mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 08:10:32 +01:00
373a33a246
Old code was inverting the X axis, new code inverts the Z axis.
244 lines
6.3 KiB
C++
244 lines
6.3 KiB
C++
#include "CGLTFMeshFileLoader.h"
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#include "CMeshBuffer.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "IReadFile.h"
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#include "irrTypes.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SColor.h"
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#include "SMesh.h"
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#include "vector3d.h"
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#define TINYGLTF_IMPLEMENTATION
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#include <tiny_gltf.h>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <string>
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template <class T>
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struct Span
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{
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T* buffer = nullptr;
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std::size_t size = 0;
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};
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class BufferOffset
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{
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public:
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BufferOffset(const std::vector<unsigned char>& buf,
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const std::size_t offset)
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: m_buf(buf)
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, m_offset(offset)
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{
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}
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BufferOffset(const BufferOffset& other, const std::size_t fromOffset)
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: m_buf(other.m_buf)
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, m_offset(other.m_offset + fromOffset)
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{
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}
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unsigned char at(const std::size_t fromOffset) const
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{
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return m_buf.at(m_offset + fromOffset);
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}
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private:
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const std::vector<unsigned char>& m_buf;
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std::size_t m_offset;
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};
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namespace irr
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{
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namespace scene
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{
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static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
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{
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tinygltf::TinyGLTF loader {};
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std::string err {};
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std::string warn {};
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auto buf = std::make_unique<char[]>(file->getSize());
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file->read(buf.get(), file->getSize());
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return loader.LoadASCIIFromString(
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&model, &err, &warn, buf.get(), file->getSize(), "", 1);
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}
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template <class T>
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static T readPrimitive(const BufferOffset& readFrom)
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{
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unsigned char d[sizeof(T)]{};
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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d[i] = readFrom.at(i);
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}
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T dest;
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std::memcpy(&dest, d, sizeof(dest));
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return dest;
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}
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static core::vector2df readVec2DF(const BufferOffset& readFrom)
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{
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return core::vector2df(
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readPrimitive<float>(readFrom),
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readPrimitive<float>(BufferOffset(readFrom, sizeof(float))));
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}
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static core::vector3df readVec3DF(const BufferOffset& readFrom,
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const float scale = 1.0f)
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{
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// glTF's coordinate system is right-handed, Irrlicht's is left-handed
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// glTF's +Z axis corresponds to Irrlicht's -Z axis
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return core::vector3df(
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scale * readPrimitive<float>(readFrom),
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scale * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
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-scale * readPrimitive<float>(BufferOffset(readFrom, 2 * sizeof(float))));
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}
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static u16* readIndices(const BufferOffset& readFrom, const std::size_t count)
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{
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auto* indices = new u16[count]{};
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for (std::size_t i = 0; i < count; ++i) {
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indices[i] = readPrimitive<u16>(BufferOffset(readFrom, i * sizeof(u16)));
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}
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return indices;
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}
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float getScale(const tinygltf::Model& model)
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{
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if (model.nodes[0].scale.size() > 0) {
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return static_cast<float>(model.nodes[0].scale[0]);
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}
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return 1.0f;
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}
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static void copyPositions(const tinygltf::Model& model,
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const Span<video::S3DVertex> vertices,
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const std::size_t accessorId)
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{
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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for (std::size_t i = 0; i < model.accessors[accessorId].count; ++i) {
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const auto v = readVec3DF(BufferOffset(
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buffer.data, view.byteOffset + 3 * sizeof(float) * i),
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getScale(model));
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vertices.buffer[i].Pos = v;
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}
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}
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static void copyNormals(const tinygltf::Model& model,
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const Span<video::S3DVertex> vertices,
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const std::size_t accessorId)
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{
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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for (std::size_t i = 0; i < model.accessors[accessorId].count; ++i) {
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const auto n = readVec3DF(BufferOffset(
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buffer.data, view.byteOffset + 3 * sizeof(float) * i));
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vertices.buffer[i].Normal = n;
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}
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}
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static void copyTCoords(const tinygltf::Model& model,
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const Span<video::S3DVertex> vertices,
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const std::size_t accessorId)
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{
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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for (std::size_t i = 0; i < model.accessors[accessorId].count; ++i) {
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const auto t = readVec2DF(BufferOffset(
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buffer.data, view.byteOffset + 2 * sizeof(float) * i));
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vertices.buffer[i].TCoords = t;
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}
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}
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static video::S3DVertex* getVertices(const tinygltf::Model& model,
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const std::size_t accessorId)
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{
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auto* vertexBuffer = new video::S3DVertex[
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model.accessors[accessorId].count]{};
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Span<video::S3DVertex> vertices{
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vertexBuffer, model.accessors[accessorId].count};
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copyPositions(model, vertices, accessorId);
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const auto normalsField
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= model.meshes[0].primitives[0].attributes.find("NORMAL");
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if (normalsField != model.meshes[0].primitives[0].attributes.end()) {
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copyNormals(model, vertices, normalsField->second);
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}
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const auto tCoordsField
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= model.meshes[0].primitives[0].attributes.find("TEXCOORD_0");
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if (tCoordsField != model.meshes[0].primitives[0].attributes.end()) {
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copyTCoords(model, vertices, tCoordsField->second);
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}
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return vertexBuffer;
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}
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static u16* getIndices(const tinygltf::Model& model,
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const std::size_t accessorId)
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{
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& indicesBuffer = model.buffers[view.buffer];
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return readIndices(
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BufferOffset(indicesBuffer.data, view.byteOffset),
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model.accessors[0].count);
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}
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CGLTFMeshFileLoader::CGLTFMeshFileLoader()
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{
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}
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bool CGLTFMeshFileLoader::isALoadableFileExtension(
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const io::path& filename) const
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{
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return core::hasFileExtension(filename, "gltf");
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}
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IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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{
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tinygltf::Model model{};
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if (file->getSize() == 0 || !tryParseGLTF(file, model)) {
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return nullptr;
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}
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const auto indicesAccessorId =
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model.meshes[0].primitives[0].indices;
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const auto positionAccessorId =
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model.meshes[0].primitives[0].attributes["POSITION"];
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auto* indices = getIndices(model, indicesAccessorId);
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auto* vertices = getVertices(model, positionAccessorId);
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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meshbuf->append(vertices, model.accessors[positionAccessorId].count,
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indices, model.accessors[indicesAccessorId].count);
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SMesh* mesh { new SMesh {} };
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mesh->addMeshBuffer(meshbuf);
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SAnimatedMesh* animatedMesh { new SAnimatedMesh {} };
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animatedMesh->addMesh(mesh);
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return animatedMesh;
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}
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} // namespace scene
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} // namespace irr
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