mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 18:20:30 +01:00
774 lines
17 KiB
C++
774 lines
17 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIContextMenu.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IVideoDriver.h"
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#include "IGUIFont.h"
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#include "IGUISpriteBank.h"
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#include "os.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIContextMenu::CGUIContextMenu(IGUIEnvironment* environment,
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IGUIElement* parent, s32 id,
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core::rect<s32> rectangle, bool getFocus, bool allowFocus)
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: IGUIContextMenu(environment, parent, id, rectangle), EventParent(0), LastFont(0),
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CloseHandling(ECMC_REMOVE), HighLighted(-1), ChangeTime(0), AllowFocus(allowFocus)
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{
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#ifdef _DEBUG
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setDebugName("CGUIContextMenu");
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#endif
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Pos = rectangle.UpperLeftCorner;
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recalculateSize();
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if (getFocus)
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Environment->setFocus(this);
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setNotClipped(true);
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}
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//! destructor
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CGUIContextMenu::~CGUIContextMenu()
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{
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for (u32 i=0; i<Items.size(); ++i)
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if (Items[i].SubMenu)
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Items[i].SubMenu->drop();
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if (LastFont)
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LastFont->drop();
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}
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//! set behavior when menus are closed
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void CGUIContextMenu::setCloseHandling(ECONTEXT_MENU_CLOSE onClose)
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{
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CloseHandling = onClose;
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}
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//! get current behavior when the menue will be closed
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ECONTEXT_MENU_CLOSE CGUIContextMenu::getCloseHandling() const
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{
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return CloseHandling;
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}
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//! Returns amount of menu items
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u32 CGUIContextMenu::getItemCount() const
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{
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return Items.size();
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}
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//! Adds a menu item.
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u32 CGUIContextMenu::addItem(const wchar_t* text, s32 commandId, bool enabled, bool hasSubMenu, bool checked, bool autoChecking)
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{
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return insertItem(Items.size(), text, commandId, enabled, hasSubMenu, checked, autoChecking);
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}
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//! Insert a menu item at specified position.
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u32 CGUIContextMenu::insertItem(u32 idx, const wchar_t* text, s32 commandId, bool enabled,
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bool hasSubMenu, bool checked, bool autoChecking)
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{
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SItem s;
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s.Enabled = enabled;
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s.Checked = checked;
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s.AutoChecking = autoChecking;
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s.Text = text;
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s.IsSeparator = (text == 0);
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s.SubMenu = 0;
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s.CommandId = commandId;
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s.PosY = 0;
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if (hasSubMenu)
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{
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s.SubMenu = new CGUIContextMenu(Environment, this, commandId,
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core::rect<s32>(0,0,100,100), false, false);
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s.SubMenu->setVisible(false);
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}
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u32 result = idx;
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if ( idx < Items.size() )
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{
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Items.insert(s, idx);
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}
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else
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{
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Items.push_back(s);
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result = Items.size() - 1;
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}
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recalculateSize();
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return result;
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}
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s32 CGUIContextMenu::findItemWithCommandId(s32 commandId, u32 idxStartSearch) const
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{
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for ( u32 i=idxStartSearch; i<Items.size(); ++i )
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{
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if ( Items[i].CommandId == commandId )
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{
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return (s32)i;
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}
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}
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return -1;
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}
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//! Adds a sub menu from an element that already exists.
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void CGUIContextMenu::setSubMenu(u32 index, CGUIContextMenu* menu)
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{
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if (index >= Items.size())
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return;
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if (menu)
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menu->grab();
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if (Items[index].SubMenu)
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Items[index].SubMenu->drop();
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Items[index].SubMenu = menu;
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if (menu)
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{
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menu->setVisible(false);
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menu->AllowFocus = false;
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if ( Environment->getFocus() == menu )
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{
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Environment->setFocus( this );
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}
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}
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recalculateSize();
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}
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//! Adds a separator item to the menu
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void CGUIContextMenu::addSeparator()
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{
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addItem(0, -1, true, false, false, false);
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}
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//! Returns text of the menu item.
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const wchar_t* CGUIContextMenu::getItemText(u32 idx) const
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{
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if (idx >= Items.size())
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return 0;
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return Items[idx].Text.c_str();
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}
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//! Sets text of the menu item.
