mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-28 03:30:30 +01:00
c90238e87f
Returns currently used color - depending on state and if override color is set. Note: Not adding this to editbox for now as it's a bit more tricky there (selection changing color, so it has no single color). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6165 dfc29bdd-3216-0410-991c-e03cc46cb475
661 lines
17 KiB
C++
661 lines
17 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CGUIButton.h"
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "IGUISkin.h"
|
|
#include "IGUIEnvironment.h"
|
|
#include "IVideoDriver.h"
|
|
#include "IGUIFont.h"
|
|
#include "os.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
|
|
//! constructor
|
|
CGUIButton::CGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
|
|
s32 id, core::rect<s32> rectangle, bool noclip)
|
|
: IGUIButton(environment, parent, id, rectangle),
|
|
SpriteBank(0), OverrideFont(0),
|
|
OverrideColorEnabled(false), OverrideColor(video::SColor(101,255,255,255)),
|
|
ClickTime(0), HoverTime(0), FocusTime(0),
|
|
ClickShiftState(false), ClickControlState(false),
|
|
IsPushButton(false), Pressed(false),
|
|
UseAlphaChannel(false), DrawBorder(true), ScaleImage(false)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CGUIButton");
|
|
#endif
|
|
setNotClipped(noclip);
|
|
|
|
// This element can be tabbed.
|
|
setTabStop(true);
|
|
setTabOrder(-1);
|
|
}
|
|
|
|
|
|
//! destructor
|
|
CGUIButton::~CGUIButton()
|
|
{
|
|
if (OverrideFont)
|
|
OverrideFont->drop();
|
|
|
|
if (SpriteBank)
|
|
SpriteBank->drop();
|
|
}
|
|
|
|
|
|
//! Sets if the images should be scaled to fit the button
|
|
void CGUIButton::setScaleImage(bool scaleImage)
|
|
{
|
|
ScaleImage = scaleImage;
|
|
}
|
|
|
|
|
|
//! Returns whether the button scale the used images
|
|
bool CGUIButton::isScalingImage() const
|
|
{
|
|
return ScaleImage;
|
|
}
|
|
|
|
|
|
//! Sets if the button should use the skin to draw its border
|
|
void CGUIButton::setDrawBorder(bool border)
|
|
{
|
|
DrawBorder = border;
|
|
}
|
|
|
|
|
|
void CGUIButton::setSpriteBank(IGUISpriteBank* sprites)
|
|
{
|
|
if (sprites)
|
|
sprites->grab();
|
|
|
|
if (SpriteBank)
|
|
SpriteBank->drop();
|
|
|
|
SpriteBank = sprites;
|
|
}
|
|
|
|
|
|
void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool scale)
|
|
{
|
|
ButtonSprites[(u32)state].Index = index;
|
|
ButtonSprites[(u32)state].Color = color;
|
|
ButtonSprites[(u32)state].Loop = loop;
|
|
ButtonSprites[(u32)state].Scale = scale;
|
|
}
|
|
|
|
//! Get the sprite-index for the given state or -1 when no sprite is set
|
|
s32 CGUIButton::getSpriteIndex(EGUI_BUTTON_STATE state) const
|
|
{
|
|
return ButtonSprites[(u32)state].Index;
|
|
}
|
|
|
|
//! Get the sprite color for the given state. Color is only used when a sprite is set.
|
|
video::SColor CGUIButton::getSpriteColor(EGUI_BUTTON_STATE state) const
|
|
{
|
|
return ButtonSprites[(u32)state].Color;
|
|
}
|
|
|
|
//! Returns if the sprite in the given state does loop
|
|
bool CGUIButton::getSpriteLoop(EGUI_BUTTON_STATE state) const
|
|
{
|
|
return ButtonSprites[(u32)state].Loop;
|
|
}
|
|
|
|
//! Returns if the sprite in the given state is scaled
|
|
bool CGUIButton::getSpriteScale(EGUI_BUTTON_STATE state) const
|
|
{
|
|
return ButtonSprites[(u32)state].Scale;
|
|
}
|
|
|
|
//! called if an event happened.
