irrlicht/source/Irrlicht/CGUIModalScreen.h
cutealien 3d2a55e788 Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:55:04 +00:00

86 lines
2.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_GUI_MODAL_SCREEN_H_INCLUDED
#define IRR_C_GUI_MODAL_SCREEN_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIElement.h"
namespace irr
{
namespace gui
{
class CGUIModalScreen : public IGUIElement
{
public:
//! constructor
CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id);
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
//! Removes a child.
virtual void removeChild(IGUIElement* child) IRR_OVERRIDE;
//! Adds a child
virtual void addChild(IGUIElement* child) IRR_OVERRIDE;
//! draws the element and its children
virtual void draw() IRR_OVERRIDE;
//! Updates the absolute position.
virtual void updateAbsolutePosition() IRR_OVERRIDE;
//! Modalscreen is not a typical element, but rather acts like a state for it's children.
//! isVisible is overriden to give this a useful behavior, so that a modal will no longer
//! be active when its parent is invisible or all its children are invisible.
virtual bool isVisible() const IRR_OVERRIDE;
//! Modals are infinite so every point is inside
virtual bool isPointInside(const core::position2d<s32>& point) const IRR_OVERRIDE;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
//! Set when to blink.
//! Bitset of following values (can be combined)
//! 0 = never
//! 1 = focus changes
//! 2 = Left mouse button pressed down
void setBlinkMode(u32 blink)
{
BlinkMode = blink;
}
u32 getBlinkMode() const
{
return BlinkMode;
}
protected:
virtual bool canTakeFocus(IGUIElement* target) const;
private:
u32 BlinkMode;
u32 MouseDownTime;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif