irrlicht/include
jordan4ibanez f8f10248b4 Package glTF spec docs with comments
* git --CRUSH

And try to make this line the same

Now undo my gitignore nonsense

Hail mary

Move these functions to the top

More documentation

Add some serious documentation

Move this to the top

Readability & documentation

Add some documentation

Add spec documentation

Make this more more complex to make it less complex

Move this up & document

Make this more readable for me

Document and make this more readable

Move this out of the way and document it

Update CGLTFMeshFileLoader.cpp

Documentation

Document

Update CGLTFMeshFileLoader.cpp

Document

Move entry point to bottom

Part 5

Part 4

Part 3

Part 2

Allman -> OTBS (readability for me)

Consolidate

Remove unneeded function

These files are annoying

* fix #1

* fix 2

* indentation

* Remove redundant function

* Remove redundant function

* add trailing new line

* Stop an interesting build error with a template

* Code reduction

* Document bytestride

* Add more detail to chain hierarchy

* Dump this huge vscode thing in here for no reason

* Document 3 more functions

* Document copyTcoords

* Dump in (incorrect) scale documentation for node

* Add a readable description

* Fix incorrect getScale

* Add update based on context of function

* Add documentation, fix another one

* Document another

* Document another

* And document another

* Document this nice function

* Bolt in some future use documentation

* Add highlighting for IDE

* Just shovel on more docs to this

* 2 more comments

* I think that's all of them

* Add some wild west debuggin

* And then update this comment

* Bolt on isAccessorNormalized()

* Bolt in an absolute hack job to test

* Now clean this mess up and give josiah ref material

* Fix Josiah's request for scale

* Fix josiah request

* Fix josiah request .vscode

Fix indentation

Fix indentation

Fix indentation

* Unfix getScale()

again
2024-04-18 07:34:49 -05:00
..
aabbox3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
coreutil.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
dimension2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EAttributes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ECullingTypes.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
EDebugSceneTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDeviceTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDriverFeatures.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDriverTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EFocusFlags.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EGUIAlignment.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
EGUIElementTypes.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
EHardwareBufferFlags.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EMaterialProps.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EMaterialTypes.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
EPrimitiveTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EReadFileType.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ESceneNodeTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EShaderTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EVertexAttributes.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
exampleHelper.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
fast_atof.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAnimatedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAnimatedMeshSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAttributes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IBillboardSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IBoneSceneNode.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
ICameraSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IContextManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ICursorControl.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
IDummyTransformationSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IEventReceiver.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
IFileArchive.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
IFileList.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IFileSystem.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGPUProgrammingServices.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIButton.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
IGUICheckBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIComboBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIEditBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIElement.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
IGUIEnvironment.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIFileOpenDialog.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIFont.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIFontBitmap.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIImage.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIImageList.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIListBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIScrollBar.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUISkin.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
IGUISpriteBank.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIStaticText.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUITabControl.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIToolbar.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IImage.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IImageLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IImageWriter.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IIndexBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ILogger.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMaterialRenderer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMaterialRendererServices.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMemoryReadFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMesh.h Add GLTF mesh file loader 2024-04-18 07:14:20 -05:00
IMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshCache.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshManipulator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IOSOperator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IReadFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IReferenceCounted.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IRenderTarget.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrArray.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IrrCompileConfig.h Remove unused includes in public headers 2024-02-25 22:10:04 +01:00
irrlicht.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IrrlichtDevice.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrMath.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrpack.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrString.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrunpack.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISceneCollisionManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISceneManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IShaderConstantSetCallBack.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISkinnedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ITexture.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ITimer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IVertexBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IVideoDriver.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
IWriteFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
Keycodes.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
line2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
line3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
matrix4.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
mt_opengl.h Fix some minor issues with GL loader 2023-12-19 22:56:31 +01:00
path.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
plane3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
position2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
quaternion.h Fix ifs clang-format didn’t get 2024-03-21 22:08:26 +01:00
rect.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
S3DVertex.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
SAnimatedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SceneParameters.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SColor.h Fix ugly formatted arrays 2024-03-21 22:08:26 +01:00
SExposedVideoData.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SIrrCreationParameters.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMaterial.h Replace non-leading tabs with spaces, using: 2024-03-21 22:08:26 +01:00
SMaterialLayer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SOverrideMaterial.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SSkinMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SVertexIndex.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SVertexManipulator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SViewFrustum.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
vector2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
vector3d.h Package glTF spec docs with comments 2024-04-18 07:34:49 -05:00