|
|
bool CGUIButton::OnEvent(const SEvent& event)
|
|
{
|
|
if (!isEnabled())
|
|
return IGUIElement::OnEvent(event);
|
|
|
|
switch(event.EventType)
|
|
{
|
|
case EET_KEY_INPUT_EVENT:
|
|
if (event.KeyInput.PressedDown &&
|
|
(event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE))
|
|
{
|
|
if (!IsPushButton)
|
|
setPressed(true);
|
|
else
|
|
setPressed(!Pressed);
|
|
|
|
return true;
|
|
}
|
|
if (Pressed && !IsPushButton && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_ESCAPE)
|
|
{
|
|
setPressed(false);
|
|
return true;
|
|
}
|
|
else
|
|
if (!event.KeyInput.PressedDown && Pressed &&
|
|
(event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE))
|
|
{
|
|
|
|
if (!IsPushButton)
|
|
setPressed(false);
|
|
|
|
if (Parent)
|
|
{
|
|
ClickShiftState = event.KeyInput.Shift;
|
|
ClickControlState = event.KeyInput.Control;
|
|
|
|
SEvent newEvent;
|
|
newEvent.EventType = EET_GUI_EVENT;
|
|
newEvent.GUIEvent.Caller = this;
|
|
newEvent.GUIEvent.Element = 0;
|
|
newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
|
|
Parent->OnEvent(newEvent);
|
|
}
|
|
return true;
|
|
}
|
|
break;
|
|
case EET_GUI_EVENT:
|
|
if (event.GUIEvent.Caller == this)
|
|
{
|
|
if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
|
|
{
|
|
if (!IsPushButton)
|
|
setPressed(false);
|
|
FocusTime = os::Timer::getTime();
|
|
}
|
|
else if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
|
|
{
|
|
FocusTime = os::Timer::getTime();
|
|
}
|
|
else if (event.GUIEvent.EventType == EGET_ELEMENT_HOVERED || event.GUIEvent.EventType == EGET_ELEMENT_LEFT)
|
|
{
|
|
HoverTime = os::Timer::getTime();
|
|
}
|
|
}
|
|
break;
|
|
case EET_MOUSE_INPUT_EVENT:
|
|
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
|
{
|
|
if (!IsPushButton)
|
|
setPressed(true);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
|
{
|
|
bool wasPressed = Pressed;
|
|
|
|
if ( !AbsoluteClippingRect.isPointInside( core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y ) ) )
|
|
{
|
|
if (!IsPushButton)
|
|
setPressed(false);
|
|
return true;
|
|
}
|
|
|
|
if (!IsPushButton)
|
|
setPressed(false);
|
|
else
|
|
{
|
|
setPressed(!Pressed);
|
|
}
|
|
|
|
if ((!IsPushButton && wasPressed && Parent) ||
|
|
(IsPushButton && wasPressed != Pressed))
|
|
{
|
|
ClickShiftState = event.MouseInput.Shift;
|
|
ClickControlState = event.MouseInput.Control;
|
|
|
|
SEvent newEvent;
|
|
newEvent.EventType = EET_GUI_EVENT;
|
|
newEvent.GUIEvent.Caller = this;
|
|
newEvent.GUIEvent.Element = 0;
|
|
newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
|
|
Parent->OnEvent(newEvent);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return Parent ? Parent->OnEvent(event) : false;
|
|
}
|
|
|
|
|
|
//! draws the element and its children
|
|
void CGUIButton::draw()
|
|
{
|
|
if (!IsVisible)
|
|
return;
|
|
|
|
IGUISkin* skin = Environment->getSkin();
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
if (DrawBorder)
|
|
{
|
|
if (!Pressed)
|
|
{
|
|
skin->draw3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect);
