irrlicht/scripts/packages/OSX/Irrlicht.pmdoc/index.xml
cutealien 2ae2a551a6 Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00

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<pkmkdoc spec="1.12"><properties><title>Irrlicht Engine v1.5.1</title><build>/Users/gazdavidson/Desktop/installer/Irrlicht v1.5.1.mpkg</build><organization>com.irrlicht</organization><userSees ui="easy"/><min-target os="2"/><domain system="true"/></properties><distribution><versions min-spec="1.000000"/><scripts></scripts></distribution><contents><choice title="Irrlicht.framework" id="installframework" description="This is required, unless you want to build from source." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="org.irrlichtengine.irrlichtEngineV151.irrlicht.pkg"/></choice><choice title="Documentation" id="installdocs" description="This will install the documentation" starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.html.pkg"/></choice><choice title="Example media" id="installmedia" description="The media for the examples, without this the examples will not run." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.media.pkg"/></choice><choice title="Examples" id="installexamples" description="The examples, which you'll need if you want to get started." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.examples.pkg"/></choice><choice title="Tools" id="installtools" description="Some useful tools; GUI editor, mesh converter and bitmap font generator" starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.tools.pkg"/></choice><choice title="Source code" id="installsource" description="The complete source code to the Irrlicht Engine, this allows you to make changes to the core and make your own custom versions of Irrlicht." starts_selected="true" starts_enabled="true" starts_hidden="false"><pkgref id="com.irrlicht.irrlichtEngineV151.source.pkg"/></choice><choice title="changes" id="installchangelog" starts_selected="true" starts_enabled="true" starts_hidden="true"><pkgref id="com.irrlicht.irrlichtEngineV151.changes.pkg"/></choice><choice title="readme" id="installreadme" starts_selected="true" starts_enabled="true" starts_hidden="true"><pkgref id="com.irrlicht.irrlichtEngineV151.readme.pkg"/></choice></contents><resources bg-scale="none" bg-align="topleft"><locale lang="en"><resource mime-type="text/rtf" kind="embedded" type="license"><![CDATA[{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
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\f0\fs22 \cf0 The Irrlicht Engine License\
Copyright \'a9 2002-2009 Nikolaus Gebhardt\
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.\
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:\
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\ls1\ilvl0\cf0 {\listtext 1. }The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\
{\listtext 2. }Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\
{\listtext 3. }This notice may not be removed or altered from any source distribution.}]]></resource><resource mime-type="text/rtf" kind="embedded" type="readme"><![CDATA[{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
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\f0\fs26 \cf0 The Irrlicht Engine is a cross platform, high performance 3D scene graph API for C++ programmers.\
\
This package contains:\
\
* The library runtime. This installs to /Library/Frameworks/Irrlicht.framework and allows you to create and run Irrlicht 3D applications.\
\
* The examples and project files, which will allow you to get started developing Irrlicht applications.\
\
* The documentation, which is also available online at http://irrlicht.sourceforge.net/\
\
* The source to the engine, so that you can modify the engine itself.}]]></resource></locale><locale lang="fr"><resource mime-type="text/rtf" kind="embedded" type="readme"><![CDATA[{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
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\f0\fs24 \cf0 Le moteur Irrlicht est une API de rendu 3D tr\'e8s performante pour les programmeurs C++.\
\
Ce paquet contient:\
\
* La biblioth\'e8que de runtime. Ceci s'installe vers /Library/Frameworks/Irrlicht.framework et vous permet de cr\'e9er et de lancer des applications Irrlicht, notamment en 3d.\
\
* Les exemples et les projets, qui vous permettront de commencer \'e0 d\'e9velopper des applications Irrlicht.\
\
* La documentation, qui est aussi disponible sur http://irrlicht.sourceforge.net/\
\
* Les sources du moteur, afin que vous puissiez modifier le moteur vous-m\'eame.}]]></resource></locale></resources><flags/><extra-files/><item type="file">01irrlicht.xml</item><item type="file">02html.xml</item><item type="file">03media.xml</item><item type="file">04examples.xml</item><item type="file">05tools.xml</item><item type="file">06source.xml</item><item type="file">07changes.xml</item><item type="file">08readme.xml</item><mod>properties.userDomain</mod><mod>properties.systemDomain</mod><mod>properties.anywhereDomain</mod><mod>properties.customizeOption</mod><mod>extraFiles</mod><mod>properties.title</mod></pkmkdoc>