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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
609 lines
18 KiB
C++
609 lines
18 KiB
C++
// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "irrArray.h"
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#include "SMaterialLayer.h"
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#include "ITexture.h"
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#include "EDriverFeatures.h"
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#include "os.h"
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#include "CImage.h"
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#include "CColorConverter.h"
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#include "mt_opengl.h"
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namespace irr
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{
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namespace video
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{
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template <class TOpenGLDriver>
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class COpenGLCoreTexture : public ITexture
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{
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public:
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struct SStatesCache
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{
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SStatesCache() :
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WrapU(ETC_REPEAT), WrapV(ETC_REPEAT), WrapW(ETC_REPEAT),
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LODBias(0), AnisotropicFilter(0), MinFilter(video::ETMINF_NEAREST_MIPMAP_NEAREST),
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MagFilter(video::ETMAGF_NEAREST), MipMapStatus(false), IsCached(false)
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{
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}
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u8 WrapU;
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u8 WrapV;
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u8 WrapW;
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s8 LODBias;
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u8 AnisotropicFilter;
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video::E_TEXTURE_MIN_FILTER MinFilter;
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video::E_TEXTURE_MAG_FILTER MagFilter;
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bool MipMapStatus;
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bool IsCached;
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};
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COpenGLCoreTexture(const io::path &name, const core::array<IImage *> &images, E_TEXTURE_TYPE type, TOpenGLDriver *driver) :
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ITexture(name, type), Driver(driver), TextureType(GL_TEXTURE_2D),
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TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_RGBA), PixelType(GL_UNSIGNED_BYTE), Converter(0), LockReadOnly(false), LockImage(0), LockLayer(0),
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KeepImage(false), MipLevelStored(0), LegacyAutoGenerateMipMaps(false)
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{
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_IRR_DEBUG_BREAK_IF(images.size() == 0)
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DriverType = Driver->getDriverType();
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TextureType = TextureTypeIrrToGL(Type);
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HasMipMaps = Driver->getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
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KeepImage = Driver->getTextureCreationFlag(ETCF_ALLOW_MEMORY_COPY);
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getImageValues(images[0]);
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if (!InternalFormat)
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return;
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const core::array<IImage *> *tmpImages = &images;
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if (KeepImage || OriginalSize != Size || OriginalColorFormat != ColorFormat) {
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Images.set_used(images.size());
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for (u32 i = 0; i < images.size(); ++i) {
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Images[i] = Driver->createImage(ColorFormat, Size);
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if (images[i]->getDimension() == Size)
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images[i]->copyTo(Images[i]);
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else
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images[i]->copyToScaling(Images[i]);
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if (images[i]->getMipMapsData()) {
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if (OriginalSize == Size && OriginalColorFormat == ColorFormat) {
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Images[i]->setMipMapsData(images[i]->getMipMapsData(), false);
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} else {
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// TODO: handle at least mipmap with changing color format
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os::Printer::log("COpenGLCoreTexture: Can't handle format changes for mipmap data. Mipmap data dropped", ELL_WARNING);
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}
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}
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}
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tmpImages = &Images;
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}
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GL.GenTextures(1, &TextureName);
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const COpenGLCoreTexture *prevTexture = Driver->getCacheHandler()->getTextureCache().get(0);
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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GL.TexParameteri(TextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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GL.TexParameteri(TextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#ifdef GL_GENERATE_MIPMAP_HINT
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if (HasMipMaps) {
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if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
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else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
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GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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else
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GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
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}
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#endif
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for (u32 i = 0; i < (*tmpImages).size(); ++i)
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uploadTexture(true, i, 0, (*tmpImages)[i]->getData());
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if (HasMipMaps && !LegacyAutoGenerateMipMaps) {
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// Create mipmaps (either from image mipmaps or generate them)
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for (u32 i = 0; i < (*tmpImages).size(); ++i) {
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void *mipmapsData = (*tmpImages)[i]->getMipMapsData();
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regenerateMipMapLevels(mipmapsData, i);
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}
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}
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if (!KeepImage) {
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for (u32 i = 0; i < Images.size(); ++i)
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Images[i]->drop();
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Images.clear();
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}
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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Driver->testGLError(__LINE__);
