mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
// Copyright (C) 2004 Murphy McCauley
|
|
// Copyright (C) 2007-2012 Christian Stehno
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
/*
|
|
Thanks to:
|
|
Max McGuire for his Flipcode article about WAL textures
|
|
Nikolaus Gebhardt for the Irrlicht 3D engine
|
|
*/
|
|
|
|
#ifndef __C_IMAGE_LOADER_WAL_H_INCLUDED__
|
|
#define __C_IMAGE_LOADER_WAL_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#include "IImageLoader.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
#ifdef _IRR_COMPILE_WITH_LMP_LOADER_
|
|
|
|
// byte-align structures
|
|
#include "irrpack.h"
|
|
|
|
struct SLMPHeader {
|
|
u32 width; // width
|
|
u32 height; // height
|
|
// variably sized
|
|
} PACK_STRUCT;
|
|
|
|
// Default alignment
|
|
#include "irrunpack.h"
|
|
|
|
//! An Irrlicht image loader for Quake1,2 engine lmp textures/palette
|
|
class CImageLoaderLMP : public irr::video::IImageLoader
|
|
{
|
|
public:
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
|
|
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
|
|
};
|
|
|
|
#endif
|
|
|
|
#ifdef _IRR_COMPILE_WITH_WAL_LOADER_
|
|
|
|
//! An Irrlicht image loader for quake2 wal engine textures
|
|
class CImageLoaderWAL : public irr::video::IImageLoader
|
|
{
|
|
public:
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
|
|
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
|
|
};
|
|
|
|
//! An Irrlicht image loader for Halflife 1 engine textures
|
|
class CImageLoaderWAL2 : public irr::video::IImageLoader
|
|
{
|
|
public:
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
|
|
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
|
|
};
|
|
|
|
// byte-align structures
|
|
#include "irrpack.h"
|
|
|
|
// Halfelife wad3 type 67 file
|
|
struct miptex_halflife
|
|
{
|
|
c8 name[16];
|
|
u32 width, height;
|
|
u32 mipmap[4]; // four mip maps stored
|
|
} PACK_STRUCT;
|
|
|
|
//quake2 texture
|
|
struct miptex_quake2
|
|
{
|
|
c8 name[32];
|
|
u32 width;
|
|
u32 height;
|
|
u32 mipmap[4]; // four mip maps stored
|
|
c8 animname[32]; // next frame in animation chain
|
|
s32 flags;
|
|
s32 contents;
|
|
s32 value;
|
|
} PACK_STRUCT;
|
|
|
|
// Default alignment
|
|
#include "irrunpack.h"
|
|
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|