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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
627 lines
33 KiB
C++
627 lines
33 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "COpenGLExtensionHandler.h"
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "irrString.h"
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#include "SMaterial.h"
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#include "fast_atof.h"
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#include "IContextManager.h"
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namespace irr
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{
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namespace video
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{
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bool COpenGLExtensionHandler::needsDSAFramebufferHack = true;
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COpenGLExtensionHandler::COpenGLExtensionHandler() :
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StencilBuffer(false), TextureCompressionExtension(false), MaxLights(1),
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MaxAnisotropy(1), MaxUserClipPlanes(0), MaxAuxBuffers(0), MaxIndices(65535),
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MaxTextureSize(1), MaxGeometryVerticesOut(0),
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MaxTextureLODBias(0.f), Version(0), ShaderLanguageVersion(0),
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OcclusionQuerySupport(false), IsAtiRadeonX(false), pGlActiveTexture(0), pGlActiveTextureARB(0), pGlClientActiveTextureARB(0),
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pGlGenProgramsARB(0), pGlGenProgramsNV(0),
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pGlBindProgramARB(0), pGlBindProgramNV(0),
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pGlDeleteProgramsARB(0), pGlDeleteProgramsNV(0),
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pGlProgramStringARB(0), pGlLoadProgramNV(0),
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pGlProgramLocalParameter4fvARB(0),
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pGlCreateShaderObjectARB(0), pGlShaderSourceARB(0),
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pGlCompileShaderARB(0), pGlCreateProgramObjectARB(0), pGlAttachObjectARB(0),
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pGlLinkProgramARB(0), pGlUseProgramObjectARB(0), pGlDeleteObjectARB(0),
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pGlCreateProgram(0), pGlUseProgram(0),
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pGlDeleteProgram(0), pGlDeleteShader(0),
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pGlGetAttachedObjectsARB(0), pGlGetAttachedShaders(0),
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pGlCreateShader(0), pGlShaderSource(0), pGlCompileShader(0),
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pGlAttachShader(0), pGlLinkProgram(0),
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pGlGetInfoLogARB(0), pGlGetShaderInfoLog(0), pGlGetProgramInfoLog(0),
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pGlGetObjectParameterivARB(0), pGlGetShaderiv(0), pGlGetProgramiv(0),
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pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
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pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
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pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
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pGlUniform1uiv(0), pGlUniform2uiv(0), pGlUniform3uiv(0), pGlUniform4uiv(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix2x3fv(0), pGlUniformMatrix2x4fv(0),
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pGlUniformMatrix3x2fv(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix3x4fv(0),
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pGlUniformMatrix4x2fv(0), pGlUniformMatrix4x3fv(0), pGlUniformMatrix4fvARB(0),
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pGlGetActiveUniformARB(0), pGlGetActiveUniform(0),
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pGlPointParameterfARB(0), pGlPointParameterfvARB(0),
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pGlStencilFuncSeparate(0), pGlStencilOpSeparate(0),
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pGlStencilFuncSeparateATI(0), pGlStencilOpSeparateATI(0),
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pGlCompressedTexImage2D(0), pGlCompressedTexSubImage2D(0),
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// ARB framebuffer object
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pGlBindFramebuffer(0), pGlDeleteFramebuffers(0), pGlGenFramebuffers(0),
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pGlCheckFramebufferStatus(0), pGlFramebufferTexture2D(0),
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pGlBindRenderbuffer(0), pGlDeleteRenderbuffers(0), pGlGenRenderbuffers(0),
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pGlRenderbufferStorage(0), pGlFramebufferRenderbuffer(0), pGlGenerateMipmap(0),
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// EXT framebuffer object
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pGlBindFramebufferEXT(0), pGlDeleteFramebuffersEXT(0), pGlGenFramebuffersEXT(0),
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pGlCheckFramebufferStatusEXT(0), pGlFramebufferTexture2DEXT(0),
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pGlBindRenderbufferEXT(0), pGlDeleteRenderbuffersEXT(0), pGlGenRenderbuffersEXT(0),
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pGlRenderbufferStorageEXT(0), pGlFramebufferRenderbufferEXT(0), pGlGenerateMipmapEXT(0),
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pGlActiveStencilFaceEXT(0),
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// MRTs
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pGlDrawBuffersARB(0), pGlDrawBuffersATI(0),
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pGlGenBuffersARB(0), pGlBindBufferARB(0), pGlBufferDataARB(0), pGlDeleteBuffersARB(0),
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pGlBufferSubDataARB(0), pGlGetBufferSubDataARB(0), pGlMapBufferARB(0), pGlUnmapBufferARB(0),
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pGlIsBufferARB(0), pGlGetBufferParameterivARB(0), pGlGetBufferPointervARB(0),
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pGlProvokingVertexARB(0), pGlProvokingVertexEXT(0),
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pGlProgramParameteriARB(0), pGlProgramParameteriEXT(0),
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pGlGenQueriesARB(0), pGlDeleteQueriesARB(0), pGlIsQueryARB(0),
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pGlBeginQueryARB(0), pGlEndQueryARB(0), pGlGetQueryivARB(0),
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pGlGetQueryObjectivARB(0), pGlGetQueryObjectuivARB(0),
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pGlGenOcclusionQueriesNV(0), pGlDeleteOcclusionQueriesNV(0),
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pGlIsOcclusionQueryNV(0), pGlBeginOcclusionQueryNV(0),
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pGlEndOcclusionQueryNV(0), pGlGetOcclusionQueryivNV(0),
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pGlGetOcclusionQueryuivNV(0),
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// Blend
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pGlBlendFuncSeparateEXT(0), pGlBlendFuncSeparate(0),
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pGlBlendEquationEXT(0), pGlBlendEquation(0), pGlBlendEquationSeparateEXT(0), pGlBlendEquationSeparate(0),
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// Indexed
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pGlEnableIndexedEXT(0), pGlDisableIndexedEXT(0),
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pGlColorMaskIndexedEXT(0),
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pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlBlendFuncSeparateIndexedAMD(0), pGlBlendFuncSeparateiARB(0),
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pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
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// DSA
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
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pGlTextureParameteri(0), pGlTextureParameterf(0), pGlTextureParameteriv(0), pGlTextureParameterfv(0),
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pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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// DSA with EXT or functions to simulate it
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pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
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pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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#if defined(GLX_SGI_swap_control)
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,
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pGlxSwapIntervalSGI(0)
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#endif
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#if defined(GLX_EXT_swap_control)
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,
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pGlxSwapIntervalEXT(0)
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#endif
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#if defined(WGL_EXT_swap_control)
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,
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pWglSwapIntervalEXT(0)
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#endif
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#if defined(GLX_MESA_swap_control)
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,
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pGlxSwapIntervalMESA(0)
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#endif
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{
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for (u32 i = 0; i < IRR_OpenGL_Feature_Count; ++i)
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FeatureAvailable[i] = false;
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DimAliasedLine[0] = 1.f;
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DimAliasedLine[1] = 1.f;
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DimAliasedPoint[0] = 1.f;
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DimAliasedPoint[1] = 1.f;
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DimSmoothedLine[0] = 1.f;
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DimSmoothedLine[1] = 1.f;
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DimSmoothedPoint[0] = 1.f;
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DimSmoothedPoint[1] = 1.f;
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}
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void COpenGLExtensionHandler::dump(ELOG_LEVEL logLevel) const
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{
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for (u32 i = 0; i < IRR_OpenGL_Feature_Count; ++i)
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os::Printer::log(OpenGLFeatureStrings[i], FeatureAvailable[i] ? " true" : " false", logLevel);
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}
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void COpenGLExtensionHandler::initExtensions(video::IContextManager *cmgr, bool stencilBuffer)
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{
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const f32 ogl_ver = core::fast_atof(reinterpret_cast<const c8 *>(glGetString(GL_VERSION)));
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Version = static_cast<u16>(core::floor32(ogl_ver) * 100 + core::round32(core::fract(ogl_ver) * 10.0f));
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if (Version >= 102)
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os::Printer::log("OpenGL driver version is 1.2 or better.", ELL_INFORMATION);
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else
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os::Printer::log("OpenGL driver version is not 1.2 or better.", ELL_WARNING);
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{
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const char *t = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
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size_t len = 0;
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c8 *str = 0;
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if (t) {
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len = strlen(t);
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str = new c8[len + 1];
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}
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c8 *p = str;
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for (size_t i = 0; i < len; ++i) {
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str[i] = static_cast<char>(t[i]);
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if (str[i] == ' ') {
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str[i] = 0;
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for (u32 j = 0; j < IRR_OpenGL_Feature_Count; ++j) {
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if (!strcmp(OpenGLFeatureStrings[j], p)) {
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FeatureAvailable[j] = true;
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break;
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}
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}
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p = p + strlen(p) + 1;
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}
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}
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delete[] str;
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}
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TextureCompressionExtension = FeatureAvailable[IRR_ARB_texture_compression];
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StencilBuffer = stencilBuffer;
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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if (renderer) {
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IsAtiRadeonX = (strncmp(renderer, "ATI RADEON X", 12) == 0) || (strncmp(renderer, "ATI MOBILITY RADEON X", 21) == 0);
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}
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#define IRR_OGL_LOAD_EXTENSION(x) cmgr->getProcAddress(x)
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// get multitexturing function pointers
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pGlActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)IRR_OGL_LOAD_EXTENSION("glActiveTextureARB");
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pGlClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)IRR_OGL_LOAD_EXTENSION("glClientActiveTextureARB");
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// get fragment and vertex program function pointers
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pGlGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)IRR_OGL_LOAD_EXTENSION("glGenProgramsARB");
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pGlGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)IRR_OGL_LOAD_EXTENSION("glGenProgramsNV");
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pGlBindProgramARB = (PFNGLBINDPROGRAMARBPROC)IRR_OGL_LOAD_EXTENSION("glBindProgramARB");
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pGlBindProgramNV = (PFNGLBINDPROGRAMNVPROC)IRR_OGL_LOAD_EXTENSION("glBindProgramNV");
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pGlProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)IRR_OGL_LOAD_EXTENSION("glProgramStringARB");
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pGlLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)IRR_OGL_LOAD_EXTENSION("glLoadProgramNV");
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pGlDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)IRR_OGL_LOAD_EXTENSION("glDeleteProgramsARB");
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pGlDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)IRR_OGL_LOAD_EXTENSION("glDeleteProgramsNV");
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pGlProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)IRR_OGL_LOAD_EXTENSION("glProgramLocalParameter4fvARB");
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pGlCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)IRR_OGL_LOAD_EXTENSION("glCreateShaderObjectARB");
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pGlCreateShader = (PFNGLCREATESHADERPROC)IRR_OGL_LOAD_EXTENSION("glCreateShader");
