irrlicht/source/Irrlicht/CDefaultSceneNodeFactory.h
cutealien 3d2a55e788 Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:55:04 +00:00

80 lines
2.8 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED
#define IRR_C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED
#include "ISceneNodeFactory.h"
#include "irrArray.h"
#include "irrString.h"
namespace irr
{
namespace scene
{
class ISceneNode;
class ISceneManager;
//! Interface making it possible to dynamically create scene nodes and animators
class CDefaultSceneNodeFactory : public ISceneNodeFactory
{
public:
CDefaultSceneNodeFactory(ISceneManager* mgr);
//! adds a scene node to the scene graph based on its type id
/** \param type: Type of the scene node to add.
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
\return Returns pointer to the new scene node or null if not successful. */
virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0) IRR_OVERRIDE;
//! adds a scene node to the scene graph based on its type name
/** \param typeName: Type name of the scene node to add.
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
\return Returns pointer to the new scene node or null if not successful. */
virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0) IRR_OVERRIDE;
//! returns amount of scene node types this factory is able to create
virtual u32 getCreatableSceneNodeTypeCount() const IRR_OVERRIDE;
//! returns type name of a creatable scene node type by index
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
uetCreatableSceneNodeTypeCount() */
virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const IRR_OVERRIDE;
//! returns type of a creatable scene node type
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
getCreatableSceneNodeTypeCount() */
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const IRR_OVERRIDE;
//! returns type name of a creatable scene node type
/** \param idx: Type of scene node.
\return: Returns name of scene node type if this factory can create the type, otherwise 0. */
virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const IRR_OVERRIDE;
private:
ESCENE_NODE_TYPE getTypeFromName(const c8* name) const;
struct SSceneNodeTypePair
{
SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name)
: Type(type), TypeName(name)
{}
ESCENE_NODE_TYPE Type;
core::stringc TypeName;
};
core::array<SSceneNodeTypePair> SupportedSceneNodeTypes;
ISceneManager* Manager;
};
} // end namespace scene
} // end namespace irr
#endif