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https://github.com/minetest/irrlicht.git
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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Code for this scene node has been contributed by Anders la Cour-Harbo (alc)
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#ifndef IRR_C_SKY_DOME_SCENE_NODE_H_INCLUDED
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#define IRR_C_SKY_DOME_SCENE_NODE_H_INCLUDED
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#include "ISceneNode.h"
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#include "SMeshBuffer.h"
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namespace irr
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{
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namespace scene
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{
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class CSkyDomeSceneNode : public ISceneNode
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{
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public:
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CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes,
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f32 texturePercentage, f32 spherePercentage, f32 radius,
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ISceneNode* parent, ISceneManager* smgr, s32 id);
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virtual ~CSkyDomeSceneNode();
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virtual void OnRegisterSceneNode() IRR_OVERRIDE;
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virtual void render() IRR_OVERRIDE;
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
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virtual u32 getMaterialCount() const IRR_OVERRIDE;
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SKY_DOME; }
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
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private:
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void generateMesh();
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SMeshBuffer* Buffer;
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u32 HorizontalResolution, VerticalResolution;
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f32 TexturePercentage, SpherePercentage, Radius;
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};
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}
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}
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#endif
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