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pGlShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)IRR_OGL_LOAD_EXTENSION("glShaderSourceARB");
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pGlShaderSource = (PFNGLSHADERSOURCEPROC)IRR_OGL_LOAD_EXTENSION("glShaderSource");
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pGlCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)IRR_OGL_LOAD_EXTENSION("glCompileShaderARB");
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pGlCompileShader = (PFNGLCOMPILESHADERPROC)IRR_OGL_LOAD_EXTENSION("glCompileShader");
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pGlCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)IRR_OGL_LOAD_EXTENSION("glCreateProgramObjectARB");
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pGlCreateProgram = (PFNGLCREATEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glCreateProgram");
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pGlAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)IRR_OGL_LOAD_EXTENSION("glAttachObjectARB");
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pGlAttachShader = (PFNGLATTACHSHADERPROC)IRR_OGL_LOAD_EXTENSION("glAttachShader");
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pGlLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)IRR_OGL_LOAD_EXTENSION("glLinkProgramARB");
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pGlLinkProgram = (PFNGLLINKPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glLinkProgram");
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pGlUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)IRR_OGL_LOAD_EXTENSION("glUseProgramObjectARB");
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pGlUseProgram = (PFNGLUSEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glUseProgram");
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pGlDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)IRR_OGL_LOAD_EXTENSION("glDeleteObjectARB");
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pGlDeleteProgram = (PFNGLDELETEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glDeleteProgram");
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pGlDeleteShader = (PFNGLDELETESHADERPROC)IRR_OGL_LOAD_EXTENSION("glDeleteShader");
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pGlGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)IRR_OGL_LOAD_EXTENSION("glGetAttachedShaders");
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pGlGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)IRR_OGL_LOAD_EXTENSION("glGetAttachedObjectsARB");
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pGlGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)IRR_OGL_LOAD_EXTENSION("glGetInfoLogARB");
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pGlGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetShaderInfoLog");
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pGlGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramInfoLog");
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pGlGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)IRR_OGL_LOAD_EXTENSION("glGetObjectParameterivARB");
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pGlGetShaderiv = (PFNGLGETSHADERIVPROC)IRR_OGL_LOAD_EXTENSION("glGetShaderiv");
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pGlGetProgramiv = (PFNGLGETPROGRAMIVPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramiv");
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pGlGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)IRR_OGL_LOAD_EXTENSION("glGetUniformLocationARB");
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pGlGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)IRR_OGL_LOAD_EXTENSION("glGetUniformLocation");
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pGlUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform1fvARB");
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pGlUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform2fvARB");
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pGlUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform3fvARB");
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pGlUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform4fvARB");
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pGlUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform1ivARB");
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pGlUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform2ivARB");
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pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
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pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
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pGlUniform1uiv = (PFNGLUNIFORM1UIVPROC)IRR_OGL_LOAD_EXTENSION("glUniform1uiv");
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pGlUniform2uiv = (PFNGLUNIFORM2UIVPROC)IRR_OGL_LOAD_EXTENSION("glUniform2uiv");
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pGlUniform3uiv = (PFNGLUNIFORM3UIVPROC)IRR_OGL_LOAD_EXTENSION("glUniform3uiv");
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pGlUniform4uiv = (PFNGLUNIFORM4UIVPROC)IRR_OGL_LOAD_EXTENSION("glUniform4uiv");
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pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
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pGlUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x3fv");
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pGlUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x4fv");
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pGlUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x2fv");
