irrlicht/source/Irrlicht/CDefaultSceneNodeAnimatorFa...

163 lines
4.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CDefaultSceneNodeAnimatorFactory.h"
#include "CSceneNodeAnimatorCameraFPS.h"
#include "CSceneNodeAnimatorCameraMaya.h"
#include "ICursorControl.h"
#include "ISceneNodeAnimatorCollisionResponse.h"
#include "ISceneManager.h"
namespace irr
{
namespace scene
{
//! Names for scene node types
const c8* const SceneNodeAnimatorTypeNames[] =
{
"flyCircle",
"flyStraight",
"followSpline",
"rotation",
"texture",
"deletion",
"collisionResponse",
"cameraFPS",
"cameraMaya",
0
};
CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs)
: Manager(mgr), CursorControl(crs)
{
#ifdef _DEBUG
setDebugName("CDefaultSceneNodeAnimatorFactory");
#endif
// don't grab the scene manager here to prevent cyclic references
if (CursorControl)
CursorControl->grab();
}
CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory()
{
if (CursorControl)
CursorControl->drop();
}
//! creates a scene node animator based on its type id
ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target)
{
scene::ISceneNodeAnimator* anim = 0;
switch(type)
{
case ESNAT_FLY_CIRCLE:
anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10);
break;
case ESNAT_FLY_STRAIGHT:
anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true );
break;
case ESNAT_FOLLOW_SPLINE:
{
core::array<core::vector3df> points;
points.push_back(core::vector3df(0,0,0));
points.push_back(core::vector3df(10,5,10));
anim = Manager->createFollowSplineAnimator(0, points);
}
break;
case ESNAT_ROTATION:
anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0));
break;
case ESNAT_TEXTURE:
{
core::array<video::ITexture*> textures;
anim = Manager->createTextureAnimator(textures, 250);
}
break;
case ESNAT_DELETION:
anim = Manager->createDeleteAnimator(5000);
break;
case ESNAT_COLLISION_RESPONSE:
anim = Manager->createCollisionResponseAnimator(0, target);
break;
case ESNAT_CAMERA_FPS:
anim = new CSceneNodeAnimatorCameraFPS(CursorControl);
break;
case ESNAT_CAMERA_MAYA:
anim = new CSceneNodeAnimatorCameraMaya(CursorControl);
break;
default:
break;
}
if (anim && target)
target->addAnimator(anim);
return anim;
}
//! creates a scene node animator based on its type name
ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target)
{
return createSceneNodeAnimator( getTypeFromName(typeName), target );
}
//! returns amount of scene node animator types this factory is able to create
u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const
{
return ESNAT_COUNT;
}
//! returns type of a creatable scene node animator type
ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const
{
if (idx<ESNAT_COUNT)
return (ESCENE_NODE_ANIMATOR_TYPE)idx;
else
return ESNAT_UNKNOWN;
}
//! returns type name of a creatable scene node animator type
const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const
{
if (idx<ESNAT_COUNT)
return SceneNodeAnimatorTypeNames[idx];
else
return 0;
}
//! returns type name of a creatable scene node animator type
const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const
{
// for this factory: index == type
if (type<ESNAT_COUNT)
return SceneNodeAnimatorTypeNames[type];
else
return 0;
}
ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const
{
for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i)
if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) )
return (ESCENE_NODE_ANIMATOR_TYPE)i;
return ESNAT_UNKNOWN;
}
} // end namespace scene
} // end namespace irr