find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
		
			
				
	
	
		
			291 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			291 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| /*
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| 	History:
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| 	- changed behavior for log2 textures ( replaced multiplies by shift )
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| */
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| 
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| #pragma once
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| 
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| #include "irrMath.h"
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| #include "SMaterial.h"
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| 
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| #ifndef REALINLINE
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| #ifdef _MSC_VER
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| #define REALINLINE __forceinline
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| #else
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| #define REALINLINE inline
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| #endif
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| #endif
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| 
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| namespace irr
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| {
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| 
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| // ----------------------- Generic ----------------------------------
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| //! align_next - align to next upper 2^n
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| #define align_next(num, to) (((num) + (to - 1)) & (~(to - 1)))
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| 
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| //! a more useful memset for pixel. dest must be aligned at least to 4 byte
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| // (standard memset only works with 8-bit values)
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| inline void memset32(void *dest, const u32 value, size_t bytesize)
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| {
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| 	u32 *d = (u32 *)dest;
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| 
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| 	size_t i;
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| 
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| 	// loops unrolled to reduce the number of increments by factor ~8.
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| 	i = bytesize >> (2 + 3);
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| 	while (i) {
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| 		d[0] = value;
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| 		d[1] = value;
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| 		d[2] = value;
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| 		d[3] = value;
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| 
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| 		d[4] = value;
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| 		d[5] = value;
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| 		d[6] = value;
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| 		d[7] = value;
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| 
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| 		d += 8;
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| 		i -= 1;
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| 	}
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| 
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| 	i = (bytesize >> 2) & 7;
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| 	while (i) {
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| 		d[0] = value;
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| 		d += 1;
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| 		i -= 1;
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| 	}
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| }
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| 
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| //! a more useful memset for pixel. dest must be aligned at least to 2 byte
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| // (standard memset only works with 8-bit values)
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| inline void memset16(void *dest, const u16 value, size_t bytesize)
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| {
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| 	u16 *d = (u16 *)dest;
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| 
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| 	size_t i;
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| 
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| 	// loops unrolled to reduce the number of increments by factor ~8.
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| 	i = bytesize >> (1 + 3);
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| 	while (i) {
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| 		d[0] = value;
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| 		d[1] = value;
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| 		d[2] = value;
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| 		d[3] = value;
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| 
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| 		d[4] = value;
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| 		d[5] = value;
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| 		d[6] = value;
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| 		d[7] = value;
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| 
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| 		d += 8;
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| 		--i;
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| 	}
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| 
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| 	i = (bytesize >> 1) & 7;
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| 	while (i) {
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| 		d[0] = value;
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| 		++d;
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| 		--i;
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| 	}
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| }
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| 
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| // integer log2 of an integer. returning 0 as denormal
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| static inline s32 s32_log2_s32(u32 in)
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| {
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| 	s32 ret = 0;
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| 	while (in > 1) {
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| 		in >>= 1;
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| 		ret++;
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| 	}
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| 	return ret;
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| }
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| 
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| // ------------------ Video---------------------------------------
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| /*!
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| 	Pixel = dest * ( 1 - alpha ) + source * alpha
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| 	alpha [0;256]
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| */
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| REALINLINE u32 PixelBlend32(const u32 c2, const u32 c1, const u32 alpha)
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| {
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| 	u32 srcRB = c1 & 0x00FF00FF;
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| 	u32 srcXG = c1 & 0x0000FF00;
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| 
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| 	u32 dstRB = c2 & 0x00FF00FF;
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| 	u32 dstXG = c2 & 0x0000FF00;
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| 
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| 	u32 rb = srcRB - dstRB;
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| 	u32 xg = srcXG - dstXG;
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| 
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| 	rb *= alpha;
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| 	xg *= alpha;
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| 	rb >>= 8;
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| 	xg >>= 8;
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| 
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| 	rb += dstRB;
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| 	xg += dstXG;
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| 
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| 	rb &= 0x00FF00FF;
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| 	xg &= 0x0000FF00;
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| 
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| 	return rb | xg;
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| }
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| 
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| /*!
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| 	Pixel = dest * ( 1 - alpha ) + source * alpha
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| 	alpha [0;32]
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| */
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| inline u16 PixelBlend16(const u16 c2, const u16 c1, const u16 alpha)
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| {
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| 	const u16 srcRB = c1 & 0x7C1F;
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| 	const u16 srcXG = c1 & 0x03E0;
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| 
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| 	const u16 dstRB = c2 & 0x7C1F;
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| 	const u16 dstXG = c2 & 0x03E0;
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| 
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| 	u32 rb = srcRB - dstRB;
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| 	u32 xg = srcXG - dstXG;