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void CGUIContextMenu::setItemText(u32 idx, const wchar_t* text)
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{
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if (idx >= Items.size())
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return;
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Items[idx].Text = text;
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recalculateSize();
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}
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//! should the element change the checked status on clicking
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void CGUIContextMenu::setItemAutoChecking(u32 idx, bool autoChecking)
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{
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if ( idx >= Items.size())
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return;
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Items[idx].AutoChecking = autoChecking;
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}
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//! does the element change the checked status on clicking
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bool CGUIContextMenu::getItemAutoChecking(u32 idx) const
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{
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if (idx >= Items.size())
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return false;
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return Items[idx].AutoChecking;
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}
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//! Returns if a menu item is enabled
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bool CGUIContextMenu::isItemEnabled(u32 idx) const
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{
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if (idx >= Items.size())
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{
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return false;
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}
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return Items[idx].Enabled;
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}
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//! Returns if a menu item is checked
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bool CGUIContextMenu::isItemChecked(u32 idx) const
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{
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if (idx >= Items.size())
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{
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return false;
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}
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return Items[idx].Checked;
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}
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//! Sets if the menu item should be enabled.
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void CGUIContextMenu::setItemEnabled(u32 idx, bool enabled)
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{
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if (idx >= Items.size())
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return;
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Items[idx].Enabled = enabled;
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}
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//! Sets if the menu item should be checked.
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void CGUIContextMenu::setItemChecked(u32 idx, bool checked )
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{
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if (idx >= Items.size())
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return;
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Items[idx].Checked = checked;
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}
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//! Removes a menu item
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void CGUIContextMenu::removeItem(u32 idx)
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{
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if (idx >= Items.size())
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return;
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if (Items[idx].SubMenu)
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{
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Items[idx].SubMenu->drop();
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Items[idx].SubMenu = 0;
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}
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Items.erase(idx);
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recalculateSize();
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}
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//! Removes all menu items
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void CGUIContextMenu::removeAllItems()
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{
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for (u32 i=0; i<Items.size(); ++i)
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if (Items[i].SubMenu)
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Items[i].SubMenu->drop();
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Items.clear();
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recalculateSize();
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}
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//! called if an event happened.
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bool CGUIContextMenu::OnEvent(const SEvent& event)
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{
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if (isEnabled())
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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switch(event.GUIEvent.EventType)
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{
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case EGET_ELEMENT_FOCUS_LOST:
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if (event.GUIEvent.Caller == this && !isMyChild(event.GUIEvent.Element) && AllowFocus)
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{
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// set event parent of submenus
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IGUIElement * p = EventParent ? EventParent : Parent;
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if ( p ) // can be 0 when element got removed already
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{
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setEventParent(p);
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SEvent eventClose;
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eventClose.EventType = EET_GUI_EVENT;
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eventClose.GUIEvent.Caller = this;
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eventClose.GUIEvent.Element = 0;
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eventClose.GUIEvent.EventType = EGET_ELEMENT_CLOSED;
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if ( !p->OnEvent(eventClose) )
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{
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if ( CloseHandling & ECMC_HIDE )
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{
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setVisible(false);
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}
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if ( CloseHandling & ECMC_REMOVE )
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{
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remove();
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}
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}
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}
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return false;
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}
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break;
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case EGET_ELEMENT_FOCUSED:
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if (event.GUIEvent.Caller == this && !AllowFocus)
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{
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return true;
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}
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break;
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default:
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break;
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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switch(event.MouseInput.Event)
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{
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case EMIE_LMOUSE_LEFT_UP:
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{
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// menu might be removed if it loses focus in sendClick, so grab a reference
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grab();
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const u32 t = sendClick(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
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if ((t==0 || t==1) && Environment->hasFocus(this))
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Environment->removeFocus(this);
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drop();
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}
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return true;
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case EMIE_LMOUSE_PRESSED_DOWN:
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return true;
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case EMIE_MOUSE_MOVED:
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if (Environment->hasFocus(this))
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highlight(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y), true);
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return true;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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return IGUIElement::OnEvent(event);
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}
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//! Sets the visible state of this element.