|
|
}
|
|
else
|
|
{
|
|
skin->draw3DButtonPanePressed(this, AbsoluteRect, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
|
|
|
|
const core::position2di buttonCenter(AbsoluteRect.getCenter());
|
|
|
|
EGUI_BUTTON_IMAGE_STATE imageState = getImageState(Pressed);
|
|
if ( ButtonImages[(u32)imageState].Texture )
|
|
{
|
|
core::position2d<s32> pos(buttonCenter);
|
|
core::rect<s32> sourceRect(ButtonImages[(u32)imageState].SourceRect);
|
|
if ( sourceRect.getWidth() == 0 && sourceRect.getHeight() == 0 )
|
|
sourceRect = core::rect<s32>(core::position2di(0,0), ButtonImages[(u32)imageState].Texture->getOriginalSize());
|
|
|
|
pos.X -= sourceRect.getWidth() / 2;
|
|
pos.Y -= sourceRect.getHeight() / 2;
|
|
|
|
if ( Pressed )
|
|
{
|
|
// Create a pressed-down effect by moving the image when it looks identical to the unpressed state image
|
|
EGUI_BUTTON_IMAGE_STATE unpressedState = getImageState(false);
|
|
if ( unpressedState == imageState || ButtonImages[(u32)imageState] == ButtonImages[(u32)unpressedState] )
|
|
{
|
|
pos.X += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X);
|
|
pos.Y += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y);
|
|
}
|
|
}
|
|
|
|
driver->draw2DImage(ButtonImages[(u32)imageState].Texture,
|
|
ScaleImage? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
|
|
sourceRect, &AbsoluteClippingRect,
|
|
0, UseAlphaChannel);
|
|
}
|
|
|
|
if (SpriteBank)
|
|
{
|
|
core::position2di pos(buttonCenter);
|
|
if ( Pressed )
|
|
{
|
|
pos.X += skin->getSize(EGDS_BUTTON_PRESSED_SPRITE_OFFSET_X);
|
|
pos.Y += skin->getSize(EGDS_BUTTON_PRESSED_SPRITE_OFFSET_Y);
|
|
}
|
|
|
|
if (isEnabled())
|
|
{
|
|
// pressed / unpressed animation
|
|
EGUI_BUTTON_STATE state = Pressed ? EGBS_BUTTON_DOWN : EGBS_BUTTON_UP;
|
|
drawSprite(state, ClickTime, pos);
|
|
|
|
// focused / unfocused animation
|
|
state = Environment->hasFocus(this) ? EGBS_BUTTON_FOCUSED : EGBS_BUTTON_NOT_FOCUSED;
|
|
drawSprite(state, FocusTime, pos);
|
|
|
|
// mouse over / off animation
|
|
state = Environment->getHovered() == this ? EGBS_BUTTON_MOUSE_OVER : EGBS_BUTTON_MOUSE_OFF;
|
|
drawSprite(state, HoverTime, pos);
|
|
}
|
|
else
|
|
{
|
|
// draw disabled
|
|
drawSprite(EGBS_BUTTON_DISABLED, 0, pos);
|
|
}
|
|
}
|
|
|
|
if (Text.size())
|
|
{
|
|
IGUIFont* font = getActiveFont();
|
|
|
|
core::rect<s32> rect = AbsoluteRect;
|
|
if (Pressed)
|
|
{
|
|
rect.UpperLeftCorner.X += skin->getSize(EGDS_BUTTON_PRESSED_TEXT_OFFSET_X);
|
|
rect.UpperLeftCorner.Y += skin->getSize(EGDS_BUTTON_PRESSED_TEXT_OFFSET_Y);
|
|
}
|
|
|
|
if (font)
|
|
font->draw(Text.c_str(), rect,
|
|
getActiveColor(),
|
|
true, true, &AbsoluteClippingRect);
|
|
}
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
void CGUIButton::drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center)
|
|
{
|
|
u32 stateIdx = (u32)state;
|
|
|
|
if (ButtonSprites[stateIdx].Index != -1)
|
|
{
|
|
if ( ButtonSprites[stateIdx].Scale )
|
|
{
|
|
