irrlicht/media/Shaders
2023-04-07 17:42:54 +02:00
..
COGLES2DetailMap.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2LightmapAdd.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2LightmapModulate.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2OneTextureBlend.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Reflection2Layer.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Reflection2Layer.vsh Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
COGLES2Renderer2D_noTex.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Renderer2D.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Renderer2D.vsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Solid.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2Solid.vsh Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
COGLES2Solid2.vsh Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
COGLES2Solid2Layer.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2SphereMap.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2SphereMap.vsh Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
COGLES2TransparentAlphaChannel.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2TransparentAlphaChannelRef.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
COGLES2TransparentVertexAlpha.fsh Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
OneTextureBlend.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
Renderer2D_noTex.fsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Renderer2D.fsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Renderer2D.vsh Add shaders for COpenGL3DriverBase 2023-03-25 11:10:05 +03:00
Solid.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
Solid.vsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentAlphaChannel.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentAlphaChannelRef.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00
TransparentVertexAlpha.fsh OpenGL3: Drop always-zero vSpecularColor from the shaders 2023-04-07 17:42:54 +02:00