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void CGUIContextMenu::setVisible(bool visible)
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{
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HighLighted = -1;
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ChangeTime = os::Timer::getTime();
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for (u32 j=0; j<Items.size(); ++j)
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if (Items[j].SubMenu)
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Items[j].SubMenu->setVisible(false);
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IGUIElement::setVisible(visible);
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}
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//! sends a click Returns:
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//! 0 if click went outside of the element,
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//! 1 if a valid button was clicked,
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//! 2 if a nonclickable element was clicked
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u32 CGUIContextMenu::sendClick(const core::position2d<s32>& p)
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{
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u32 t = 0;
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// get number of open submenu
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s32 openmenu = -1;
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s32 j;
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for (j=0; j<(s32)Items.size(); ++j)
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if (Items[j].SubMenu && Items[j].SubMenu->isVisible())
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{
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openmenu = j;
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break;
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}
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// delegate click operation to submenu
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if (openmenu != -1)
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{
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t = Items[j].SubMenu->sendClick(p);
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if (t != 0)
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return t; // clicked something
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}
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// check click on myself
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if (isPointInside(p) &&
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(u32)HighLighted < Items.size())
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{
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if (!Items[HighLighted].Enabled ||
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Items[HighLighted].IsSeparator ||
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Items[HighLighted].SubMenu)
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return 2;
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if ( Items[HighLighted].AutoChecking )
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{
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Items[HighLighted].Checked = Items[HighLighted].Checked ? false : true;
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}
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SEvent event;
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event.EventType = EET_GUI_EVENT;
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event.GUIEvent.Caller = this;
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event.GUIEvent.Element = 0;
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event.GUIEvent.EventType = EGET_MENU_ITEM_SELECTED;
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if (EventParent)
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EventParent->OnEvent(event);
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else if (Parent)
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Parent->OnEvent(event);
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return 1;
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}
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return 0;
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}
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//! returns true, if an element was highligted
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bool CGUIContextMenu::highlight(const core::position2d<s32>& p, bool canOpenSubMenu)
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{
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if (!isEnabled())
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{
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return false;
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}
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// get number of open submenu
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s32 openmenu = -1;
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s32 i;
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for (i=0; i<(s32)Items.size(); ++i)
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if (Items[i].Enabled && Items[i].SubMenu && Items[i].SubMenu->isVisible())
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{
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openmenu = i;
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break;
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}
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// delegate highlight operation to submenu
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if (openmenu != -1)
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{
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if (Items[openmenu].Enabled && Items[openmenu].SubMenu->highlight(p, canOpenSubMenu))
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{
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HighLighted = openmenu;
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ChangeTime = os::Timer::getTime();
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return true;
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}
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}
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// highlight myself