const video::SColor colors[] = {ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color};
|
|
SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect,
|
|
&AbsoluteClippingRect, colors,
|
|
os::Timer::getTime()-startTime, ButtonSprites[stateIdx].Loop);
|
|
}
|
|
else
|
|
{
|
|
SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center,
|
|
&AbsoluteClippingRect, ButtonSprites[stateIdx].Color, startTime, os::Timer::getTime(),
|
|
ButtonSprites[stateIdx].Loop, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
EGUI_BUTTON_IMAGE_STATE CGUIButton::getImageState(bool pressed) const
|
|
{
|
|
// figure state we should have
|
|
EGUI_BUTTON_IMAGE_STATE state = EGBIS_IMAGE_DISABLED;
|
|
bool focused = Environment->hasFocus(this);
|
|
bool mouseOver = static_cast<const IGUIElement*>(Environment->getHovered()) == this; // (static cast for Borland)
|
|
if (isEnabled())
|
|
{
|
|
if ( pressed )
|
|
{
|
|
if ( focused && mouseOver )
|
|
state = EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER;
|
|
else if ( focused )
|
|
state = EGBIS_IMAGE_DOWN_FOCUSED;
|
|
else if ( mouseOver )
|
|
state = EGBIS_IMAGE_DOWN_MOUSEOVER;
|
|
else
|
|
state = EGBIS_IMAGE_DOWN;
|
|
}
|
|
else // !pressed
|
|
{
|
|
if ( focused && mouseOver )
|
|
state = EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER;
|
|
else if ( focused )
|
|
state = EGBIS_IMAGE_UP_FOCUSED;
|
|
else if ( mouseOver )
|
|
state = EGBIS_IMAGE_UP_MOUSEOVER;
|
|
else
|
|
state = EGBIS_IMAGE_UP;
|
|
}
|
|
}
|
|
|
|
// find a compatible state that has images
|
|
while ( state != EGBIS_IMAGE_UP && !ButtonImages[(u32)state].Texture )
|
|
{
|
|
switch ( state )
|
|
{
|
|
case EGBIS_IMAGE_UP_FOCUSED:
|
|
state = EGBIS_IMAGE_UP_MOUSEOVER;
|
|
break;
|
|
case EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER:
|
|
state = EGBIS_IMAGE_UP_FOCUSED;
|
|
break;
|
|
case EGBIS_IMAGE_DOWN_MOUSEOVER:
|
|
state = EGBIS_IMAGE_DOWN;
|
|
break;
|
|
case EGBIS_IMAGE_DOWN_FOCUSED:
|
|
state = EGBIS_IMAGE_DOWN_MOUSEOVER;
|
|
break;
|
|
case EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER:
|
|
state = EGBIS_IMAGE_DOWN_FOCUSED;
|
|
break;
|
|
case EGBIS_IMAGE_DISABLED:
|
|
if ( pressed )
|
|
state = EGBIS_IMAGE_DOWN;
|
|
else
|
|
state = EGBIS_IMAGE_UP;
|
|
break;
|
|
default:
|
|
state = EGBIS_IMAGE_UP;
|
|
}
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
|
|
void CGUIButton::setOverrideFont(IGUIFont* font)
|
|
{
|
|
if (OverrideFont == font)
|
|
return;
|
|
|
|
if (OverrideFont)
|
|
OverrideFont->drop();
|
|
|
|
OverrideFont = font;
|
|
|
|
if (OverrideFont)
|
|
OverrideFont->grab();
|
|
}
|
|
|
|
//! Gets the override font (if any)
|
|
IGUIFont * CGUIButton::getOverrideFont() const
|
|
{
|
|
return OverrideFont;
|
|
}
|
|
|
|
//! Get the font which is used right now for drawing
|
|
IGUIFont* CGUIButton::getActiveFont() const
|
|
{
|
|
if ( OverrideFont )
|
|
return OverrideFont;
|
|
IGUISkin* skin = Environment->getSkin();
|
|
if (skin)
|
|
return skin->getFont(EGDF_BUTTON);
|
|
return 0;
|
|
}
|
|
|
|
//! Sets another color for the text.
