mirror of
https://github.com/minetest/irrlicht.git
synced 2024-09-07 05:10:19 +02:00
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6217 dfc29bdd-3216-0410-991c-e03cc46cb475
513 lines
19 KiB
C++
513 lines
19 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_VIDEO_DIRECTX_9_H_INCLUDED__
|
|
#define __C_VIDEO_DIRECTX_9_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
|
|
#ifdef _IRR_WINDOWS_
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include "CNullDriver.h"
|
|
#include "SIrrCreationParameters.h"
|
|
#include "IMaterialRendererServices.h"
|
|
#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
|
|
#include "irrMath.h" // needed by borland for sqrtf define
|
|
#endif
|
|
#include <d3d9.h>
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
class CD3D9CallBridge;
|
|
class CD3D9RenderTarget;
|
|
class CD3D9Texture;
|
|
|
|
class CD3D9Driver : public CNullDriver, IMaterialRendererServices
|
|
{
|
|
public:
|
|
|
|
friend class CD3D9CallBridge;
|
|
friend class CD3D9RenderTarget;
|
|
friend class CD3D9Texture;
|
|
|
|
//! constructor
|
|
CD3D9Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io);
|
|
|
|
//! destructor
|
|
virtual ~CD3D9Driver();
|
|
|
|
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
|
|
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) _IRR_OVERRIDE_;
|
|
|
|
virtual bool endScene() _IRR_OVERRIDE_;
|
|
|
|
//! queries the features of the driver, returns true if feature is available
|
|
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_;
|
|
|
|
//! sets transformation
|
|
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
|
|
|
|
//! sets a material
|
|
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
|
|
|
|
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
|
|
f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;
|
|
|
|
//! sets a viewport
|
|
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
|
|
|
|
struct SHWBufferLink_d3d9 : public SHWBufferLink
|
|
{
|
|
SHWBufferLink_d3d9(const scene::IMeshBuffer *_MeshBuffer):
|
|
SHWBufferLink(_MeshBuffer),
|
|
vertexBuffer(0), indexBuffer(0),
|
|
vertexBufferSize(0), indexBufferSize(0) {}
|
|
|
|
IDirect3DVertexBuffer9* vertexBuffer;
|
|
IDirect3DIndexBuffer9* indexBuffer;
|
|
|
|
u32 vertexBufferSize;
|
|
u32 indexBufferSize;
|
|
};
|
|
|
|
bool updateVertexHardwareBuffer(SHWBufferLink_d3d9 *HWBuffer);
|
|
bool updateIndexHardwareBuffer(SHWBufferLink_d3d9 *HWBuffer);
|
|
|
|
//! updates hardware buffer if needed
|
|
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
|
|
|
|
//! Create hardware buffer from mesh
|
|
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
|
|
|
|
//! Delete hardware buffer (only some drivers can)
|
|
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
|
|
|
|
//! Draw hardware buffer
|
|
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
|
|
|
|
//! Create occlusion query.
|
|
/** Use node for identification and mesh for occlusion test. */
|
|
virtual void addOcclusionQuery(scene::ISceneNode* node,
|
|
const scene::IMesh* mesh=0) _IRR_OVERRIDE_;
|
|
|
|
//! Remove occlusion query.
|
|
virtual void removeOcclusionQuery(scene::ISceneNode* node) _IRR_OVERRIDE_;
|
|
|
|
//! Run occlusion query. Draws mesh stored in query.
|
|
/** If the mesh shall not be rendered visible, use
|
|
overrideMaterial to disable the color and depth buffer. */
|
|
virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) _IRR_OVERRIDE_;
|
|
|
|
//! Update occlusion query. Retrieves results from GPU.
|
|
/** If the query shall not block, set the flag to false.
|
|
Update might not occur in this case, though */
|
|
virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) _IRR_OVERRIDE_;
|
|
|
|
//! Return query result.
|
|
/** Return value is the number of visible pixels/fragments.
|
|
The value is a safe approximation, i.e. can be larger then the
|
|
actual value of pixels. */
|
|
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const _IRR_OVERRIDE_;
|
|
|
|
//! Create render target.
