irrlicht/media/pp_opengl.vert
cutealien 8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00

25 lines
815 B
GLSL

// Pass to fragment shader with the same name
varying vec2 TexCoords;
void main(void)
{
gl_Position = gl_Vertex;
// The origin of the texture coordinates locates at bottom-left
// corner rather than top-left corner as defined on screen quad.
// Instead of using texture coordinates passed in by OpenGL, we
// calculate TexCoords based on vertex position as follows.
//
// Vertex[0] (-1, -1) to (0, 0)
// Vertex[1] (-1, 1) to (0, 1)
// Vertex[2] ( 1, 1) to (1, 1)
// Vertex[3] ( 1, -1) to (1, 0)
//
// Texture coordinate system in OpenGL operates differently from
// DirectX 3D. It is not necessary to offset TexCoords to texel
// center by adding 1.0 / TextureSize / 2.0
TexCoords = (gl_Vertex.xy * 0.5 + 0.5);
}