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| 
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| 	rb *= alpha;
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| 	xg *= alpha;
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| 	rb >>= 5;
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| 	xg >>= 5;
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| 
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| 	rb += dstRB;
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| 	xg += dstXG;
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| 
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| 	rb &= 0x7C1F;
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| 	xg &= 0x03E0;
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| 
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| 	return (u16)(rb | xg);
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| }
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| 
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| /*
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| 	Pixel = c0 * (c1/31). c0 Alpha retain
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| */
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| inline u16 PixelMul16(const u16 c0, const u16 c1)
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| {
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| 	return (u16)(((((c0 & 0x7C00) * (c1 & 0x7C00)) & 0x3E000000) >> 15) |
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| 				 ((((c0 & 0x03E0) * (c1 & 0x03E0)) & 0x000F8000) >> 10) |
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| 				 ((((c0 & 0x001F) * (c1 & 0x001F)) & 0x000003E0) >> 5) |
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| 				 (c0 & 0x8000));
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| }
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| 
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| /*
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| 	Pixel = c0 * (c1/31).
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| */
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| inline u16 PixelMul16_2(u16 c0, u16 c1)
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| {
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| 	return (u16)((((c0 & 0x7C00) * (c1 & 0x7C00)) & 0x3E000000) >> 15 |
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| 				 (((c0 & 0x03E0) * (c1 & 0x03E0)) & 0x000F8000) >> 10 |
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| 				 (((c0 & 0x001F) * (c1 & 0x001F)) & 0x000003E0) >> 5 |
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| 				 (c0 & c1 & 0x8000));
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| }
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| 
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| /*
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| 	Pixel = c0 * (c1/255). c0 Alpha Retain
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| */
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| REALINLINE u32 PixelMul32(const u32 c0, const u32 c1)
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| {
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| 	return (c0 & 0xFF000000) |
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| 		   ((((c0 & 0x00FF0000) >> 12) * ((c1 & 0x00FF0000) >> 12)) & 0x00FF0000) |
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| 		   ((((c0 & 0x0000FF00) * (c1 & 0x0000FF00)) >> 16) & 0x0000FF00) |
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| 		   ((((c0 & 0x000000FF) * (c1 & 0x000000FF)) >> 8) & 0x000000FF);
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| }
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| 
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| /*
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| 	Pixel = c0 * (c1/255).
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| */
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| REALINLINE u32 PixelMul32_2(const u32 c0, const u32 c1)
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| {
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| 	return ((((c0 & 0xFF000000) >> 16) * ((c1 & 0xFF000000) >> 16)) & 0xFF000000) |
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| 		   ((((c0 & 0x00FF0000) >> 12) * ((c1 & 0x00FF0000) >> 12)) & 0x00FF0000) |
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| 		   ((((c0 & 0x0000FF00) * (c1 & 0x0000FF00)) >> 16) & 0x0000FF00) |
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| 		   ((((c0 & 0x000000FF) * (c1 & 0x000000FF)) >> 8) & 0x000000FF);
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| }
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| 
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| /*
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| 	Pixel = clamp ( c0 + c1, 0, 255 )
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| */
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| REALINLINE u32 PixelAdd32(const u32 c2, const u32 c1)
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| {
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| 	u32 sum = (c2 & 0x00FFFFFF) + (c1 & 0x00FFFFFF);
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| 	u32 low_bits = (c2 ^ c1) & 0x00010101;
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| 	s32 carries = (sum - low_bits) & 0x01010100;
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| 	u32 modulo = sum - carries;
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| 	u32 clamp = carries - (carries >> 8);
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| 	return modulo | clamp;
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| }
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| 
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| // 1 - Bit Alpha Blending
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| inline u16 PixelBlend16(const u16 c2, const u16 c1)
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| {
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| 	u16 mask = ((c1 & 0x8000) >> 15) + 0x7fff;
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| 	return (c2 & mask) | (c1 & ~mask);
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| }
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| /*!
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| 	Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
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| */
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| inline u32 PixelBlend32(const u32 c2, const u32 c1)
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| {
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| 	// alpha test
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| 	u32 alpha = c1 & 0xFF000000;
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| 
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| 	if (0 == alpha)
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| 		return c2;
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| 	if (0xFF000000 == alpha) {
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| 		return c1;
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| 	}
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| 
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| 	alpha >>= 24;
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| 
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| 	// add highbit alpha, if ( alpha > 127 ) alpha += 1;
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| 	alpha += (alpha >> 7);
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| 
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| 	u32 srcRB = c1 & 0x00FF00FF;
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| 	u32 srcXG = c1 & 0x0000FF00;
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| 
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| 	u32 dstRB = c2 & 0x00FF00FF;
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| 	u32 dstXG = c2 & 0x0000FF00;
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| 
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| 	u32 rb = srcRB - dstRB;
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| 	u32 xg = srcXG - dstXG;
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| 
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| 	rb *= alpha;
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| 	xg *= alpha;
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| 	rb >>= 8;
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| 	xg >>= 8;
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| 
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| 	rb += dstRB;
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| 	xg += dstXG;
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| 
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| 	rb &= 0x00FF00FF;
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| 	xg &= 0x0000FF00;
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| 
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| 	return (c1 & 0xFF000000) | rb | xg;
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| }
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| 
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| // 2D Region closed [x0;x1]
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| struct AbsRectangle
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| {
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| 	s32 x0;
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| 	s32 y0;
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| 	s32 x1;
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| 	s32 y1;
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| };
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| 
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| //! 2D Intersection test
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| inline bool intersect(AbsRectangle &dest, const AbsRectangle &a, const AbsRectangle &b)
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| {
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| 	dest.x0 = core::s32_max(a.x0, b.x0);
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| 	dest.y0 = core::s32_max(a.y0, b.y0);
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| 	dest.x1 = core::s32_min(a.x1, b.x1);
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| 	dest.y1 = core::s32_min(a.y1, b.y1);
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| 	return dest.x0 < dest.x1 && dest.y0 < dest.y1;
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| }
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| 
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| } // end namespace irr
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