|
|
virtual IRenderTarget* addRenderTarget() _IRR_OVERRIDE_;
|
|
|
|
//! draws a vertex primitive list
|
|
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
|
E_INDEX_TYPE iType) _IRR_OVERRIDE_;
|
|
|
|
//! draws a vertex primitive list in 2d
|
|
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
|
E_INDEX_TYPE iType) _IRR_OVERRIDE_;
|
|
|
|
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
|
|
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
|
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a part of the texture into the rectangle.
|
|
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
|
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
|
virtual void draw2DImageBatch(const video::ITexture* texture,
|
|
const core::array<core::position2d<s32> >& positions,
|
|
const core::array<core::rect<s32> >& sourceRects,
|
|
const core::rect<s32>* clipRect=0,
|
|
SColor color=SColor(255,255,255,255),
|
|
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
|
|
|
//!Draws an 2d rectangle with a gradient.
|
|
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
|
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
|
const core::rect<s32>* clip) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a 2d line.
|
|
virtual void draw2DLine(const core::position2d<s32>& start,
|
|
const core::position2d<s32>& end,
|
|
SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a pixel.
|
|
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a 3d line.
|
|
virtual void draw3DLine(const core::vector3df& start,
|
|
const core::vector3df& end, SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a 3d box.
|
|
virtual void draw3DBox( const core::aabbox3d<f32>& box, SColor color = SColor(255,255,255,255 ) ) _IRR_OVERRIDE_;
|
|
|
|
//! initialises the Direct3D API
|
|
bool initDriver(HWND hwnd, bool pureSoftware);
|
|
|
|
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
|
|
//! driver, it would return "Direct3D8.1".
|
|
virtual const wchar_t* getName() const _IRR_OVERRIDE_;
|
|
|
|
//! deletes all dynamic lights there are
|
|
virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
|
|
|
|
//! adds a dynamic light, returning an index to the light
|
|
//! \param light: the light data to use to create the light
|
|
//! \return An index to the light, or -1 if an error occurs
|
|
virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
|
|
|
|
//! Turns a dynamic light on or off
|
|
//! \param lightIndex: the index returned by addDynamicLight
|
|
//! \param turnOn: true to turn the light on, false to turn it off
|
|
virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
|
|
|
|
//! returns the maximal amount of dynamic lights the device can handle
|
|
virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
|
|
|
|
//! Sets the dynamic ambient light color. The default color is
|
|
//! (0,0,0,0) which means it is dark.
|
|
//! \param color: New color of the ambient light.
|
|
virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;
|
|
|
|
//! Draws a shadow volume into the stencil buffer.
|
|
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;
|
|
|
|
//! Fills the stencil shadow with color.
|
|
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
|
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
|
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
|
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
|
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
|
|
|
|
//! Returns the maximum amount of primitives (mostly vertices) which
|
|
//! the device is able to render with one drawIndexedTriangleList
|
|
//! call.
|
|
virtual u32 getMaximalPrimitiveCount() const _IRR_OVERRIDE_;
|
|
|
|
//! Sets the fog mode.
|
|
virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
|
|
f32 end, f32 density, bool pixelFog, bool rangeFog) _IRR_OVERRIDE_;
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
//! the window was resized.
|
|
virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
|
|
|
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
|
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates) _IRR_OVERRIDE_;
|
|
|
|
//! Returns type of video driver
|
|
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
|
|
|
|
//! Returns the transformation set by setTransform
|
|
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
|
|
|
|
//! Get a vertex shader constant index.
|
|
virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
|
|
|
|
//! Get a pixel shader constant index.
|
|
virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
|
|
|
|
//! Sets a vertex shader constant.
|
|
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
|
|
|
//! Sets a pixel shader constant.
|
|
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
|
|
|
//! Sets a constant for the vertex shader based on an index.
|
|
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
|
|
|
//! Int interface for the above.
|
|
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
|
|
|
//! Uint interface for the above.
|
|
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
|
|
|
|
//! Sets a constant for the pixel shader based on an index.
|
|
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
|
|
|
//! Int interface for the above.
|
|
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
|
|
|
//! Uint interface for the above.
|
|
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
|
|
|
|
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
|
//! IMaterialRendererServices)
|
|
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
|
|
|
|
//! Creates a render target texture.
|
|
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
|
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
|
|
|
|
//! Creates a render target texture for a cubemap
|
|
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
|
const io::path& name, const ECOLOR_FORMAT format) _IRR_OVERRIDE_;
|
|
|
|
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) _IRR_OVERRIDE_;
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
|
|
|
|
//! Set/unset a clipping plane.
