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S3DVertexTangents also documents that it's passed as TEXCOORD1 and TEXCOORD2, but easy to miss, so added some comments to the hlsl shader. Also not all materials work well as base materials. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6452 dfc29bdd-3216-0410-991c-e03cc46cb475 |
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.. | ||
Shaders.xcodeproj | ||
main.cpp | ||
Makefile | ||
Shaders_vc10.vcxproj | ||
Shaders_vc11.vcxproj | ||
Shaders_vc12.vcxproj | ||
Shaders_vc14.vcxproj | ||
Shaders_vc16.vcxproj | ||
Shaders_vc17.vcxproj | ||
Shaders.cbp | ||
Shaders.vcproj | ||
tutorial.html |