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for (i=0; i<(s32)Items.size(); ++i)
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{
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if (Items[i].Enabled && getHRect(Items[i], AbsoluteRect).isPointInside(p))
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{
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HighLighted = i;
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ChangeTime = os::Timer::getTime();
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// make submenus visible/invisible
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for (s32 j=0; j<(s32)Items.size(); ++j)
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if (Items[j].SubMenu)
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{
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if ( j == i && canOpenSubMenu && Items[j].Enabled )
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Items[j].SubMenu->setVisible(true);
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else if ( j != i )
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Items[j].SubMenu->setVisible(false);
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}
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return true;
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}
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}
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HighLighted = openmenu;
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return false;
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}
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//! returns the item highlight-area
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core::rect<s32> CGUIContextMenu::getHRect(const SItem& i, const core::rect<s32>& absolute) const
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{
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core::rect<s32> r = absolute;
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r.UpperLeftCorner.Y += i.PosY;
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r.LowerRightCorner.Y = r.UpperLeftCorner.Y + i.Dim.Height;
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return r;
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}
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//! Gets drawing rect of Item
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core::rect<s32> CGUIContextMenu::getRect(const SItem& i, const core::rect<s32>& absolute) const
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{
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core::rect<s32> r = absolute;
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r.UpperLeftCorner.Y += i.PosY;
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r.LowerRightCorner.Y = r.UpperLeftCorner.Y + i.Dim.Height;
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r.UpperLeftCorner.X += 20;
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return r;
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}
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//! draws the element and its children
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void CGUIContextMenu::draw()
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{
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if (!IsVisible)
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return;
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IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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IGUIFont* font = skin->getFont(EGDF_MENU);
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if (font != LastFont)
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{
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if (LastFont)
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LastFont->drop();
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LastFont = font;
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if (LastFont)
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LastFont->grab();
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recalculateSize();
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}
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IGUISpriteBank* sprites = skin->getSpriteBank();
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core::rect<s32> rect = AbsoluteRect;
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core::rect<s32>* clip = 0;
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// draw frame
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skin->draw3DMenuPane(this, AbsoluteRect, clip);
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// loop through all menu items
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rect = AbsoluteRect;
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s32 y = AbsoluteRect.UpperLeftCorner.Y;
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for (s32 i=0; i<(s32)Items.size(); ++i)
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{
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if (Items[i].IsSeparator)
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{
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// draw separator
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rect = AbsoluteRect;
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rect.UpperLeftCorner.Y += Items[i].PosY + 3;
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rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1;
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rect.UpperLeftCorner.X += 5;
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rect.LowerRightCorner.X -= 5;
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skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), rect, clip);
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rect.LowerRightCorner.Y += 1;
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rect.UpperLeftCorner.Y += 1;
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skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), rect, clip);
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y += 10;
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}
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else
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{
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rect = getRect(Items[i], AbsoluteRect);
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// draw highlighted