|
|
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) _IRR_OVERRIDE_;
|
|
|
|
//! Enable/disable a clipping plane.
|
|
virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
|
|
|
|
//! Returns the graphics card vendor name.
|
|
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_ {return VendorName;}
|
|
|
|
//! Enable the 2d override material
|
|
virtual void enableMaterial2D(bool enable=true) _IRR_OVERRIDE_;
|
|
|
|
//! Check if the driver was recently reset.
|
|
virtual bool checkDriverReset() _IRR_OVERRIDE_ {return DriverWasReset;}
|
|
|
|
//! Get the current color format of the color buffer
|
|
/** \return Color format of the color buffer. */
|
|
virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
|
|
|
|
//! Returns the maximum texture size supported.
|
|
virtual core::dimension2du getMaxTextureSize() const _IRR_OVERRIDE_;
|
|
|
|
//! Check if the driver supports creating textures with the given color format
|
|
virtual bool queryTextureFormat(ECOLOR_FORMAT format) const _IRR_OVERRIDE_;
|
|
|
|
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
|
virtual bool needsTransparentRenderPass(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
|
|
|
//! Get the current color format of the color buffer
|
|
/** \return Color format of the color buffer as D3D color value. */
|
|
D3DFORMAT getD3DColorFormat() const;
|
|
|
|
//! Get D3D color format from Irrlicht color format.
|
|
D3DFORMAT getD3DFormatFromColorFormat(ECOLOR_FORMAT format) const;
|
|
|
|
//! Get Irrlicht color format from D3D color format.
|
|
ECOLOR_FORMAT getColorFormatFromD3DFormat(D3DFORMAT format) const;
|
|
|
|
//! Get D3D blending factor.
|
|
u32 getD3DBlend(E_BLEND_FACTOR factor) const;
|
|
|
|
//! Get D3D modulate.
|
|
u32 getD3DModulate(E_MODULATE_FUNC func) const;
|
|
|
|
//! Get bridge calls.
|
|
CD3D9CallBridge* getBridgeCalls() const;
|
|
|
|
private:
|
|
|
|
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
|
enum E_RENDER_MODE
|
|
{
|
|
ERM_NONE = 0, // no render state has been set yet.
|
|
ERM_2D, // 2d drawing rendermode
|
|
ERM_3D, // 3d rendering mode
|
|
ERM_STENCIL_FILL, // stencil fill mode
|
|
ERM_SHADOW_VOLUME_ZFAIL, // stencil volume draw mode
|
|
ERM_SHADOW_VOLUME_ZPASS // stencil volume draw mode
|
|
};
|
|
|
|
//! sets right vertex shader
|
|
void setVertexShader(video::E_VERTEX_TYPE newType);
|
|
|
|
//! sets the needed renderstates
|
|
bool setRenderStates3DMode();
|
|
|
|
//! sets the needed renderstates
|
|
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
|
|
|
//! sets the needed renderstates
|
|
void setRenderStatesStencilFillMode(bool alpha);
|
|
|
|
//! sets the needed renderstates
|
|
void setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible);
|
|
|
|
//! sets the current Texture
|
|
bool setActiveTexture(u32 stage, const video::ITexture* texture);
|
|
|
|
//! resets the device
|
|
bool reset();
|
|
|
|
//! Try to get back a lost device
|
|
bool retrieveDevice(int numTries, int msSleepBetweenTries=100);
|
|
|
|
virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) _IRR_OVERRIDE_;
|
|
|
|
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) _IRR_OVERRIDE_;
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
|
//! vertex shaders to render geometry.
|
|
s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
|
|
|
|
//! Adds a new material renderer to the VideoDriver, based on a high level shading
|
|
//! language.
