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8372a70f21
CTriangleSelector constructor with IAnimatedMeshSceneNode parameter didn't initialize MeshBuffer. Not used internally, so no big problem, but it got passed back to users in some cases Replaced SCollisionTriangleRange, by CTriangleSelector::SBufferTriangleRange. Was a bad idea to use a struct which is for something else just because some member were the same (my fault, sorry). Also started unifying the case of using ranges vs not using them. Can maybe even get rid of the non-ranges case in future. Or unify the duplicated code for getting triangles at least. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6579 dfc29bdd-3216-0410-991c-e03cc46cb475 |
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source.txt |