looks if the image is already loaded
|
|
video::ITexture *findTexture(const io::path &filename) override;
|
|
|
|
//! Set/unset a clipping plane.
|
|
//! There are at least 6 clipping planes available for the user to set at will.
|
|
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
|
|
//! \param plane: The plane itself.
|
|
//! \param enable: If true, enable the clipping plane else disable it.
|
|
bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override;
|
|
|
|
//! Enable/disable a clipping plane.
|
|
//! There are at least 6 clipping planes available for the user to set at will.
|
|
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
|
|
//! \param enable: If true, enable the clipping plane else disable it.
|
|
void enableClipPlane(u32 index, bool enable) override;
|
|
|
|
//! Returns the graphics card vendor name.
|
|
core::stringc getVendorInfo() override { return "Not available on this driver."; }
|
|
|
|
//! Set the minimum number of vertices for which a hw buffer will be created
|
|
/** \param count Number of vertices to set as minimum. */
|
|
void setMinHardwareBufferVertexCount(u32 count) override;
|
|
|
|
//! Get the global Material, which might override local materials.
|
|
/** Depending on the enable flags, values from this Material
|
|
are used to override those of local materials of some
|
|
meshbuffer being rendered. */
|
|
SOverrideMaterial &getOverrideMaterial() override;
|
|
|
|
//! Get the 2d override material for altering its values
|
|
SMaterial &getMaterial2D() override;
|
|
|
|
//! Enable the 2d override material
|
|
void enableMaterial2D(bool enable = true) override;
|
|
|
|
//! Only used by the engine internally.
|
|
void setAllowZWriteOnTransparent(bool flag) override
|
|
{
|
|
AllowZWriteOnTransparent = flag;
|
|
}
|
|
|
|
//! Returns the maximum texture size supported.
|
|
core::dimension2du getMaxTextureSize() const override;
|
|
|
|
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
|
bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override;
|
|
|
|
//! Color conversion convenience function
|
|
/** Convert an image (as array of pixels) from source to destination
|
|
array, thereby converting the color format. The pixel size is
|
|
determined by the color formats.
|
|
\param sP Pointer to source
|
|
\param sF Color format of source
|
|
\param sN Number of pixels to convert, both array must be large enough
|
|
\param dP Pointer to destination
|
|
\param dF Color format of destination
|
|
*/
|
|
virtual void convertColor(const void *sP, ECOLOR_FORMAT sF, s32 sN,
|
|
void *dP, ECOLOR_FORMAT dF) const override;
|
|
|
|
bool checkDriverReset() override { return false; }
|
|
|
|
protected:
|
|
//! deletes all textures
|
|
void deleteAllTextures();
|
|
|
|
//! opens the file and loads it into the surface
|
|
ITexture *loadTextureFromFile(io::IReadFile *file, const io::path &hashName = "");
|
|
|
|
//! adds a surface, not loaded or created by the Irrlicht Engine
|
|
void addTexture(ITexture *surface);
|
|
|
|
virtual ITexture *createDeviceDependentTexture(const io::path &name, IImage *image);
|
|
|
|
virtual ITexture *createDeviceDependentTextureCubemap(const io::path &name, const core::array<IImage *> &image);
|
|
|
|
//! checks triangle count and print warning if wrong
|
|
bool checkPrimitiveCount(u32 prmcnt) const;
|
|
|
|
bool checkImage(IImage *image) const;
|
|
|
|
bool checkImage(const core::array<IImage *> &image) const;
|
|
|
|
// adds a material renderer and drops it afterwards. To be used for internal creation
|
|
s32 addAndDropMaterialRenderer(IMaterialRenderer *m);
|
|
|
|
//! deletes all material renderers
|
|
void deleteMaterialRenders();
|
|
|
|
// prints renderer version
|
|
void printVersion();
|
|
|
|
inline bool getWriteZBuffer(const SMaterial &material) const
