mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
|
|
#define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "SMeshBuffer.h"
|
|
#include "irrString.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
class IFileSystem;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
|
|
struct SMesh;
|
|
class ISceneManager;
|
|
|
|
//! Meshloader capable of loading Lightwave 3D meshes.
|
|
class CLWOMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
|
|
|
//! destructor
|
|
virtual ~CLWOMeshFileLoader();
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".bsp")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IUnknown::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
struct tLWOMaterial;
|
|
|
|
bool readFileHeader();
|
|
bool readChunks();
|
|
void readObj1(u32 size);
|
|
void readTagMapping(u32 size);
|
|
void readVertexMapping(u32 size);
|
|
void readDiscVertexMapping (u32 size);
|
|
void readObj2(u32 size);
|
|
void readMat(u32 size);
|
|
u32 readString(core::stringc& name, u32 size=0);
|
|
u32 readVec(core::vector3df& vec);
|
|
u32 readVX(u32& num);
|
|
u32 readColor(video::SColor& color);
|
|
video::ITexture* loadTexture(const core::stringc& file);
|
|
|
|
scene::ISceneManager* SceneManager;
|
|
io::IFileSystem* FileSystem;
|
|
io::IReadFile* File;
|
|
SMesh* Mesh;
|
|
|
|
core::array<core::vector3df> Points;
|
|
core::array<core::array<u32> > Indices;
|
|
core::array<core::stringc> UvName;
|
|
core::array<core::array<u32> > UvIndex;
|
|
core::array<core::stringc> DUvName;
|
|
core::array<core::array<u32> > VmPolyPointsIndex;
|
|
core::array<core::array<core::vector2df> > VmCoordsIndex;
|
|
|
|
core::array<u16> MaterialMapping;
|
|
core::array<core::array<core::vector2df> > TCoords;
|
|
core::array<tLWOMaterial*> Materials;
|
|
core::array<core::stringc> Images;
|
|
u8 FormatVersion;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|