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}
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COpenGLCoreTexture(const io::path &name, const core::dimension2d<u32> &size, E_TEXTURE_TYPE type, ECOLOR_FORMAT format, TOpenGLDriver *driver) :
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ITexture(name, type),
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Driver(driver), TextureType(GL_TEXTURE_2D),
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TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_RGBA), PixelType(GL_UNSIGNED_BYTE), Converter(0), LockReadOnly(false), LockImage(0), LockLayer(0), KeepImage(false),
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MipLevelStored(0), LegacyAutoGenerateMipMaps(false)
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{
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DriverType = Driver->getDriverType();
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TextureType = TextureTypeIrrToGL(Type);
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HasMipMaps = false;
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IsRenderTarget = true;
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OriginalColorFormat = format;
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if (ECF_UNKNOWN == OriginalColorFormat)
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ColorFormat = getBestColorFormat(Driver->getColorFormat());
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else
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ColorFormat = OriginalColorFormat;
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OriginalSize = size;
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Size = OriginalSize;
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Pitch = Size.Width * IImage::getBitsPerPixelFromFormat(ColorFormat) / 8;
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if (!Driver->getColorFormatParameters(ColorFormat, InternalFormat, PixelFormat, PixelType, &Converter)) {
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os::Printer::log("COpenGLCoreTexture: Color format is not supported", ColorFormatNames[ColorFormat < ECF_UNKNOWN ? ColorFormat : ECF_UNKNOWN], ELL_ERROR);
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return;
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}
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GL.GenTextures(1, &TextureName);
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const COpenGLCoreTexture *prevTexture = Driver->getCacheHandler()->getTextureCache().get(0);
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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GL.TexParameteri(TextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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GL.TexParameteri(TextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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GL.TexParameteri(TextureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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GL.TexParameteri(TextureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#if defined(GL_VERSION_1_2)
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GL.TexParameteri(TextureType, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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#endif
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StatesCache.WrapU = ETC_CLAMP_TO_EDGE;
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StatesCache.WrapV = ETC_CLAMP_TO_EDGE;
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StatesCache.WrapW = ETC_CLAMP_TO_EDGE;
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switch (Type) {
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case ETT_2D:
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GL.TexImage2D(GL_TEXTURE_2D, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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break;
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case ETT_CUBEMAP:
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GL.TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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GL.TexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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GL.TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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GL.TexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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GL.TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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GL.TexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, InternalFormat, Size.Width, Size.Height, 0, PixelFormat, PixelType, 0);
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break;
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}
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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if (Driver->testGLError(__LINE__)) {
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char msg[256];
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snprintf_irr(msg, 256, "COpenGLCoreTexture: InternalFormat:0x%04x PixelFormat:0x%04x", (int)InternalFormat, (int)PixelFormat);
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os::Printer::log(msg, ELL_ERROR);
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}
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}
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virtual ~COpenGLCoreTexture()
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{
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if (TextureName)
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GL.DeleteTextures(1, &TextureName);
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if (LockImage)
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LockImage->drop();
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for (u32 i = 0; i < Images.size(); ++i)
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Images[i]->drop();
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}
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void *lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel = 0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) override
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{
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if (LockImage)
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return getLockImageData(MipLevelStored);
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if (IImage::isCompressedFormat(ColorFormat))
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return 0;
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LockReadOnly |= (mode == ETLM_READ_ONLY);
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LockLayer = layer;
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MipLevelStored = mipmapLevel;
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if (KeepImage) {
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_IRR_DEBUG_BREAK_IF(LockLayer > Images.size())
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if (mipmapLevel == 0 || (Images[LockLayer] && Images[LockLayer]->getMipMapsData(mipmapLevel))) {
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LockImage = Images[LockLayer];
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LockImage->grab();
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}
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}
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if (!LockImage) {
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core::dimension2d<u32> lockImageSize(IImage::getMipMapsSize(Size, MipLevelStored));
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// note: we save mipmap data also in the image because IImage doesn't allow saving single mipmap levels to the mipmap data
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LockImage = Driver->createImage(ColorFormat, lockImageSize);
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if (LockImage && mode != ETLM_WRITE_ONLY) {
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bool passed = true;
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#ifdef IRR_COMPILE_GL_COMMON
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IImage *tmpImage = LockImage; // not sure yet if the size required by glGetTexImage is always correct, if not we might have to allocate a different tmpImage and convert colors later on.
