irrlicht/source/Irrlicht/CEmptySceneNode.h
JosiahWI 59fc4401f1 Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00

47 lines
1.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
#define __C_EMPTY_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class CEmptySceneNode : public ISceneNode
{
public:
//! constructor
CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& getBoundingBox() const override;
//! This method is called just before the rendering process of the whole scene.
void OnRegisterSceneNode() override;
//! does nothing.
void render() override;
//! Returns type of the scene node
ESCENE_NODE_TYPE getType() const override { return ESNT_EMPTY; }
//! Creates a clone of this scene node and its children.
ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
private:
core::aabbox3d<f32> Box;
};
} // end namespace scene
} // end namespace irr
#endif