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pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3fvARB");
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pGlUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x4fv");
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pGlUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x2fv");
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pGlUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x3fv");
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pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fvARB");
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pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)IRR_OGL_LOAD_EXTENSION("glGetActiveUniformARB");
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pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)IRR_OGL_LOAD_EXTENSION("glGetActiveUniform");
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// get point parameter extension
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pGlPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)IRR_OGL_LOAD_EXTENSION("glPointParameterfARB");
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pGlPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)IRR_OGL_LOAD_EXTENSION("glPointParameterfvARB");
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// get stencil extension
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pGlStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)IRR_OGL_LOAD_EXTENSION("glStencilFuncSeparate");
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pGlStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)IRR_OGL_LOAD_EXTENSION("glStencilOpSeparate");
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pGlStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)IRR_OGL_LOAD_EXTENSION("glStencilFuncSeparateATI");
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pGlStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)IRR_OGL_LOAD_EXTENSION("glStencilOpSeparateATI");
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// compressed textures
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pGlCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glCompressedTexImage2D");
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pGlCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glCompressedTexSubImage2D");
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// ARB FrameBufferObjects
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pGlBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glBindFramebuffer");
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pGlDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteFramebuffers");
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pGlGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glGenFramebuffers");
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pGlCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)IRR_OGL_LOAD_EXTENSION("glCheckFramebufferStatus");
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pGlFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture2D");
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pGlBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glBindRenderbuffer");
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pGlDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteRenderbuffers");
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pGlGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glGenRenderbuffers");
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pGlRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)IRR_OGL_LOAD_EXTENSION("glRenderbufferStorage");
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pGlFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferRenderbuffer");
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pGlGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)IRR_OGL_LOAD_EXTENSION("glGenerateMipmap");
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// EXT FrameBufferObjects
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pGlBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)IRR_OGL_LOAD_EXTENSION("glBindFramebufferEXT");
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pGlDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)IRR_OGL_LOAD_EXTENSION("glDeleteFramebuffersEXT");
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|
pGlGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)IRR_OGL_LOAD_EXTENSION("glGenFramebuffersEXT");
|
|
pGlCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)IRR_OGL_LOAD_EXTENSION("glCheckFramebufferStatusEXT");
|
|
pGlFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture2DEXT");
|
|
pGlBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)IRR_OGL_LOAD_EXTENSION("glBindRenderbufferEXT");
|
|
pGlDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)IRR_OGL_LOAD_EXTENSION("glDeleteRenderbuffersEXT");
|
|
pGlGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)IRR_OGL_LOAD_EXTENSION("glGenRenderbuffersEXT");
|
|
pGlRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glRenderbufferStorageEXT");
|
|
pGlFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferRenderbufferEXT");
|
|
pGlGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)IRR_OGL_LOAD_EXTENSION("glGenerateMipmapEXT");
|
|
pGlDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)IRR_OGL_LOAD_EXTENSION("glDrawBuffersARB");
|
|
pGlDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)IRR_OGL_LOAD_EXTENSION("glDrawBuffersATI");
|
|
|
|
// get vertex buffer extension
|
|
pGlGenBuffersARB = (PFNGLGENBUFFERSARBPROC)IRR_OGL_LOAD_EXTENSION("glGenBuffersARB");
