mirror of
https://github.com/minetest/irrlicht.git
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159 lines
4.0 KiB
C++
159 lines
4.0 KiB
C++
#include "CGLTFMeshFileLoader.h"
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#include "CMeshBuffer.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "IReadFile.h"
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#include "irrTypes.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SColor.h"
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#include "SMesh.h"
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#include "vector3d.h"
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#define TINYGLTF_IMPLEMENTATION
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#include <tiny_gltf.h>
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#include <cstddef>
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#include <memory>
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#include <string>
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class BufferOffset
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{
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public:
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BufferOffset(const std::vector<unsigned char>& buf,
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const std::size_t offset)
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: m_buf(buf)
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, m_offset(offset)
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{
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}
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BufferOffset(const BufferOffset& other, const std::size_t fromOffset)
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: m_buf(other.m_buf)
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, m_offset(other.m_offset + fromOffset)
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{
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}
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unsigned char at(const std::size_t fromOffset) const
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{
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return m_buf.at(m_offset + fromOffset);
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}
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private:
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const std::vector<unsigned char>& m_buf;
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std::size_t m_offset;
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};
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namespace irr
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{
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namespace scene
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{
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static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
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{
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tinygltf::TinyGLTF loader {};
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std::string err {};
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std::string warn {};
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auto buf = std::make_unique<char[]>(file->getSize());
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file->read(buf.get(), file->getSize());
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return loader.LoadASCIIFromString(
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&model, &err, &warn, buf.get(), file->getSize(), "", 1);
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}
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template <class T>
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static T readPrimative(const BufferOffset& readFrom) {
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unsigned char d[sizeof(T)]{};
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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d[i] = readFrom.at(i);
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}
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return *reinterpret_cast<T*>(d);
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}
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static core::vector3df readVector(const BufferOffset& readFrom) {
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// glTF coordinates are right-handed, minetest ones are left-handed
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// 1 glTF coordinate is equivalent to 10 Irrlicht coordinates
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return core::vector3df(
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-1.0 * readPrimative<float>(readFrom),
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1.0 * readPrimative<float>(BufferOffset(readFrom, sizeof(float))),
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1.0 * readPrimative<float>(BufferOffset(readFrom, 2 * sizeof(float))));
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}
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static u16* readIndices(const BufferOffset& readFrom, const std::size_t count)
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{
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auto* indices = new u16[count]{};
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for (std::size_t i = 0; i < count; ++i) {
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indices[i] = readPrimative<u16>(BufferOffset(readFrom, i * sizeof(u16)));
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}
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return indices;
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}
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video::S3DVertex* getVertices(const tinygltf::Model& model, const std::size_t accessorId)
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{
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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const auto v1 = readVector(BufferOffset(
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buffer.data, view.byteOffset));
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const auto v2 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (3 * sizeof(float))));
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const auto v3 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (6 * sizeof(float))));
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return (new video::S3DVertex[3] {
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{v1, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
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{v2, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
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{v3, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } );
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}
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u16* getIndices(const tinygltf::Model& model, const std::size_t accessorId)
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{
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const auto& indicesView = model.bufferViews[
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model.accessors[accessorId].bufferView];
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const auto& indicesBuffer = model.buffers[indicesView.buffer];
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return readIndices(
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BufferOffset(indicesBuffer.data, indicesView.byteOffset),
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model.accessors[0].count);
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}
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CGLTFMeshFileLoader::CGLTFMeshFileLoader()
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{
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}
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bool CGLTFMeshFileLoader::isALoadableFileExtension(
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const io::path& filename) const
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{
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return core::hasFileExtension(filename, "gltf");
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}
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IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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{
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tinygltf::Model model{};
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if (file->getSize() == 0 || !tryParseGLTF(file, model)) {
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return nullptr;
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}
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auto* indices = getIndices(model, 0);
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auto* vertices = getVertices(model, 1);
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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meshbuf->append(vertices, model.accessors[1].count,
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indices, model.accessors[0].count);
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SMesh* mesh { new SMesh {} };
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mesh->addMeshBuffer(meshbuf);
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SAnimatedMesh* animatedMesh { new SAnimatedMesh {} };
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animatedMesh->addMesh(mesh);
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return animatedMesh;
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}
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} // namespace scene
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} // namespace irr
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