irrlicht/source/Irrlicht/CSDLManager.cpp
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00

56 lines
993 B
C++

// Copyright (C) 2022 sfan5
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "CSDLManager.h"
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include "CIrrDeviceSDL.h"
#include "COpenGLCommon.h"
namespace irr
{
namespace video
{
CSDLManager::CSDLManager(CIrrDeviceSDL *device) :
IContextManager(), SDLDevice(device)
{
#ifdef _DEBUG
setDebugName("CSDLManager");
#endif
}
bool CSDLManager::initialize(const SIrrlichtCreationParameters &params, const SExposedVideoData &data)
{
Data = data;
return true;
}
const SExposedVideoData &CSDLManager::getContext() const
{
return Data;
}
bool CSDLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero)
{
return true;
}
void *CSDLManager::getProcAddress(const std::string &procName)
{
return SDL_GL_GetProcAddress(procName.c_str());
}
bool CSDLManager::swapBuffers()
{
SDLDevice->SwapWindow();
return true;
}
}
}
#endif