|
|
void CGUIButton::setOverrideColor(video::SColor color)
|
|
{
|
|
OverrideColor = color;
|
|
OverrideColorEnabled = true;
|
|
}
|
|
|
|
video::SColor CGUIButton::getOverrideColor() const
|
|
{
|
|
return OverrideColor;
|
|
}
|
|
|
|
irr::video::SColor CGUIButton::getActiveColor() const
|
|
{
|
|
if ( OverrideColorEnabled )
|
|
return OverrideColor;
|
|
IGUISkin* skin = Environment->getSkin();
|
|
if (skin)
|
|
return OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT);
|
|
return OverrideColor;
|
|
}
|
|
|
|
void CGUIButton::enableOverrideColor(bool enable)
|
|
{
|
|
OverrideColorEnabled = enable;
|
|
}
|
|
|
|
bool CGUIButton::isOverrideColorEnabled() const
|
|
{
|
|
return OverrideColorEnabled;
|
|
}
|
|
|
|
void CGUIButton::setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image, const core::rect<s32>& sourceRect)
|
|
{
|
|
if ( state >= EGBIS_COUNT )
|
|
return;
|
|
|
|
if ( image )
|
|
image->grab();
|
|
|
|
u32 stateIdx = (u32)state;
|
|
if ( ButtonImages[stateIdx].Texture )
|
|
ButtonImages[stateIdx].Texture->drop();
|
|
|
|
ButtonImages[stateIdx].Texture = image;
|
|
ButtonImages[stateIdx].SourceRect = sourceRect;
|
|
}
|
|
|
|
//! Sets if the button should behave like a push button. Which means it
|
|
//! can be in two states: Normal or Pressed. With a click on the button,
|
|
//! the user can change the state of the button.
|
|
void CGUIButton::setIsPushButton(bool isPushButton)
|
|
{
|
|
IsPushButton = isPushButton;
|
|
}
|
|
|
|
|
|
//! Returns if the button is currently pressed
|
|
bool CGUIButton::isPressed() const
|
|
{
|
|
return Pressed;
|
|
}
|
|
|
|
|
|
//! Sets the pressed state of the button if this is a pushbutton
|
|
void CGUIButton::setPressed(bool pressed)
|
|
{
|
|
if (Pressed != pressed)
|
|
{
|
|
ClickTime = os::Timer::getTime();
|
|
Pressed = pressed;
|
|
}
|
|
}
|
|
|
|
|
|
//! Returns whether the button is a push button
|
|
bool CGUIButton::isPushButton() const
|
|
{
|
|
return IsPushButton;
|
|
}
|
|
|
|
|
|
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
|
|
void CGUIButton::setUseAlphaChannel(bool useAlphaChannel)
|
|
{
|
|
UseAlphaChannel = useAlphaChannel;
|
|
}
|
|
|
|
|
|
//! Returns if the alpha channel should be used for drawing images on the button
|
|
bool CGUIButton::isAlphaChannelUsed() const
|
|
{
|
|
return UseAlphaChannel;
|
|
}
|
|
|
|
|
|
bool CGUIButton::isDrawingBorder() const
|
|
{
|
|
return DrawBorder;
|
|
}
|
|
|
|
|
|
//! Writes attributes of the element.