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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Driver->testGLError(__LINE__);
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GLenum tmpTextureType = TextureType;
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if (tmpTextureType == GL_TEXTURE_CUBE_MAP) {
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_IRR_DEBUG_BREAK_IF(layer > 5)
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tmpTextureType = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
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}
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GL.GetTexImage(tmpTextureType, MipLevelStored, PixelFormat, PixelType, tmpImage->getData());
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Driver->testGLError(__LINE__);
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if (IsRenderTarget && lockFlags == ETLF_FLIP_Y_UP_RTT) {
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const s32 pitch = tmpImage->getPitch();
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u8 *srcA = static_cast<u8 *>(tmpImage->getData());
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u8 *srcB = srcA + (tmpImage->getDimension().Height - 1) * pitch;
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u8 *tmpBuffer = new u8[pitch];
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for (u32 i = 0; i < tmpImage->getDimension().Height; i += 2) {
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memcpy(tmpBuffer, srcA, pitch);
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memcpy(srcA, srcB, pitch);
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memcpy(srcB, tmpBuffer, pitch);
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srcA += pitch;
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srcB -= pitch;
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}
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delete[] tmpBuffer;
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}
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#elif (defined(IRR_COMPILE_GLES2_COMMON) || defined(IRR_COMPILE_GLES_COMMON))
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// TODO: on ES2 we can likely also work with glCopyTexImage2D instead of rendering which should be faster.
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COpenGLCoreTexture *tmpTexture = new COpenGLCoreTexture("OGL_CORE_LOCK_TEXTURE", Size, ETT_2D, ColorFormat, Driver);
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GLuint tmpFBO = 0;
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Driver->irrGlGenFramebuffers(1, &tmpFBO);
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GLint prevViewportX = 0;
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GLint prevViewportY = 0;
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GLsizei prevViewportWidth = 0;
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GLsizei prevViewportHeight = 0;
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Driver->getCacheHandler()->getViewport(prevViewportX, prevViewportY, prevViewportWidth, prevViewportHeight);
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Driver->getCacheHandler()->setViewport(0, 0, Size.Width, Size.Height);
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GLuint prevFBO = 0;
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Driver->getCacheHandler()->getFBO(prevFBO);
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Driver->getCacheHandler()->setFBO(tmpFBO);
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Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmpTexture->getOpenGLTextureName(), 0);
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GL.Clear(GL_COLOR_BUFFER_BIT);
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Driver->draw2DImage(this, layer, true);
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IImage *tmpImage = Driver->createImage(ECF_A8R8G8B8, Size);
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GL.ReadPixels(0, 0, Size.Width, Size.Height, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->getData());
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Driver->getCacheHandler()->setFBO(prevFBO);
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Driver->getCacheHandler()->setViewport(prevViewportX, prevViewportY, prevViewportWidth, prevViewportHeight);
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Driver->irrGlDeleteFramebuffers(1, &tmpFBO);
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delete tmpTexture;
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void *src = tmpImage->getData();
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void *dest = LockImage->getData();
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switch (ColorFormat) {
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case ECF_A1R5G5B5:
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CColorConverter::convert_A8R8G8B8toA1B5G5R5(src, tmpImage->getDimension().getArea(), dest);
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break;
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case ECF_R5G6B5:
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CColorConverter::convert_A8R8G8B8toR5G6B5(src, tmpImage->getDimension().getArea(), dest);
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break;
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case ECF_R8G8B8:
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CColorConverter::convert_A8R8G8B8toB8G8R8(src, tmpImage->getDimension().getArea(), dest);
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break;
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case ECF_A8R8G8B8:
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CColorConverter::convert_A8R8G8B8toA8B8G8R8(src, tmpImage->getDimension().getArea(), dest);
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break;
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default:
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passed = false;
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break;
