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206 lines
6.0 KiB
C++
206 lines
6.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_IRR_DEVICE_STUB_H_INCLUDED__
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#define __C_IRR_DEVICE_STUB_H_INCLUDED__
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#include "IrrlichtDevice.h"
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#include "SIrrCreationParameters.h"
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#include "IContextManager.h"
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namespace irr
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{
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// lots of prototypes:
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class ILogger;
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class CLogger;
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namespace gui
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{
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class IGUIEnvironment;
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IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
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video::IVideoDriver* Driver, IOSOperator* op);
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}
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namespace scene
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{
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ISceneManager* createSceneManager(video::IVideoDriver* driver, gui::ICursorControl* cc);
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}
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namespace io
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{
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IFileSystem* createFileSystem();
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}
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namespace video
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{
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IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize);
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}
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//! Stub for an Irrlicht Device implementation
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class CIrrDeviceStub : public IrrlichtDevice
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{
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public:
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//! constructor
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CIrrDeviceStub(const SIrrlichtCreationParameters& param);
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//! destructor
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virtual ~CIrrDeviceStub();
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//! returns the video driver
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video::IVideoDriver* getVideoDriver() override;
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//! return file system
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io::IFileSystem* getFileSystem() override;
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//! returns the gui environment
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gui::IGUIEnvironment* getGUIEnvironment() override;
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//! returns the scene manager
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scene::ISceneManager* getSceneManager() override;
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//! \return Returns a pointer to the mouse cursor control interface.
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gui::ICursorControl* getCursorControl() override;
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//! return the context manager
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video::IContextManager* getContextManager() override;
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//! Returns a pointer to the ITimer object. With it the current Time can be received.
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ITimer* getTimer() override;
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//! Returns the version of the engine.
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const char* getVersion() const override;
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//! send the event to the right receiver
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bool postEventFromUser(const SEvent& event) override;
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//! Sets a new event receiver to receive events
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void setEventReceiver(IEventReceiver* receiver) override;
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//! Returns pointer to the current event receiver. Returns 0 if there is none.
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IEventReceiver* getEventReceiver() override;
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//! Sets the input receiving scene manager.
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/** If set to null, the main scene manager (returned by GetSceneManager()) will receive the input */
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void setInputReceivingSceneManager(scene::ISceneManager* sceneManager) override;
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//! Returns a pointer to the logger.
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ILogger* getLogger() override;
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//! Returns the operation system opertator object.
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IOSOperator* getOSOperator() override;
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//! Checks if the window is maximized.
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bool isWindowMaximized() const override;
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//! Checks if the window is running in fullscreen mode.
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bool isFullscreen() const override;
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//! get color format of the current window
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video::ECOLOR_FORMAT getColorFormat() const override;
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//! Activate any joysticks, and generate events for them.
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bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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//! Activate accelerometer.
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bool activateAccelerometer(float updateInterval = 0.016666f) override;
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//! Deactivate accelerometer.
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bool deactivateAccelerometer() override;
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//! Is accelerometer active.
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bool isAccelerometerActive() override;
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//! Is accelerometer available.
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bool isAccelerometerAvailable() override;
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//! Activate gyroscope.
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bool activateGyroscope(float updateInterval = 0.016666f) override;
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//! Deactivate gyroscope.
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bool deactivateGyroscope() override;
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//! Is gyroscope active.
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bool isGyroscopeActive() override;
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//! Is gyroscope available.
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bool isGyroscopeAvailable() override;
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//! Activate device motion.
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bool activateDeviceMotion(float updateInterval = 0.016666f) override;
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//! Deactivate device motion.
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bool deactivateDeviceMotion() override;
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//! Is device motion active.
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bool isDeviceMotionActive() override;
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//! Is device motion available.
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bool isDeviceMotionAvailable() override;
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//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
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//! When set to 0 no double- and tripleclicks will be generated.
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void setDoubleClickTime( u32 timeMs ) override;
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//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
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u32 getDoubleClickTime() const override;
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//! Remove all messages pending in the system message loop
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void clearSystemMessages() override;
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//! Resize the render window.
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void setWindowSize(const irr::core::dimension2d<u32>& size) override {}
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protected:
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void createGUIAndScene();
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//! checks version of SDK and prints warning if there might be a problem
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bool checkVersion(const char* version);
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//! Compares to the last call of this function to return double and triple clicks.
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/** Needed for win32 device event handling
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\return Returns only 1,2 or 3. A 4th click will start with 1 again.
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*/
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virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent);
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//! Checks whether the input device should take input from the IME
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bool acceptsIME();
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video::IVideoDriver* VideoDriver;
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gui::IGUIEnvironment* GUIEnvironment;
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scene::ISceneManager* SceneManager;
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ITimer* Timer;
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gui::ICursorControl* CursorControl;
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IEventReceiver* UserReceiver;
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CLogger* Logger;
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IOSOperator* Operator;
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io::IFileSystem* FileSystem;
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scene::ISceneManager* InputReceivingSceneManager;
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struct SMouseMultiClicks
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{
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SMouseMultiClicks()
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: DoubleClickTime(500), CountSuccessiveClicks(0), LastClickTime(0), LastMouseInputEvent(EMIE_COUNT)
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{}
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u32 DoubleClickTime;
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u32 CountSuccessiveClicks;
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u32 LastClickTime;
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core::position2di LastClick;
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EMOUSE_INPUT_EVENT LastMouseInputEvent;
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};
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SMouseMultiClicks MouseMultiClicks;
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video::IContextManager* ContextManager;
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SIrrlichtCreationParameters CreationParams;
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bool Close;
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};
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} // end namespace irr
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#endif
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