|
|
virtual s32 addHighLevelShaderMaterial(
|
|
const c8* vertexShaderProgram,
|
|
const c8* vertexShaderEntryPointName,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
const c8* pixelShaderProgram,
|
|
const c8* pixelShaderEntryPointName,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
const c8* geometryShaderProgram,
|
|
const c8* geometryShaderEntryPointName = "main",
|
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
|
u32 verticesOut = 0,
|
|
IShaderConstantSetCallBack* callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
|
s32 userData = 0) _IRR_OVERRIDE_;
|
|
|
|
void createMaterialRenderers();
|
|
|
|
void draw2D3DVertexPrimitiveList(const void* vertices,
|
|
u32 vertexCount, const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
|
E_INDEX_TYPE iType, bool is3D);
|
|
|
|
D3DTEXTUREADDRESS getTextureWrapMode(const u8 clamp);
|
|
|
|
inline D3DCOLORVALUE colorToD3D(const SColor& col)
|
|
{
|
|
const f32 f = 1.0f / 255.0f;
|
|
D3DCOLORVALUE v;
|
|
v.r = col.getRed() * f;
|
|
v.g = col.getGreen() * f;
|
|
v.b = col.getBlue() * f;
|
|
v.a = col.getAlpha() * f;
|
|
return v;
|
|
}
|
|
|
|
CD3D9CallBridge* BridgeCalls;
|
|
|
|
E_RENDER_MODE CurrentRenderMode;
|
|
D3DPRESENT_PARAMETERS present;
|
|
|
|
SMaterial Material, LastMaterial;
|
|
bool ResetRenderStates; // bool to make all renderstates be reseted if set.
|
|
bool Transformation3DChanged;
|
|
const ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
|
|
bool LastTextureMipMapsAvailable[MATERIAL_MAX_TEXTURES];
|
|
core::matrix4 Matrices[ETS_COUNT]; // matrices of the 3d mode we need to restore when we switch back from the 2d mode.
|
|
|
|
HINSTANCE D3DLibrary;
|
|
IDirect3D9* pID3D;
|
|
IDirect3DDevice9* pID3DDevice;
|
|
|
|
IDirect3DSurface9* BackBufferSurface;
|
|
IDirect3DSurface9* DepthStencilSurface;
|
|
|
|
core::array<bool> ActiveRenderTarget;
|
|
|
|
HWND WindowId;
|
|
core::rect<s32>* SceneSourceRect;
|
|
|
|
D3DCAPS9 Caps;
|
|
|
|
SIrrlichtCreationParameters Params;
|
|
|
|
E_VERTEX_TYPE LastVertexType;
|
|
|
|
SColorf AmbientLight;
|
|
|
|
core::stringc VendorName;
|
|
u16 VendorID;
|
|
|
|
u32 MaxTextureUnits;
|
|
u32 MaxFixedPipelineTextureUnits;
|
|
u32 MaxUserClipPlanes;
|
|
f32 MaxLightDistance;
|
|
s32 LastSetLight;
|
|
|
|
enum E_CACHE_2D_ATTRIBUTES
|
|
{
|
|
EC2D_ALPHA = 0x1,
|
|
EC2D_TEXTURE = 0x2,
|
|
EC2D_ALPHA_CHANNEL = 0x4
|
|
};
|
|
|
|
ECOLOR_FORMAT ColorFormat;
|
|
D3DFORMAT D3DColorFormat;
|
|
bool DeviceLost;
|
|
bool DriverWasReset;
|
|
bool OcclusionQuerySupport;
|
|
bool AlphaToCoverageSupport;
|
|
};
|
|
|
|
//! This bridge between Irrlicht pseudo D3D9 calls
|
|
//! and true D3D9 calls.
|
|
|
|
class CD3D9CallBridge
|
|
{
|
|
public:
|
|
CD3D9CallBridge(IDirect3DDevice9* p, CD3D9Driver* driver);
|
|
|
|
// Reset to default state.
|
|
|
|
void reset();
|
|
|
|
// Blending calls.
|
|
|
|
void setBlendOperation(DWORD mode);
|
|
|
|
void setBlendFunc(DWORD source, DWORD destination);
|
|
|
|
void setBlendFuncSeparate(DWORD sourceRGB, DWORD destinationRGB, DWORD sourceAlpha, DWORD destinationAlpha);
|
|
|
|
void setBlend(bool enable);
|
|
|
|
private:
|
|
IDirect3DDevice9* pID3DDevice;
|
|
|
|
DWORD BlendOperation;
|
|
DWORD BlendSourceRGB;
|
|
DWORD BlendDestinationRGB;
|
|
DWORD BlendSourceAlpha;
|
|
DWORD BlendDestinationAlpha;
|
|
bool Blend;
|
|
bool BlendSeparate;
|
|
|
|
bool FeatureBlendSeparate;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
|
|
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
#endif // __C_VIDEO_DIRECTX_9_H_INCLUDED__
|
|
|