mirror of
https://github.com/minetest/irrlicht.git
synced 2024-09-07 05:10:19 +02:00
Thanks @ Bate for the patch (patch #175 with minor changes). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6234 dfc29bdd-3216-0410-991c-e03cc46cb475
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__
|
|
#define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__
|
|
|
|
#include "ISceneNode.h"
|
|
#include "irrArray.h"
|
|
#include "ISceneNodeAnimatorFinishing.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
//! Scene node animator based free code Matthias Gall wrote and sent in. (Most of
|
|
//! this code is written by him, I only modified bits.)
|
|
class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CSceneNodeAnimatorFollowSpline(u32 startTime,
|
|
const core::array< core::vector3df >& points,
|
|
f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false, bool steer=false);
|
|
|
|
//! animates a scene node
|
|
virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_;
|
|
|
|
//! Writes attributes of the scene node animator.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
|
|
|
//! Reads attributes of the scene node animator.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
|
|
|
//! Returns type of the scene node animator
|
|
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_ { return ESNAT_FOLLOW_SPLINE; }
|
|
|
|
//! Creates a clone of this animator.
|
|
/** Please note that you will have to drop
|
|
(IReferenceCounted::drop()) the returned pointer after calling
|
|
this. */
|
|
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
|
|
|
protected:
|
|
|
|
//! clamps a the value idx to fit into range 0..size-1
|
|
s32 clamp(s32 idx, s32 size);
|
|
|
|
core::array< core::vector3df > Points;
|
|
f32 Speed;
|
|
f32 Tightness;
|
|
bool Loop;
|
|
bool PingPong;
|
|
bool Steer; // rotate depending on current movement
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|