mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
// Copyright (C) 2006-2012 Luke Hoschke
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
// B3D Mesh loader
|
|
// File format designed by Mark Sibly for the Blitz3D engine and has been
|
|
// declared public domain
|
|
|
|
#include "IrrCompileConfig.h"
|
|
|
|
#ifndef SB3DSTRUCTS_H
|
|
#define SB3DSTRUCTS_H
|
|
|
|
#include "SMaterial.h"
|
|
|
|
namespace irr {
|
|
namespace scene {
|
|
|
|
struct SB3dChunkHeader
|
|
{
|
|
c8 name[4];
|
|
s32 size;
|
|
};
|
|
|
|
struct SB3dChunk
|
|
{
|
|
SB3dChunk(const SB3dChunkHeader& header, long sp)
|
|
: length(header.size+8), startposition(sp)
|
|
{
|
|
name[0]=header.name[0];
|
|
name[1]=header.name[1];
|
|
name[2]=header.name[2];
|
|
name[3]=header.name[3];
|
|
}
|
|
c8 name[4];
|
|
s32 length;
|
|
long startposition;
|
|
};
|
|
|
|
struct SB3dTexture
|
|
{
|
|
core::stringc TextureName;
|
|
s32 Flags;
|
|
s32 Blend;
|
|
f32 Xpos;
|
|
f32 Ypos;
|
|
f32 Xscale;
|
|
f32 Yscale;
|
|
f32 Angle;
|
|
};
|
|
|
|
struct SB3dMaterial
|
|
{
|
|
SB3dMaterial() : red(1.0f), green(1.0f),
|
|
blue(1.0f), alpha(1.0f), shininess(0.0f), blend(1),
|
|
fx(0)
|
|
{
|
|
for (u32 i=0; i<video::MATERIAL_MAX_TEXTURES; ++i)
|
|
Textures[i]=0;
|
|
}
|
|
video::SMaterial Material;
|
|
f32 red, green, blue, alpha;
|
|
f32 shininess;
|
|
s32 blend,fx;
|
|
SB3dTexture *Textures[video::MATERIAL_MAX_TEXTURES];
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|