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59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
239 lines
7.4 KiB
C++
239 lines
7.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_ENVIRONMENT_H_INCLUDED__
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#define __C_GUI_ENVIRONMENT_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIEnvironment.h"
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#include "IGUIElement.h"
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#include "irrArray.h"
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#include "IFileSystem.h"
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#include "IOSOperator.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIEnvironment : public IGUIEnvironment, public IGUIElement
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{
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public:
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//! constructor
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CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op);
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//! destructor
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virtual ~CGUIEnvironment();
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//! draws all gui elements
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void drawAll(bool useScreenSize) override;
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//! returns the current video driver
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video::IVideoDriver* getVideoDriver() const override;
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//! returns pointer to the filesystem
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io::IFileSystem* getFileSystem() const override;
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//! returns a pointer to the OS operator
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IOSOperator* getOSOperator() const override;
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//! posts an input event to the environment
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bool postEventFromUser(const SEvent& event) override;
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//! This sets a new event receiver for gui events. Usually you do not have to
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//! use this method, it is used by the internal engine.
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void setUserEventReceiver(IEventReceiver* evr) override;
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//! removes all elements from the environment
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void clear() override;
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//! called if an event happened.
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bool OnEvent(const SEvent& event) override;
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//! returns the current gui skin
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IGUISkin* getSkin() const override;
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//! Sets a new GUI Skin
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void setSkin(IGUISkin* skin) override;
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//! Creates a new GUI Skin based on a template.
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/** \return Returns a pointer to the created skin.
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If you no longer need the skin, you should call IGUISkin::drop().
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See IReferenceCounted::drop() for more information. */
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IGUISkin* createSkin(EGUI_SKIN_TYPE type) override;
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//! Creates the image list from the given texture.
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virtual IGUIImageList* createImageList(video::ITexture* texture,
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core::dimension2d<s32> imageSize, bool useAlphaChannel) override;
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//! returns the font
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IGUIFont* getFont(const io::path& filename) override;
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//! add an externally loaded font
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IGUIFont* addFont(const io::path& name, IGUIFont* font) override;
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//! remove loaded font
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void removeFont(IGUIFont* font) override;
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//! returns default font
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IGUIFont* getBuiltInFont() const override;
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//! returns the sprite bank
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IGUISpriteBank* getSpriteBank(const io::path& filename) override;
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//! returns the sprite bank
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IGUISpriteBank* addEmptySpriteBank(const io::path& name) override;
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//! adds an button. The returned pointer must not be dropped.
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IGUIButton* addButton(const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext = 0) override;
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//! adds a scrollbar. The returned pointer must not be dropped.
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virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1) override;
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//! Adds an image element.
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virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
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bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) override;
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//! adds an image. The returned pointer must not be dropped.
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virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) override;
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//! adds a checkbox
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virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) override;
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//! adds a list box
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virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) override;
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//! Adds a file open dialog.
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virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title = 0,
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bool modal=true, IGUIElement* parent=0, s32 id=-1,
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bool restoreCWD=false, io::path::char_type* startDir=0) override;
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//! adds a static text. The returned pointer must not be dropped.
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virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
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bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1, bool drawBackground = false) override;
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//! Adds an edit box. The returned pointer must not be dropped.
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virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
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bool border=false, IGUIElement* parent=0, s32 id=-1) override;
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//! Adds a tab control to the environment.
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virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, bool fillbackground=false, bool border=true, s32 id=-1) override;
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//! Adds tab to the environment.
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virtual IGUITab* addTab(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1) override;
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//! Adds a combo box to the environment.
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virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1) override;
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//! sets the focus to an element
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bool setFocus(IGUIElement* element) override;
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//! removes the focus from an element
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bool removeFocus(IGUIElement* element) override;
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//! Returns if the element has focus
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bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const override;
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//! Returns the element with the focus
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IGUIElement* getFocus() const override;
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//! Returns the element last known to be under the mouse
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IGUIElement* getHovered() const override;
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//! Returns the root gui element.
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IGUIElement* getRootGUIElement() override;
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void OnPostRender( u32 time ) override;
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//! Find the next element which would be selected when pressing the tab-key
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IGUIElement* getNextElement(bool reverse=false, bool group=false) override;
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//! Set the way the gui will handle focus changes
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void setFocusBehavior(u32 flags) override;
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//! Get the way the gui does handle focus changes
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u32 getFocusBehavior() const override;
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//! Adds a IGUIElement to deletion queue.
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void addToDeletionQueue(IGUIElement* element) override;
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private:
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//! clears the deletion queue
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void clearDeletionQueue();
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void updateHoveredElement(core::position2d<s32> mousePos);
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void loadBuiltInFont();
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struct SFont
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{
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io::SNamedPath NamedPath;
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IGUIFont* Font;
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bool operator < (const SFont& other) const
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{
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return (NamedPath < other.NamedPath);
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}
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};
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struct SSpriteBank
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{
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io::SNamedPath NamedPath;
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IGUISpriteBank* Bank;
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bool operator < (const SSpriteBank& other) const
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{
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return (NamedPath < other.NamedPath);
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}
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};
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struct SToolTip
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{
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IGUIStaticText* Element;
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u32 LastTime;
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u32 EnterTime;
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u32 LaunchTime;
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u32 RelaunchTime;
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};
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SToolTip ToolTip;
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core::array<SFont> Fonts;
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core::array<SSpriteBank> Banks;
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video::IVideoDriver* Driver;
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IGUIElement* Hovered;
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IGUIElement* HoveredNoSubelement; // subelements replaced by their parent, so you only have 'real' elements here
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IGUIElement* Focus;
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core::position2d<s32> LastHoveredMousePos;
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IGUISkin* CurrentSkin;
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io::IFileSystem* FileSystem;
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IEventReceiver* UserReceiver;
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IOSOperator* Operator;
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u32 FocusFlags;
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core::array<IGUIElement*> DeletionQueue;
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static const io::path DefaultFontName;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif // __C_GUI_ENVIRONMENT_H_INCLUDED__
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