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}
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tmpImage->drop();
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#endif
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if (!passed) {
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LockImage->drop();
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LockImage = 0;
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}
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}
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Driver->testGLError(__LINE__);
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}
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return (LockImage) ? getLockImageData(MipLevelStored) : 0;
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}
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void unlock() override
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{
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if (!LockImage)
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return;
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if (!LockReadOnly) {
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const COpenGLCoreTexture *prevTexture = Driver->getCacheHandler()->getTextureCache().get(0);
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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uploadTexture(false, LockLayer, MipLevelStored, getLockImageData(MipLevelStored));
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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}
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LockImage->drop();
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LockReadOnly = false;
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LockImage = 0;
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LockLayer = 0;
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}
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void regenerateMipMapLevels(void *data = 0, u32 layer = 0) override
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{
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if (!HasMipMaps || LegacyAutoGenerateMipMaps || (Size.Width <= 1 && Size.Height <= 1))
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return;
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const COpenGLCoreTexture *prevTexture = Driver->getCacheHandler()->getTextureCache().get(0);
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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if (data) {
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u32 width = Size.Width;
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u32 height = Size.Height;
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u8 *tmpData = static_cast<u8 *>(data);
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u32 dataSize = 0;
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u32 level = 0;
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do {
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if (width > 1)
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width >>= 1;
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if (height > 1)
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height >>= 1;
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dataSize = IImage::getDataSizeFromFormat(ColorFormat, width, height);
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++level;
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uploadTexture(true, layer, level, tmpData);
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tmpData += dataSize;
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} while (width != 1 || height != 1);
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} else {
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Driver->irrGlGenerateMipmap(TextureType);
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}
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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}
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GLenum getOpenGLTextureType() const
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{
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return TextureType;
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}
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GLuint getOpenGLTextureName() const
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{
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return TextureName;
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}
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SStatesCache &getStatesCache() const
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{
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return StatesCache;
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}
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protected:
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void *getLockImageData(irr::u32 miplevel) const
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{
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if (KeepImage && MipLevelStored > 0 && LockImage->getMipMapsData(MipLevelStored)) {
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return LockImage->getMipMapsData(MipLevelStored);
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}
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return LockImage->getData();
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}
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ECOLOR_FORMAT getBestColorFormat(ECOLOR_FORMAT format)
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{
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// We only try for to adapt "simple" formats
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ECOLOR_FORMAT destFormat = (format <= ECF_A8R8G8B8) ? ECF_A8R8G8B8 : format;
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switch (format) {
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case ECF_A1R5G5B5:
