irrlicht/source/Irrlicht/CSoftware2MaterialRenderer.h
engineer_apple 86dd0cde26 - BurningVideo: 0.50
- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-22 20:48:12 +00:00

91 lines
2.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SOFTWARE2_MATERIAL_RENDERER_H_INCLUDED__
#define __C_SOFTWARE2_MATERIAL_RENDERER_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "IMaterialRenderer.h"
#include "CSoftwareDriver2.h"
namespace irr
{
namespace video
{
//! Base class for all internal Software2 material renderers
class CSoftware2MaterialRenderer : public IMaterialRenderer
{
public:
//! Constructor
CSoftware2MaterialRenderer(video::CBurningVideoDriver* driver)
: Driver(driver)
{
}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
{
if (Driver)
Driver->setFallback_Material(material.MaterialType);
}
protected:
video::CBurningVideoDriver* Driver;
};
//! solid material renderer
class CSoftware2MaterialRenderer_SOLID : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_SOLID ( video::CBurningVideoDriver* driver )
:CSoftware2MaterialRenderer ( driver ) {}
//! Returns if the material is transparent.
virtual bool isTransparent() const _IRR_OVERRIDE_
{
return false;
}
};
//! Transparent material renderer
class CSoftware2MaterialRenderer_TRANSPARENT_ADD_COLOR : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_TRANSPARENT_ADD_COLOR ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
//! Returns if the material is transparent.
virtual bool isTransparent() const _IRR_OVERRIDE_
{
return true;
}
};
//! unsupported material renderer
class CSoftware2MaterialRenderer_UNSUPPORTED : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_UNSUPPORTED ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
virtual s32 getRenderCapability() const _IRR_OVERRIDE_ { return 1; }
};
} // end namespace video
} // end namespace irr
#endif