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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_RING_EMITTER_H_INCLUDED
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#define IRR_I_PARTICLE_RING_EMITTER_H_INCLUDED
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#include "IParticleEmitter.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle emitter which emits particles along a ring shaped area.
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class IParticleRingEmitter : public IParticleEmitter
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{
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public:
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//! Set the center of the ring
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virtual void setCenter( const core::vector3df& center ) = 0;
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//! Set the radius of the ring
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virtual void setRadius( f32 radius ) = 0;
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//! Set the thickness of the ring
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virtual void setRingThickness( f32 ringThickness ) = 0;
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//! Get the center of the ring
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virtual const core::vector3df& getCenter() const = 0;
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//! Get the radius of the ring
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virtual f32 getRadius() const = 0;
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//! Get the thickness of the ring
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virtual f32 getRingThickness() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_RING; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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