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if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
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destFormat = ECF_A1R5G5B5;
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break;
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case ECF_R5G6B5:
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if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
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destFormat = ECF_R5G6B5;
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break;
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case ECF_A8R8G8B8:
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if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
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Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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destFormat = ECF_A1R5G5B5;
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break;
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case ECF_R8G8B8:
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// Note: Using ECF_A8R8G8B8 even when ETCF_ALWAYS_32_BIT is not set as 24 bit textures fail with too many cards
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if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) || Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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destFormat = ECF_A1R5G5B5;
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default:
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break;
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}
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if (Driver->getTextureCreationFlag(ETCF_NO_ALPHA_CHANNEL)) {
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switch (destFormat) {
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case ECF_A1R5G5B5:
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destFormat = ECF_R5G6B5;
|
|
break;
|
|
case ECF_A8R8G8B8:
|
|
destFormat = ECF_R8G8B8;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return destFormat;
|
|
}
|
|
|
|
void getImageValues(const IImage *image)
|
|
{
|
|
OriginalColorFormat = image->getColorFormat();
|
|
ColorFormat = getBestColorFormat(OriginalColorFormat);
|
|
|
|
if (!Driver->getColorFormatParameters(ColorFormat, InternalFormat, PixelFormat, PixelType, &Converter)) {
|
|
os::Printer::log("getImageValues: Color format is not supported", ColorFormatNames[ColorFormat < ECF_UNKNOWN ? ColorFormat : ECF_UNKNOWN], ELL_ERROR);
|
|
InternalFormat = 0;
|
|
return;
|
|
}
|
|
|
|
if (IImage::isCompressedFormat(image->getColorFormat())) {
|
|
KeepImage = false;
|
|
}
|
|
|
|
OriginalSize = image->getDimension();
|
|
Size = OriginalSize;
|
|
|
|
if (Size.Width == 0 || Size.Height == 0) {
|
|
os::Printer::log("Invalid size of image for texture.", ELL_ERROR);
|
|
return;
|
|
}
|
|
|
|
const f32 ratio = (f32)Size.Width / (f32)Size.Height;
|
|
|
|
if ((Size.Width > Driver->MaxTextureSize) && (ratio >= 1.f)) {
|
|
Size.Width = Driver->MaxTextureSize;
|
|
Size.Height = (u32)(Driver->MaxTextureSize / ratio);
|
|
} else if (Size.Height > Driver->MaxTextureSize) {
|
|
Size.Height = Driver->MaxTextureSize;
|
|
Size.Width = (u32)(Driver->MaxTextureSize * ratio);
|
|
}
|
|
|
|
bool needSquare = (!Driver->queryFeature(EVDF_TEXTURE_NSQUARE) || Type == ETT_CUBEMAP);
|
|
|
|
Size = Size.getOptimalSize(!Driver->queryFeature(EVDF_TEXTURE_NPOT), needSquare, true, Driver->MaxTextureSize);
|
|
|
|
Pitch = Size.Width * IImage::getBitsPerPixelFromFormat(ColorFormat) / 8;
|
|
}
|
|
|
|
void uploadTexture(bool initTexture, u32 layer, u32 level, void *data)
|
|
{
|
|
if (!data)
|
|
return;
|
|
|
|
u32 width = Size.Width >> level;
|
|
u32 height = Size.Height >> level;
|
|
if (width < 1)
|
|
width = 1;
|
|
if (height < 1)
|
|
height = 1;
|
|
|
|
GLenum tmpTextureType = TextureType;
|
|
|
|
if (tmpTextureType == GL_TEXTURE_CUBE_MAP) {
|
|
_IRR_DEBUG_BREAK_IF(layer > 5)
|
|
|
|
tmpTextureType = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
|
|
}
|
|
|
|
if (!IImage::isCompressedFormat(ColorFormat)) {
|
|
CImage *tmpImage = 0;
|
|
void *tmpData = data;
|
|
|
|
if (Converter) {
|
|
const core::dimension2d<u32> tmpImageSize(width, height);
|
|
|
|
tmpImage = new CImage(ColorFormat, tmpImageSize);
|
|
tmpData = tmpImage->getData();
|
|
|
|
Converter(data, tmpImageSize.getArea(), tmpData);
|
|
}
|
|
|
|
switch (TextureType) {
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
if (initTexture)
|
|
GL.TexImage2D(tmpTextureType, level, InternalFormat, width, height, 0, PixelFormat, PixelType, tmpData);
|
|
else
|
|
GL.TexSubImage2D(tmpTextureType, level, 0, 0, width, height, PixelFormat, PixelType, tmpData);
|
|
Driver->testGLError(__LINE__);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
delete tmpImage;
|
|
} else {
|
|
u32 dataSize = IImage::getDataSizeFromFormat(ColorFormat, width, height);
|
|
|
|
switch (TextureType) {
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
if (initTexture)
|
|
Driver->irrGlCompressedTexImage2D(tmpTextureType, level, InternalFormat, width, height, 0, dataSize, data);
|
|
else
|
|
Driver->irrGlCompressedTexSubImage2D(tmpTextureType, level, 0, 0, width, height, PixelFormat, dataSize, data);
|
|
Driver->testGLError(__LINE__);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum TextureTypeIrrToGL(E_TEXTURE_TYPE type) const
|
|
{
|
|
switch (type) {
|
|
case ETT_2D:
|
|
return GL_TEXTURE_2D;
|
|
case ETT_CUBEMAP:
|
|
return GL_TEXTURE_CUBE_MAP;
|
|
}
|
|
|
|
os::Printer::log("COpenGLCoreTexture::TextureTypeIrrToGL unknown texture type", ELL_WARNING);
|
|
return GL_TEXTURE_2D;
|
|
}
|
|
|
|
TOpenGLDriver *Driver;
|
|
|
|
GLenum TextureType;
|
|
GLuint TextureName;
|
|
GLint InternalFormat;
|
|
GLenum PixelFormat;
|
|
GLenum PixelType;
|
|
void (*Converter)(const void *, s32, void *);
|
|
|
|
bool LockReadOnly;
|
|
IImage *LockImage;
|
|
u32 LockLayer;
|
|
|
|
bool KeepImage;
|
|
core::array<IImage *> Images;
|
|
|
|
u8 MipLevelStored;
|
|
bool LegacyAutoGenerateMipMaps;
|
|
|
|
mutable SStatesCache StatesCache;
|
|
};
|
|
|
|
}
|
|
}
|