irrlicht/source/Irrlicht/CBSPMeshFileLoader.h
cutealien 8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00

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1.4 KiB
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "IQ3Shader.h"
namespace irr
{
namespace scene
{
//! Meshloader capable of loading Quake 3 BSP files and shaders
class CBSPMeshFileLoader : public IMeshLoader
{
public:
//! Constructor
CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
//! destructor
virtual ~CBSPMeshFileLoader();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
private:
io::IFileSystem* FileSystem;
scene::ISceneManager* SceneManager;
quake3::Q3LevelLoadParameter LoadParam;
};
} // end namespace scene
} // end namespace irr
#endif