|
|
pGlBindBufferARB = (PFNGLBINDBUFFERARBPROC)IRR_OGL_LOAD_EXTENSION("glBindBufferARB");
|
|
pGlBufferDataARB = (PFNGLBUFFERDATAARBPROC)IRR_OGL_LOAD_EXTENSION("glBufferDataARB");
|
|
pGlDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)IRR_OGL_LOAD_EXTENSION("glDeleteBuffersARB");
|
|
pGlBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)IRR_OGL_LOAD_EXTENSION("glBufferSubDataARB");
|
|
pGlGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)IRR_OGL_LOAD_EXTENSION("glGetBufferSubDataARB");
|
|
pGlMapBufferARB = (PFNGLMAPBUFFERARBPROC)IRR_OGL_LOAD_EXTENSION("glMapBufferARB");
|
|
pGlUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)IRR_OGL_LOAD_EXTENSION("glUnmapBufferARB");
|
|
pGlIsBufferARB = (PFNGLISBUFFERARBPROC)IRR_OGL_LOAD_EXTENSION("glIsBufferARB");
|
|
pGlGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)IRR_OGL_LOAD_EXTENSION("glGetBufferParameterivARB");
|
|
pGlGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)IRR_OGL_LOAD_EXTENSION("glGetBufferPointervARB");
|
|
pGlProvokingVertexARB = (PFNGLPROVOKINGVERTEXPROC)IRR_OGL_LOAD_EXTENSION("glProvokingVertex");
|
|
pGlProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)IRR_OGL_LOAD_EXTENSION("glProvokingVertexEXT");
|
|
pGlProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)IRR_OGL_LOAD_EXTENSION("glProgramParameteriARB");
|
|
pGlProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)IRR_OGL_LOAD_EXTENSION("glProgramParameteriEXT");
|
|
|
|
// occlusion query
|
|
pGlGenQueriesARB = (PFNGLGENQUERIESARBPROC)IRR_OGL_LOAD_EXTENSION("glGenQueriesARB");
|
|
pGlDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)IRR_OGL_LOAD_EXTENSION("glDeleteQueriesARB");
|
|
pGlIsQueryARB = (PFNGLISQUERYARBPROC)IRR_OGL_LOAD_EXTENSION("glIsQueryARB");
|
|
pGlBeginQueryARB = (PFNGLBEGINQUERYARBPROC)IRR_OGL_LOAD_EXTENSION("glBeginQueryARB");
|
|
pGlEndQueryARB = (PFNGLENDQUERYARBPROC)IRR_OGL_LOAD_EXTENSION("glEndQueryARB");
|
|
pGlGetQueryivARB = (PFNGLGETQUERYIVARBPROC)IRR_OGL_LOAD_EXTENSION("glGetQueryivARB");
|
|
pGlGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)IRR_OGL_LOAD_EXTENSION("glGetQueryObjectivARB");
|
|
pGlGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)IRR_OGL_LOAD_EXTENSION("glGetQueryObjectuivARB");
|
|
pGlGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)IRR_OGL_LOAD_EXTENSION("glGenOcclusionQueriesNV");
|
|
pGlDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)IRR_OGL_LOAD_EXTENSION("glDeleteOcclusionQueriesNV");
|
|
pGlIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)IRR_OGL_LOAD_EXTENSION("glIsOcclusionQueryNV");
|
|
pGlBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)IRR_OGL_LOAD_EXTENSION("glBeginOcclusionQueryNV");
|
|
pGlEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)IRR_OGL_LOAD_EXTENSION("glEndOcclusionQueryNV");
|
|
pGlGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)IRR_OGL_LOAD_EXTENSION("glGetOcclusionQueryivNV");
|
|
pGlGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)IRR_OGL_LOAD_EXTENSION("glGetOcclusionQueryuivNV");
|
|
|
|
// blend
|
|
pGlBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparateEXT");
|
|
pGlBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparate");
|
|
pGlBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationEXT");
|
|
pGlBlendEquation = (PFNGLBLENDEQUATIONPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquation");
|
|
pGlBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateEXT");
|
|
pGlBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparate");
|
|
|
|
// indexed
|
|
pGlEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)IRR_OGL_LOAD_EXTENSION("glEnableIndexedEXT");
|
|
pGlDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)IRR_OGL_LOAD_EXTENSION("glDisableIndexedEXT");
|
|
pGlColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)IRR_OGL_LOAD_EXTENSION("glColorMaskIndexedEXT");
|
|
pGlBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)IRR_OGL_LOAD_EXTENSION("glBlendFuncIndexedAMD");
|
|
pGlBlendFunciARB = (PFNGLBLENDFUNCIPROC)IRR_OGL_LOAD_EXTENSION("glBlendFunciARB");
|
|
pGlBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparateIndexedAMD");
|
|
pGlBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIPROC)IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparateiARB");
|
|
pGlBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationIndexedAMD");
|
|
pGlBlendEquationiARB = (PFNGLBLENDEQUATIONIPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationiARB");
|
|
pGlBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateIndexedAMD");
|
|
pGlBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateiARB");
|
|
|
|
pGlTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2D");
|
|
pGlTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3D");
|
|
pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
|
|
pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
|
|
pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
|
|
pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
|
|
pGlTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterf");
|
|
pGlTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameteriv");
|
|
pGlTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterfv");
|
|
|
|
pGlCreateTextures = (PFNGLCREATETEXTURESPROC)IRR_OGL_LOAD_EXTENSION("glCreateTextures");
|
|
pGlCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glCreateFramebuffers");
|
|
pGlBindTextures = (PFNGLBINDTEXTURESPROC)IRR_OGL_LOAD_EXTENSION("glBindTextures");
|
|
pGlGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmap");
|
|
//==============================
|
|
pGlTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2DEXT");