|
|
void CGUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
|
{
|
|
IGUIButton::serializeAttributes(out,options);
|
|
|
|
out->addBool ("PushButton", IsPushButton );
|
|
if (IsPushButton)
|
|
out->addBool("Pressed", Pressed);
|
|
|
|
for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
|
|
{
|
|
if ( ButtonImages[i].Texture )
|
|
{
|
|
core::stringc name( GUIButtonImageStateNames[i] );
|
|
out->addTexture(name.c_str(), ButtonImages[i].Texture);
|
|
name += "Rect";
|
|
out->addRect(name.c_str(), ButtonImages[i].SourceRect);
|
|
}
|
|
}
|
|
|
|
out->addBool ("UseAlphaChannel", UseAlphaChannel);
|
|
out->addBool ("Border", DrawBorder);
|
|
out->addBool ("ScaleImage", ScaleImage);
|
|
|
|
for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
|
|
{
|
|
if ( ButtonSprites[i].Index >= 0 )
|
|
{
|
|
core::stringc nameIndex( GUIButtonStateNames[i] );
|
|
nameIndex += "Index";
|
|
out->addInt(nameIndex.c_str(), ButtonSprites[i].Index );
|
|
|
|
core::stringc nameColor( GUIButtonStateNames[i] );
|
|
nameColor += "Color";
|
|
out->addColor(nameColor.c_str(), ButtonSprites[i].Color );
|
|
|
|
core::stringc nameLoop( GUIButtonStateNames[i] );
|
|
nameLoop += "Loop";
|
|
out->addBool(nameLoop.c_str(), ButtonSprites[i].Loop );
|
|
|
|
core::stringc nameScale( GUIButtonStateNames[i] );
|
|
nameScale += "Scale";
|
|
out->addBool(nameScale.c_str(), ButtonSprites[i].Scale );
|
|
}
|
|
}
|
|
|
|
// out->addString ("OverrideFont", OverrideFont);
|
|
}
|
|
|
|
|
|
//! Reads attributes of the element
|
|
void CGUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
|
{
|
|
IGUIButton::deserializeAttributes(in,options);
|
|
|
|
IsPushButton = in->getAttributeAsBool("PushButton", IsPushButton);
|
|
Pressed = IsPushButton ? in->getAttributeAsBool("Pressed", Pressed) : false;
|
|
|
|
for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
|
|
{
|
|
core::stringc nameRect( GUIButtonImageStateNames[i] );
|
|
nameRect += "Rect";
|
|
|
|
setImage((EGUI_BUTTON_IMAGE_STATE)i,
|
|
in->getAttributeAsTexture(GUIButtonImageStateNames[i], ButtonImages[i].Texture),
|
|
in->getAttributeAsRect(nameRect.c_str(), ButtonImages[i].SourceRect) );
|
|
}
|
|
|
|
setDrawBorder(in->getAttributeAsBool("Border", DrawBorder));
|
|
setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel", UseAlphaChannel));
|
|
setScaleImage(in->getAttributeAsBool("ScaleImage", ScaleImage));
|
|
|
|
for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
|
|
{
|
|
core::stringc nameIndex( GUIButtonStateNames[i] );
|
|
nameIndex += "Index";
|
|
ButtonSprites[i].Index = in->getAttributeAsInt(nameIndex.c_str(), ButtonSprites[i].Index );
|
|
|
|
core::stringc nameColor( GUIButtonStateNames[i] );
|
|
nameColor += "Color";
|
|
ButtonSprites[i].Color = in->getAttributeAsColor(nameColor.c_str(), ButtonSprites[i].Color );
|
|
|
|
core::stringc nameLoop( GUIButtonStateNames[i] );
|
|
nameLoop += "Loop";
|
|
ButtonSprites[i].Loop = in->getAttributeAsBool(nameLoop.c_str(), ButtonSprites[i].Loop );
|
|
|
|
core::stringc nameScale( GUIButtonStateNames[i] );
|
|
nameScale += "Scale";
|
|
ButtonSprites[i].Scale = in->getAttributeAsBool(nameScale.c_str(), ButtonSprites[i].Scale );
|
|
}
|
|
|
|
// setOverrideFont(in->getAttributeAsString("OverrideFont"));
|
|
|
|
updateAbsolutePosition();
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|