|
|
{
|
|
switch (material.ZWriteEnable) {
|
|
case video::EZW_OFF:
|
|
return false;
|
|
case video::EZW_AUTO:
|
|
return AllowZWriteOnTransparent || !needsTransparentRenderPass(material);
|
|
case video::EZW_ON:
|
|
return true;
|
|
}
|
|
return true; // never should get here, but some compilers don't know and complain
|
|
}
|
|
|
|
struct SSurface
|
|
{
|
|
video::ITexture *Surface;
|
|
|
|
bool operator<(const SSurface &other) const
|
|
{
|
|
return Surface->getName() < other.Surface->getName();
|
|
}
|
|
};
|
|
|
|
struct SMaterialRenderer
|
|
{
|
|
core::stringc Name;
|
|
IMaterialRenderer *Renderer;
|
|
};
|
|
|
|
struct SDummyTexture : public ITexture
|
|
{
|
|
SDummyTexture(const io::path &name, E_TEXTURE_TYPE type) :
|
|
ITexture(name, type){};
|
|
|
|
void setSize(const core::dimension2d<u32> &size) { Size = OriginalSize = size; }
|
|
|
|
void *lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel = 0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) override { return 0; }
|
|
void unlock() override {}
|
|
void regenerateMipMapLevels(void *data = 0, u32 layer = 0) override {}
|
|
};
|
|
core::array<SSurface> Textures;
|
|
|
|
struct SOccQuery
|
|
{
|
|
SOccQuery(scene::ISceneNode *node, const scene::IMesh *mesh = 0) :
|
|
Node(node), Mesh(mesh), PID(0), Result(0xffffffff), Run(0xffffffff)
|
|
{
|
|
if (Node)
|
|
Node->grab();
|
|
if (Mesh)
|
|
Mesh->grab();
|
|
}
|
|
|
|
SOccQuery(const SOccQuery &other) :
|
|
Node(other.Node), Mesh(other.Mesh), PID(other.PID), Result(other.Result), Run(other.Run)
|
|
{
|
|
if (Node)
|
|
Node->grab();
|
|
if (Mesh)
|
|
Mesh->grab();
|
|
}
|
|
|
|
~SOccQuery()
|
|
{
|
|
if (Node)
|
|
Node->drop();
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
}
|
|
|
|
SOccQuery &operator=(const SOccQuery &other)
|
|
{
|
|
Node = other.Node;
|
|
Mesh = other.Mesh;
|
|
PID = other.PID;
|
|
Result = other.Result;
|
|
Run = other.Run;
|
|
if (Node)
|
|
Node->grab();
|
|
if (Mesh)
|
|
Mesh->grab();
|
|
return *this;
|
|
}
|
|
|
|
bool operator==(const SOccQuery &other) const
|
|
{
|
|
return other.Node == Node;
|
|
}
|
|
|
|
scene::ISceneNode *Node;
|
|
const scene::IMesh *Mesh;
|
|
union
|
|
{
|
|
void *PID;
|
|
unsigned int UID;
|
|
};
|
|
u32 Result;
|
|
u32 Run;
|
|
};
|
|
core::array<SOccQuery> OcclusionQueries;
|
|
|
|
core::array<IRenderTarget *> RenderTargets;
|
|
|
|
// Shared objects used with simplified IVideoDriver::setRenderTarget method with ITexture* param.
|
|
IRenderTarget *SharedRenderTarget;
|
|
core::array<ITexture *> SharedDepthTextures;
|
|
|
|
IRenderTarget *CurrentRenderTarget;
|
|
core::dimension2d<u32> CurrentRenderTargetSize;
|
|
|
|
core::array<video::IImageLoader *> SurfaceLoader;
|
|
core::array<video::IImageWriter *> SurfaceWriter;
|
|
core::array<SMaterialRenderer> MaterialRenderers;
|
|
|
|
std::list<SHWBufferLink *> HWBufferList;
|
|
|
|
io::IFileSystem *FileSystem;
|
|
|
|
//! mesh manipulator
|
|
scene::IMeshManipulator *MeshManipulator;
|
|
|
|
core::rect<s32> ViewPort;
|
|
core::dimension2d<u32> ScreenSize;
|
|
core::matrix4 TransformationMatrix;
|
|
|
|
CFPSCounter FPSCounter;
|
|
|
|
u32 PrimitivesDrawn;
|
|
u32 MinVertexCountForVBO;
|
|
|
|
u32 TextureCreationFlags;
|
|
|
|
f32 FogStart;
|
|
f32 FogEnd;
|
|
f32 FogDensity;
|
|
SColor FogColor;
|
|
SExposedVideoData ExposedData;
|
|
|
|
io::IAttributes *DriverAttributes;
|
|
|
|
SOverrideMaterial OverrideMaterial;
|
|
SMaterial OverrideMaterial2D;
|
|
SMaterial InitMaterial2D;
|
|
bool OverrideMaterial2DEnabled;
|
|
|
|
E_FOG_TYPE FogType;
|
|
bool PixelFog;
|
|
bool RangeFog;
|
|
bool AllowZWriteOnTransparent;
|
|
|
|
bool FeatureEnabled[video::EVDF_COUNT];
|
|
|
|
SColorf AmbientLight;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|