mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 08:10:32 +01:00
20b3d56987
Burnings renderer changes. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
//
|
|
// This file was originally written by ZDimitor.
|
|
// I (Nikolaus Gebhardt) did some few changes to this:
|
|
// - replaced logging calls to their os:: counterparts
|
|
// - removed some logging calls
|
|
// - removed setTexture path and replaced it with the directory of the mesh
|
|
// - added EAMT_MY3D file type
|
|
// - fixed a memory leak when decompressing RLE data.
|
|
// - cleaned multi character constant problems with gcc
|
|
// - removed octree child scene node generation because irrlicht is now able to draw
|
|
// scene nodes with transparent and sold materials in them at the same time. (see changes.txt)
|
|
// Thanks a lot to ZDimitor for his work on this and that he gave me
|
|
// his permission to add it into Irrlicht.
|
|
|
|
//--------------------------------------------------------------------------------
|
|
// This tool created by ZDimitor everyone can use it as wants
|
|
//--------------------------------------------------------------------------------
|
|
|
|
#ifndef __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
|
|
#define __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
|
|
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "SMesh.h"
|
|
#include "SMeshBufferLightMap.h"
|
|
#include "IFileSystem.h"
|
|
#include "IVideoDriver.h"
|
|
#include "irrString.h"
|
|
#include "ISceneManager.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
// byte-align structures
|
|
#include "irrpack.h"
|
|
|
|
struct SMyColor
|
|
{ SMyColor () {;}
|
|
SMyColor (s32 __R, s32 __G, s32 __B, s32 __A)
|
|
: R(__R), G(__G), B(__B), A(__A) {}
|
|
s32 R, G, B, A;
|
|
} PACK_STRUCT;
|
|
|
|
// material header
|
|
struct SMyMaterialHeader
|
|
{ c8 Name[256]; // material name
|
|
u32 Index;
|
|
SMyColor AmbientColor;
|
|
SMyColor DiffuseColor;
|
|
SMyColor EmissiveColor;
|
|
SMyColor SpecularColor;
|
|
f32 Shininess;
|
|
f32 Transparency;
|
|
u32 TextureCount; // texture count
|
|
} PACK_STRUCT;
|
|
|
|
// Default alignment
|
|
#include "irrunpack.h"
|
|
|
|
class CMY3DMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
CMY3DMeshFileLoader(ISceneManager *scmgr, io::IFileSystem* fs);
|
|
virtual ~CMY3DMeshFileLoader();
|
|
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
|
|
|
//! getting access to the nodes (with transparent material), creating
|
|
//! while loading .my3d file
|
|
const core::array<ISceneNode*>& getChildNodes() const;
|
|
|
|
private:
|
|
|
|
video::ITexture* readEmbeddedLightmap(io::IReadFile* file, char* namebuf);
|
|
|
|
scene::ISceneManager* SceneManager;
|
|
io::IFileSystem* FileSystem;
|
|
|
|
struct SMyMaterialEntry
|
|
{
|
|
SMyMaterialEntry ()
|
|
: Texture1FileName("null"), Texture2FileName("null"),
|
|
Texture1(0), Texture2(0), MaterialType(video::EMT_SOLID) {
|
|
Header.Name[0] = 0;
|
|
}
|
|
|
|
SMyMaterialHeader Header;
|
|
core::stringc Texture1FileName;
|
|
core::stringc Texture2FileName;
|
|
video::ITexture *Texture1;
|
|
video::ITexture *Texture2;
|
|
video::E_MATERIAL_TYPE MaterialType;
|
|
};
|
|
|
|
struct SMyMeshBufferEntry
|
|
{
|
|
SMyMeshBufferEntry() : MaterialIndex(-1), MeshBuffer(0) {}
|
|
SMyMeshBufferEntry(s32 mi, SMeshBufferLightMap* mb)
|
|
: MaterialIndex(mi), MeshBuffer(mb) {}
|
|
|
|
s32 MaterialIndex;
|
|
SMeshBufferLightMap* MeshBuffer;
|
|
};
|
|
|
|
SMyMaterialEntry* getMaterialEntryByIndex (u32 matInd);
|
|
SMeshBufferLightMap* getMeshBufferByMaterialIndex(u32 matInd);
|
|
|
|
core::array<SMyMaterialEntry> MaterialEntry;
|
|
core::array<SMyMeshBufferEntry> MeshBufferEntry;
|
|
|
|
core::array<ISceneNode*> ChildNodes;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif // __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
|