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32 lines
480 B
C++
32 lines
480 B
C++
#include "CGLTFMeshFileLoader.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "IReadFile.h"
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#include "path.h"
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namespace irr
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{
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namespace scene
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{
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CGLTFMeshFileLoader::CGLTFMeshFileLoader()
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{
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}
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bool CGLTFMeshFileLoader::isALoadableFileExtension(
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const io::path& filename) const
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{
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return core::hasFileExtension(filename, "gltf");
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}
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IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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{
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return nullptr;
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}
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} // namespace irr
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} // namespace scene
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