irrlicht/media/example.irr
cutealien 8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00

400 lines
29 KiB
XML
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<?xml version="1.0"?>
<irr_scene>
<attributes>
<string name="Name" value="root" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
</attributes>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
<node type="mesh">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="3.048694, -16.834227, -3.333332" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="0.200000, 0.200000, 0.200000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="../../media/room.3ds" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="solid" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/wall.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="true" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="true" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="ReceivesShadows" value="true" />
<bool name="OccludesLight" value="true" />
</attributes>
</userData>
</node>
<node type="light">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="27.366207, 20.000000, 29.173460" />
<vector3d name="Rotation" value="49.740002, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="false" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
<colorf name="DiffuseColor" value="1.000000, 0.501961, 0.000000, 1.000000" />
<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Radius" value="1000.000000" />
<bool name="CastShadows" value="true" />
<enum name="LightType" value="Point" />
</attributes>
<animators>
<attributes>
<string name="Type" value="flyCircle" />
<vector3d name="Center" value="0.000000, 20.000000, 0.000000" />
<float name="Radius" value="40.000000" />
<float name="Speed" value="0.001000" />
</attributes>
</animators>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
<node type="billBoard">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Width" value="30.000000" />
<float name="Height" value="30.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="trans_add" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/particlewhite.bmp" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="false" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="false" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
</node>
<node type="billBoard">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="111.489021, 235.172729, -124.924538" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<bool name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Width" value="10.000000" />
<float name="Height" value="10.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="trans_alphach" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/particlewhite.bmp" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="false" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="false" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
<node type="cube">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="-12.696126, 13.808047, 7.329002" />
<vector3d name="Rotation" value="39445.453125, 25926.058594, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<bool name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Size" value="10.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="solid" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/rockwall.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="true" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="0.400000, 0.300000, 0.000000" />
</attributes>
</animators>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
<node type="sphere">
<attributes>
<string name="Name" value="sphere" />
<int name="Id" value="128" />
<vector3d name="Position" value="9.000000, 9.000000, 9.000000" />
<vector3d name="Rotation" value="88082.054688, 87970.695313, 87970.695313" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<float name="Radius" value="5.000000" />
<int name="PolyCount" value="16" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="solid" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/rockwall.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="true" />
<bool name="BackfaceCulling" value="true" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="1.000000, 1.000000, 1.000000" />
</attributes>
</animators>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
</node>
<node type="particleSystem">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="-12.434986, -1.698202, 10.594842" />
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<bool name="DebugDataVisible" value="false" />
<bool name="IsDebugObject" value="false" />
<bool name="GlobalParticles" value="false" />
<float name="ParticleWidth" value="2.000000" />
<float name="ParticleHeight" value="2.000000" />
<enum name="Emitter" value="Box" />
<vector3d name="Box" value="2.000000, 2.000000, 2.000000" />
<vector3d name="Direction" value="0.000000, 0.030000, 0.000000" />
<int name="MinParticlesPerSecond" value="20" />
<int name="MaxParticlesPerSecond" value="60" />
<color name="MinStartColor" value="ffa6ec13" />
<color name="MaxStartColor" value="ffe0a01d" />
<int name="MinLifeTime" value="4000" />
<int name="MaxLifeTime" value="5000" />
<int name="MaxAngleDegrees" value="30" />
<enum name="Affector" value="Gravity" />
<vector3d name="Gravity" value="0.000000, -0.030000, 0.000000" />
<float name="TimeForceLost" value="5000.000000" />
</attributes>
<materials>
<attributes>
<enum name="Type" value="trans_add" />
<colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
<colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
<colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="../../media/particlered.bmp" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="false" />
<bool name="ZBuffer" value="true" />
<bool name="ZWriteEnable" value="false" />
<bool name="BackfaceCulling" value="false" />
<bool name="BilinearFilter" value="true" />
<bool name="TrilinearFilter" value="false" />
<bool name="AnisotropicFilter" value="false" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
</attributes>
</materials>
<userData>
<attributes>
<bool name="OccludesLight" value="false" />
</attributes>
</userData>
</node>
</irr_scene>