|
|
pGlTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D");
|
|
pGlTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3DEXT");
|
|
pGlTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D");
|
|
pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
|
|
pGlGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImageEXT");
|
|
pGlNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTextureEXT");
|
|
pGlFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture");
|
|
pGlActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
|
|
pGlGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmapEXT");
|
|
|
|
// get vsync extension
|
|
#if defined(WGL_EXT_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
|
|
pWglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)IRR_OGL_LOAD_EXTENSION("wglSwapIntervalEXT");
|
|
#endif
|
|
#if defined(GLX_SGI_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
|
|
pGlxSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)IRR_OGL_LOAD_EXTENSION("glXSwapIntervalSGI");
|
|
#endif
|
|
#if defined(GLX_EXT_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
|
|
pGlxSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)IRR_OGL_LOAD_EXTENSION("glXSwapIntervalEXT");
|
|
#endif
|
|
#if defined(GLX_MESA_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
|
|
pGlxSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)IRR_OGL_LOAD_EXTENSION("glXSwapIntervalMESA");
|
|
#endif
|
|
|
|
GLint num = 0;
|
|
// set some properties
|
|
#if defined(GL_ARB_multitexture) || defined(GL_VERSION_1_3)
|
|
if (Version > 102 || FeatureAvailable[IRR_ARB_multitexture]) {
|
|
#if defined(GL_MAX_TEXTURE_UNITS)
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &num);
|
|
#elif defined(GL_MAX_TEXTURE_UNITS_ARB)
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num);
|
|
#endif
|
|
Feature.MaxTextureUnits = static_cast<u8>(num); // MULTITEXTURING (fixed function pipeline texture units)
|
|
}
|
|
#endif
|
|
#if defined(GL_ARB_vertex_shader) || defined(GL_VERSION_2_0)
|
|
if (Version >= 200 || FeatureAvailable[IRR_ARB_vertex_shader]) {
|
|
num = 0;
|
|
#if defined(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &num);
|
|
#elif defined(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &num);
|
|
#endif
|
|
Feature.MaxTextureUnits = core::max_(Feature.MaxTextureUnits, static_cast<u8>(num));
|
|
}
|
|
#endif
|
|
glGetIntegerv(GL_MAX_LIGHTS, &num);
|
|
MaxLights = static_cast<u8>(num);
|
|
#ifdef GL_EXT_texture_filter_anisotropic
|
|
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic]) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &num);
|
|
MaxAnisotropy = static_cast<u8>(num);
|
|
}
|
|
#endif
|
|
#ifdef GL_VERSION_1_2
|
|
if (Version > 101) {
|
|
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &num);
|
|
MaxIndices = num;
|
|
}
|
|
#endif
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &num);
|
|
MaxTextureSize = static_cast<u32>(num);
|
|
if (queryFeature(EVDF_GEOMETRY_SHADER)) {
|
|
#if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_shader4)
|
|
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &num);
|
|
MaxGeometryVerticesOut = static_cast<u32>(num);
|
|
#elif defined(GL_NV_geometry_program4)
|
|
extGlGetProgramiv(GEOMETRY_PROGRAM_NV, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, &num);
|
|
MaxGeometryVerticesOut = static_cast<u32>(num);
|
|
#endif
|
|
}
|
|
#ifdef GL_EXT_texture_lod_bias
|
|
if (FeatureAvailable[IRR_EXT_texture_lod_bias])
|
|
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
|
|
#endif
|
|
glGetIntegerv(GL_MAX_CLIP_PLANES, &num);
|
|
MaxUserClipPlanes = static_cast<u8>(num);
|
|
glGetIntegerv(GL_AUX_BUFFERS, &num);
|
|
MaxAuxBuffers = static_cast<u8>(num);
|
|
#ifdef GL_ARB_draw_buffers
|
|
if (FeatureAvailable[IRR_ARB_draw_buffers]) {
|
|
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num);
|
|
Feature.MultipleRenderTarget = static_cast<u8>(num);
|
|
}
|
|
#endif
|
|
#if defined(GL_ATI_draw_buffers)
|
|
#ifdef GL_ARB_draw_buffers
|
|
else
|
|
#endif
|
|
if (FeatureAvailable[IRR_ATI_draw_buffers]) {
|
|
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &num);
|
|
Feature.MultipleRenderTarget = static_cast<u8>(num);
|
|
}
|
|
#endif
|
|
#ifdef GL_ARB_framebuffer_object
|
|
if (FeatureAvailable[IRR_ARB_framebuffer_object]) {
|
|
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &num);
|
|
Feature.ColorAttachment = static_cast<u8>(num);
|
|
}
|
|
#endif
|
|
#if defined(GL_EXT_framebuffer_object)
|
|
#ifdef GL_ARB_framebuffer_object
|
|
else
|
|
#endif
|
|
if (FeatureAvailable[IRR_EXT_framebuffer_object]) {
|
|
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &num);
|
|
Feature.ColorAttachment = static_cast<u8>(num);
|
|
}
|
|
#endif
|
|
|
|
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
|
|
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
|
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, DimSmoothedLine);
|
|
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, DimSmoothedPoint);
|
|
#if defined(GL_ARB_shading_language_100) || defined(GL_VERSION_2_0)
|
|
if (FeatureAvailable[IRR_ARB_shading_language_100] || Version >= 200) {
|
|
glGetError(); // clean error buffer
|
|
#ifdef GL_SHADING_LANGUAGE_VERSION
|
|
const GLubyte *shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
#else
|
|
const GLubyte *shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
|
|
#endif
|
|
if (glGetError() == GL_INVALID_ENUM)
|
|
ShaderLanguageVersion = 100;
|
|
else {
|
|
const f32 sl_ver = core::fast_atof(reinterpret_cast<const c8 *>(shaderVersion));
|
|
