irrlicht/source/Irrlicht/CSceneNodeAnimatorDelete.cpp

56 lines
1.3 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CSceneNodeAnimatorDelete.h"
#include "ISceneManager.h"
namespace irr
{
namespace scene
{
//! constructor
CSceneNodeAnimatorDelete::CSceneNodeAnimatorDelete(ISceneManager* manager, u32 time)
: ISceneNodeAnimatorFinishing(time), SceneManager(manager)
{
#ifdef _DEBUG
setDebugName("CSceneNodeAnimatorDelete");
#endif
}
//! animates a scene node
void CSceneNodeAnimatorDelete::animateNode(ISceneNode* node, u32 timeMs)
{
if (timeMs > FinishTime+PauseTimeSum)
{
HasFinished = true;
if(node && SceneManager)
{
// don't delete if scene manager is attached to an editor
if (!SceneManager->getParameters()->getAttributeAsBool(IRR_SCENE_MANAGER_IS_EDITOR))
SceneManager->addToDeletionQueue(node);
}
}
}
ISceneNodeAnimator* CSceneNodeAnimatorDelete::createClone(ISceneNode* node, ISceneManager* newManager)
{
if (!newManager)
newManager = SceneManager;
CSceneNodeAnimatorDelete* newAnimator =
new CSceneNodeAnimatorDelete(newManager, FinishTime);
newAnimator->cloneMembers(this);
return newAnimator;
}
} // end namespace scene
} // end namespace irr