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if (i == HighLighted && Items[i].Enabled)
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{
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core::rect<s32> r = AbsoluteRect;
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r.LowerRightCorner.Y = rect.LowerRightCorner.Y;
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r.UpperLeftCorner.Y = rect.UpperLeftCorner.Y;
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r.LowerRightCorner.X -= 5;
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r.UpperLeftCorner.X += 5;
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skin->draw2DRectangle(this, skin->getColor(EGDC_HIGH_LIGHT), r, clip);
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}
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// draw text
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EGUI_DEFAULT_COLOR c = EGDC_BUTTON_TEXT;
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if (i == HighLighted)
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c = EGDC_HIGH_LIGHT_TEXT;
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if (!Items[i].Enabled)
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c = EGDC_GRAY_TEXT;
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if (font)
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font->draw(Items[i].Text.c_str(), rect,
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skin->getColor(c), false, true, clip);
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// draw submenu symbol
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if (Items[i].SubMenu && sprites)
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{
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core::rect<s32> r = rect;
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r.UpperLeftCorner.X = r.LowerRightCorner.X - 15;
|
|
|
|
sprites->draw2DSprite(skin->getIcon(EGDI_CURSOR_RIGHT),
|
|
r.getCenter(), clip, skin->getColor(c),
|
|
(i == HighLighted) ? ChangeTime : 0,
|
|
(i == HighLighted) ? os::Timer::getTime() : 0,
|
|
(i == HighLighted), true);
|
|
}
|
|
|
|
// draw checked symbol
|
|
if (Items[i].Checked && sprites)
|
|
{
|
|
core::rect<s32> r = rect;
|
|
r.LowerRightCorner.X = r.UpperLeftCorner.X - 15;
|
|
r.UpperLeftCorner.X = r.LowerRightCorner.X + 15;
|
|
sprites->draw2DSprite(skin->getIcon(EGDI_CHECK_BOX_CHECKED),
|
|
r.getCenter(), clip, skin->getColor(c),
|
|
(i == HighLighted) ? ChangeTime : 0,
|
|
(i == HighLighted) ? os::Timer::getTime() : 0,
|
|
(i == HighLighted), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
|
|
void CGUIContextMenu::recalculateSize()
|
|
{
|
|
IGUIFont* font = Environment->getSkin()->getFont(EGDF_MENU);
|
|
|
|
if (!font)
|
|
return;
|
|
|
|
core::rect<s32> rect;
|
|
rect.UpperLeftCorner = RelativeRect.UpperLeftCorner;
|
|
u32 width = 100;
|
|
u32 height = 3;
|
|
|
|
u32 i;
|
|
for (i=0; i<Items.size(); ++i)
|
|
{
|
|
if (Items[i].IsSeparator)
|
|
{
|
|
Items[i].Dim.Width = 100;
|
|
Items[i].Dim.Height = 10;
|
|
}
|
|
else
|
|
{
|
|
Items[i].Dim = font->getDimension(Items[i].Text.c_str());
|
|
Items[i].Dim.Width += 40;
|
|
|
|
if (Items[i].Dim.Width > width)
|
|
width = Items[i].Dim.Width;
|
|
}
|
|
|
|
Items[i].PosY = height;
|
|
height += Items[i].Dim.Height;
|
|
}
|
|
|
|
height += 5;
|
|
|
|
if (height < 10)
|
|
height = 10;
|
|
|
|
rect.LowerRightCorner.X = RelativeRect.UpperLeftCorner.X + width;
|
|
rect.LowerRightCorner.Y = RelativeRect.UpperLeftCorner.Y + height;
|
|
|
|
setRelativePosition(rect);
|
|
|
|
// recalculate submenus
|
|
for (i=0; i<Items.size(); ++i)
|
|
{
|
|
if (Items[i].SubMenu)
|
|
{
|
|
// move submenu
|
|
const s32 w = Items[i].SubMenu->getAbsolutePosition().getWidth();
|
|
const s32 h = Items[i].SubMenu->getAbsolutePosition().getHeight();
|
|
|
|
core::rect<s32> subRect(width-5, Items[i].PosY, width+w-5, Items[i].PosY+h);
|
|
|
|
gui::IGUIElement * root = Environment->getRootGUIElement();
|
|
if ( root )
|
|
{
|
|
core::rect<s32> rectRoot( root->getAbsolutePosition() );
|
|
|
|
// if it would be drawn beyond the right border, then add it to the left side
|
|
if ( getAbsolutePosition().UpperLeftCorner.X+subRect.LowerRightCorner.X > rectRoot.LowerRightCorner.X )
|
|
{
|
|
subRect.UpperLeftCorner.X = -w;
|
|
subRect.LowerRightCorner.X = 0;
|
|
}
|
|
|
|
// if it would be drawn below bottom border, move it up, but not further than to top.
|
|
irr::s32 belowBottom = getAbsolutePosition().UpperLeftCorner.Y+subRect.LowerRightCorner.Y - rectRoot.LowerRightCorner.Y;
|
|
if ( belowBottom > 0 )
|
|
{
|
|
irr::s32 belowTop = getAbsolutePosition().UpperLeftCorner.Y+subRect.UpperLeftCorner.Y;
|
|
irr::s32 moveUp = belowBottom < belowTop ? belowBottom : belowTop;
|
|
subRect.UpperLeftCorner.Y -= moveUp;
|
|
subRect.LowerRightCorner.Y -= moveUp;
|
|
}
|
|
}
|
|
|
|
Items[i].SubMenu->setRelativePosition(subRect);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! Returns the selected item in the menu
|
|
s32 CGUIContextMenu::getSelectedItem() const
|
|
{
|
|
return HighLighted;
|
|
}
|
|
|
|
|
|
//! \return Returns a pointer to the submenu of an item.
|
|
IGUIContextMenu* CGUIContextMenu::getSubMenu(u32 idx) const
|
|
{
|
|
if (idx >= Items.size())
|
|
return 0;
|
|
|
|
return Items[idx].SubMenu;
|
|
}
|
|
|
|
|
|
//! Returns command id of a menu item
|
|
s32 CGUIContextMenu::getItemCommandId(u32 idx) const
|
|
{
|
|
if (idx >= Items.size())
|
|
return -1;
|
|
|
|
return Items[idx].CommandId;
|
|
}
|
|
|
|
|
|
//! Sets the command id of a menu item
|
|
void CGUIContextMenu::setItemCommandId(u32 idx, s32 id)
|
|
{
|
|
if (idx >= Items.size())
|
|
return;
|
|
|
|
Items[idx].CommandId = id;
|
|
}
|
|
|
|
|
|
// because sometimes the element has no parent at click time
|
|
void CGUIContextMenu::setEventParent(IGUIElement *parent)
|
|
{
|
|
EventParent = parent;
|
|
|
|
for (u32 i=0; i<Items.size(); ++i)
|
|
if (Items[i].SubMenu)
|
|
Items[i].SubMenu->setEventParent(parent);
|
|
}
|
|
|
|
|
|
bool CGUIContextMenu::hasOpenSubMenu() const
|
|
{
|
|
for (u32 i=0; i<Items.size(); ++i)
|
|
if (Items[i].SubMenu && Items[i].SubMenu->isVisible())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void CGUIContextMenu::closeAllSubMenus()
|
|
{
|
|
for (u32 i=0; i<Items.size(); ++i)
|
|
if (Items[i].SubMenu)
|
|
Items[i].SubMenu->setVisible(false);
|
|
|
|
//HighLighted = -1;
|
|
}
|
|
|
|
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|