ShaderLanguageVersion = static_cast<u16>(core::floor32(sl_ver) * 100 + core::round32(core::fract(sl_ver) * 10.0f));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!pGlActiveTextureARB || !pGlClientActiveTextureARB) {
|
|
Feature.MaxTextureUnits = 1;
|
|
os::Printer::log("Failed to load OpenGL's multitexture extension, proceeding without.", ELL_WARNING);
|
|
} else
|
|
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
|
|
|
|
#ifdef GL_ARB_occlusion_query
|
|
if (FeatureAvailable[IRR_ARB_occlusion_query]) {
|
|
extGlGetQueryiv(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB,
|
|
&num);
|
|
OcclusionQuerySupport = (num > 0);
|
|
} else
|
|
#endif
|
|
#ifdef GL_NV_occlusion_query
|
|
if (FeatureAvailable[IRR_NV_occlusion_query]) {
|
|
glGetIntegerv(GL_PIXEL_COUNTER_BITS_NV, &num);
|
|
OcclusionQuerySupport = (num > 0);
|
|
} else
|
|
#endif
|
|
OcclusionQuerySupport = false;
|
|
|
|
Feature.BlendOperation = (Version >= 104) ||
|
|
FeatureAvailable[IRR_EXT_blend_minmax] ||
|
|
FeatureAvailable[IRR_EXT_blend_subtract] ||
|
|
FeatureAvailable[IRR_EXT_blend_logic_op];
|
|
|
|
#ifdef _DEBUG
|
|
if (FeatureAvailable[IRR_NVX_gpu_memory_info]) {
|
|
// undocumented flags, so use the RAW values
|
|
GLint val;
|
|
glGetIntegerv(0x9047, &val);
|
|
os::Printer::log("Dedicated video memory (kB)", core::stringc(val));
|
|
glGetIntegerv(0x9048, &val);
|
|
os::Printer::log("Total video memory (kB)", core::stringc(val));
|
|
glGetIntegerv(0x9049, &val);
|
|
os::Printer::log("Available video memory (kB)", core::stringc(val));
|
|
}
|
|
#ifdef GL_ATI_meminfo
|
|
if (FeatureAvailable[IRR_ATI_meminfo]) {
|
|
GLint val[4];
|
|
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, val);
|
|
os::Printer::log("Free texture memory (kB)", core::stringc(val[0]));
|
|
glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, val);
|
|
os::Printer::log("Free VBO memory (kB)", core::stringc(val[0]));
|
|
glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, val);
|
|
os::Printer::log("Free render buffer memory (kB)", core::stringc(val[0]));
|
|
}
|
|
#endif
|
|
|
|
if (queryFeature(EVDF_TEXTURE_CUBEMAP_SEAMLESS))
|
|
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
|
|
#endif
|
|
}
|
|
|
|
const COpenGLCoreFeature &COpenGLExtensionHandler::getFeature() const
|
|
{
|
|
return Feature;
|
|
}
|
|
|
|
bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
|
|
{
|
|
switch (feature) {
|
|
case EVDF_RENDER_TO_TARGET:
|
|
return true;
|
|
case EVDF_HARDWARE_TL:
|
|
return true; // we cannot tell other things
|
|
case EVDF_MULTITEXTURE:
|
|
return Feature.MaxTextureUnits > 1;
|
|
case EVDF_BILINEAR_FILTER:
|
|
return true;
|
|
case EVDF_MIP_MAP:
|
|
return true;
|
|
case EVDF_MIP_MAP_AUTO_UPDATE:
|
|
return !IsAtiRadeonX && (FeatureAvailable[IRR_SGIS_generate_mipmap] || FeatureAvailable[IRR_EXT_framebuffer_object] || FeatureAvailable[IRR_ARB_framebuffer_object]);
|
|
case EVDF_STENCIL_BUFFER:
|
|
return StencilBuffer;
|
|
case EVDF_VERTEX_SHADER_1_1:
|
|
case EVDF_ARB_VERTEX_PROGRAM_1:
|
|
return FeatureAvailable[IRR_ARB_vertex_program] || FeatureAvailable[IRR_NV_vertex_program1_1];
|
|
case EVDF_PIXEL_SHADER_1_1:
|
|
case EVDF_PIXEL_SHADER_1_2:
|
|
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
|
return FeatureAvailable[IRR_ARB_fragment_program] || FeatureAvailable[IRR_NV_fragment_program];
|
|
case EVDF_PIXEL_SHADER_2_0:
|
|
case EVDF_VERTEX_SHADER_2_0:
|
|
case EVDF_ARB_GLSL:
|
|
return (FeatureAvailable[IRR_ARB_shading_language_100] || Version >= 200);
|
|
case EVDF_TEXTURE_NSQUARE:
|
|
return true; // non-square is always supported
|
|
case EVDF_TEXTURE_NPOT:
|
|
// Some ATI cards seem to have only SW support in OpenGL 2.0
|
|
// drivers if the extension is not exposed, so we skip this
|
|
// extra test for now!
|
|
// return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]||Version>=200);
|
|
return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]);
|
|
case EVDF_FRAMEBUFFER_OBJECT:
|
|
return FeatureAvailable[IRR_EXT_framebuffer_object] || FeatureAvailable[IRR_ARB_framebuffer_object];
|
|
case EVDF_VERTEX_BUFFER_OBJECT:
|
|
return FeatureAvailable[IRR_ARB_vertex_buffer_object];
|
|
case EVDF_COLOR_MASK:
|
|
return true;
|
|
case EVDF_ALPHA_TO_COVERAGE:
|
|
return FeatureAvailable[IRR_ARB_multisample];
|
|
case EVDF_GEOMETRY_SHADER:
|
|
return FeatureAvailable[IRR_ARB_geometry_shader4] || FeatureAvailable[IRR_EXT_geometry_shader4] || FeatureAvailable[IRR_NV_geometry_program4] || FeatureAvailable[IRR_NV_geometry_shader4];
|
|
case EVDF_MULTIPLE_RENDER_TARGETS:
|
|
return FeatureAvailable[IRR_ARB_draw_buffers] || FeatureAvailable[IRR_ATI_draw_buffers];
|
|
case EVDF_MRT_BLEND:
|
|
case EVDF_MRT_COLOR_MASK:
|
|
return FeatureAvailable[IRR_EXT_draw_buffers2];
|
|
case EVDF_MRT_BLEND_FUNC:
|
|
return FeatureAvailable[IRR_ARB_draw_buffers_blend] || FeatureAvailable[IRR_AMD_draw_buffers_blend];
|
|
case EVDF_OCCLUSION_QUERY:
|
|
return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport;
|
|
case EVDF_POLYGON_OFFSET:
|
|
// both features supported with OpenGL 1.1
|
|
return Version >= 101;
|
|
case EVDF_BLEND_OPERATIONS:
|
|
return Feature.BlendOperation;
|
|
case EVDF_BLEND_SEPARATE:
|
|
return (Version >= 104) || FeatureAvailable[IRR_EXT_blend_func_separate];
|
|
case EVDF_TEXTURE_MATRIX:
|
|
return true;
|
|
case EVDF_TEXTURE_CUBEMAP:
|
|
return (Version >= 103) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
|
|
case EVDF_TEXTURE_CUBEMAP_SEAMLESS:
|
|
return FeatureAvailable[IRR_ARB_seamless_cube_map];
|
|
case EVDF_DEPTH_CLAMP:
|
|
return FeatureAvailable[IRR_NV_depth_clamp] || FeatureAvailable[IRR_ARB_depth_clamp];
|
|
|
|
default:
|
|
return false;
|
|
};
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|