irrlicht/include/SSharedMeshBuffer.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

260 lines
7.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef S_SHARED_MESH_BUFFER_H_INCLUDED
#define S_SHARED_MESH_BUFFER_H_INCLUDED
#include "irrArray.h"
#include "IMeshBuffer.h"
namespace irr
{
namespace scene
{
//! Implementation of the IMeshBuffer interface with shared vertex list
struct SSharedMeshBuffer : public IMeshBuffer
{
//! constructor
SSharedMeshBuffer()
: IMeshBuffer()
, Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1)
, MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
, PrimitiveType(EPT_TRIANGLES)
{
#ifdef _DEBUG
setDebugName("SSharedMeshBuffer");
#endif
}
//! constructor
SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
{
#ifdef _DEBUG
setDebugName("SSharedMeshBuffer");
#endif
}
//! returns the material of this meshbuffer
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
{
return Material;
}
//! returns the material of this meshbuffer
virtual video::SMaterial& getMaterial() IRR_OVERRIDE
{
return Material;
}
//! returns pointer to vertices
virtual const void* getVertices() const IRR_OVERRIDE
{
if (Vertices)
return Vertices->const_pointer();
else
return 0;
}
//! returns pointer to vertices
virtual void* getVertices() IRR_OVERRIDE
{
if (Vertices)
return Vertices->pointer();
else
return 0;
}
//! returns amount of vertices
virtual u32 getVertexCount() const IRR_OVERRIDE
{
if (Vertices)
return Vertices->size();
else
return 0;
}
//! returns pointer to indices
virtual const u16* getIndices() const IRR_OVERRIDE
{
return Indices.const_pointer();
}
//! returns pointer to indices
virtual u16* getIndices() IRR_OVERRIDE
{
return Indices.pointer();
}
//! returns amount of indices
virtual u32 getIndexCount() const IRR_OVERRIDE
{
return Indices.size();
}
//! Get type of index data which is stored in this meshbuffer.
virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
{
return video::EIT_16BIT;
}
//! returns an axis aligned bounding box
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
{
return BoundingBox;
}
//! set user axis aligned bounding box
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
{
BoundingBox = box;
}
//! returns which type of vertex data is stored.
virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
{
return video::EVT_STANDARD;
}
//! recalculates the bounding box. should be called if the mesh changed.
virtual void recalculateBoundingBox() IRR_OVERRIDE
{
if (!Vertices || Vertices->empty() || Indices.empty())
BoundingBox.reset(0,0,0);
else
{
BoundingBox.reset((*Vertices)[Indices[0]].Pos);
for (u32 i=1; i<Indices.size(); ++i)
BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
}
}
//! returns position of vertex i
virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
{
IRR_DEBUG_BREAK_IF(!Vertices);
return (*Vertices)[Indices[i]].Pos;
}
//! returns position of vertex i
virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
{
IRR_DEBUG_BREAK_IF(!Vertices);
return (*Vertices)[Indices[i]].Pos;
}
//! returns normal of vertex i
virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
{
IRR_DEBUG_BREAK_IF(!Vertices);
return (*Vertices)[Indices[i]].Normal;
}
//! returns normal of vertex i
virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
{
IRR_DEBUG_BREAK_IF(!Vertices);
return (*Vertices)[Indices[i]].Normal;
}
//! returns texture coord of vertex i
virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
{
IRR_DEBUG_BREAK_IF(!Vertices);
return (*Vertices)[Indices[i]].TCoords;
}
//! returns texture coord of vertex i
virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
{
IRR_DEBUG_BREAK_IF(!Vertices);
return (*Vertices)[Indices[i]].TCoords;
}
//! append the vertices and indices to the current buffer
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
//! append the meshbuffer to the current buffer
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
{
return MappingHintVertex;
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
{
return MappingHintIndex;
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
{
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
MappingHintVertex=NewMappingHint;
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
MappingHintIndex=NewMappingHint;
}
//! Describe what kind of primitive geometry is used by the meshbuffer
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
{
PrimitiveType = type;
}
//! Get the kind of primitive geometry which is used by the meshbuffer
virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
{
return PrimitiveType;
}
//! flags the mesh as changed, reloads hardware buffers
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
{
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
++ChangedID_Vertex;
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
++ChangedID_Index;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
//! Material of this meshBuffer
video::SMaterial Material;
//! Shared Array of vertices
core::array<video::S3DVertex> *Vertices;
//! Array of indices
core::array<u16> Indices;
//! ID used for hardware buffer management
u32 ChangedID_Vertex;
//! ID used for hardware buffer management
u32 ChangedID_Index;
//! Bounding box
core::aabbox3df BoundingBox;
//! hardware mapping hint
E_HARDWARE_MAPPING MappingHintVertex;
E_HARDWARE_MAPPING MappingHintIndex;
//! Primitive type used for rendering (triangles, lines, ...)
E_PRIMITIVE_TYPE PrimitiveType;
};
} // end namespace scene
} // end namespace irr
#endif